I would only consider subscribing if they offered a more traditional multiplayer server with full guild support and player owned systems. I would subscribe in a heartbeat if they offered that.
No worst case scenario is they pull the plug on the servers and leave us with nothing.I would probably not go with subscription model for Elite - not enough content for me to be able to pay for it every month.
But hey - cheer up and wait for the updates after the holidays are over![]()
I'd give you a +1 for that but the forum won't let me because draconian anti-spambot software is draconian.Oh dear. No. A fee isn't something you can just go and slap on a product AFTER selling it to your consumers. That's just absolutely wrong and I find it mind-boggling that there could be anyone who'd be okay with such a practice.
Yep, and I'm one of them. Player owned systems belong to some other game, and (IMHO) have no place in Elite. What has had me so cranked about this game is just how close to the orignal it is.And the moment you go down the guild and 'player owned systems' route, a fair number of the 'old guard' would up-sticks and leave.![]()
Yea It makes my mind boggle people saying that subscription = insta delete.
Surely it depends on the proposition? If the content is excellent you still insta delete coz subsctiption. Seems short sighted. Obviously mileage will vary in subjective appreciation of the content.
Not eveyone will like the game, not every one has to pay subscription after the initial amount of time you get with the purchase.
Lots and lots of people like the game as it is now and want to see its potential met.
I just dont see how they can provide 1000 of hours of content (which the game shell can do easily) for just 40 quid.
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If they like the game why wont they pay £5 for 100 hours of play, much cheaper than most games.
Micro-transactions and a continuous supply of new DLC can work as other F2P titles have shown, e.g. mainstream MOBAs (Dota, LOL, etc.), Planetside 2.
But for that to work ED has to established a large player-base of which tens-of-thousands have to be playing per day in average.