Will repeat myself until this got fixed.

Probably not so much angry as disappointed that very good immersive mechanics in place are borked because of NPCs cheating. They have viable stealth mechanics that require skill and trade offs.(instead of just some skyrim crouch stealth ) However the way the AI currently operates it flushes a fantastic system down the drain.

I didn't understand any of that.

The advantage of being stupid is that everything seems wonderful.

Thus I have endless fun in Elite.
 
go into a CZ, They can keep firing those railguns for hours!!
Yay, I want infinite ammo & no heat railguns too!

They could be nerfed to 100 shots/clip & about half of current heat generation then. :)
 
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And no, this is not just by "design". Screw your design, get some ideas together to achieve what you want to achieve without hacks. Thanks.

Mate, everyone knows the current implementation of NPCs is pretty dire. It's been discussed to death.

But howabouts .. just for a day ... ONE day ... we focus on the game's positives.

There's plenty of time for everyone to moan and whine, but hey - it's Christmas Day.

Spread some joy.

Merry Christmas / Happy Holidays / Have A Nice Day

:)
 
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Silent running + boosting in the toaster usually works for me.

On heat: I think NPCs don't suffer from heat damage, but the heat mechanic for scanners works. You can easily test this by flying to different NAV beacons, if the beacon is close to a star you can scan them earlier.
 
Silent running + boosting in the toaster usually works for me.

On heat: I think NPCs don't suffer from heat damage, but the heat mechanic for scanners works. You can easily test this by flying to different NAV beacons, if the beacon is close to a star you can scan them earlier.


That's true for me as well, but it works the same without the Silent Running. If you maintain 200m/s to the front of the box and then kill the throttle as you coast though, you never get scanned.

Even in a Cutter

Just don't hit anybody
 
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NPCs don't follow the rules. HELLO FRONTIER. You have to shadow ban every NPC due to using exploits and hacks.
I wish that every character, PC and NPC, follow the same rules. ....

And no, this is not just by "design". Get some ideas together to achieve what you want to achieve without hacks. Thanks.

Sticking to my promise of not complaining for Christmas - I have had no problem with this since I started exploring beyond human space. Looking forward to this being fixed by the time I get back so I can apply some strategy and tactics to my combat with NPC's.
I think this counts as not complaining.... I am doing my best....
 
The NPC are allready weak as they are.
for them to follow the correct rules they would need to be able to actualy fight because currently they are clueless
 
The NPC are allready weak as they are.
for them to follow the correct rules they would need to be able to actualy fight because currently they are clueless
On a positive note, there are ways of giving them help that do not blatantly advertise that they are not flying anything close to the same ships as the player in any way that matters. It would be better if players and NPC's had different flyable ships than what the case is at the moment - that might seem strange and jarring, people would ask why, but it would be an improvement. What are we supposed to infer from the fact that an NPC is flying an Adder, or a Vuture, or an Anaconda or a Viper the way the game is now? You certainly cannot apply any knowledge gained from your experience of flying that ship as a player.
 
All of you lot saying "Chill out and enjoy Christmas" ... watcha doin' on here today? Get back to your guests and families.
Unless, like me, your people are absent or arriving later. In which case I welcome your company. Cheers!
 
NPCs don't follow the rules. HELLO FRONTIER. You have to shadow ban every NPC due to using exploits and hacks.
I wish that every character, PC and NPC, follow the same rules.

Especially when it comes to PvE, stop it already. No idea why there is a need to make NPCs able to detect players (and NPCs) at a 5km range with Silent Running on and 0% heat. I also don't know why they have to have unlimited heat capacity, energy and ammo.

10 "Shadow" Delivery missions failed because NPCs cheat - 0% heat, Silent Running and scan detected and obviously chaffs don't work. I am thinking about spamming your report messenger full with hacker reports of NPCs.

And no, this is not just by "design". Get some ideas together to achieve what you want to achieve without hacks. Thanks.

Do NPC's have unlimited heat capacity? Pretty sure one of the updates fixed a bug due to NPC's blowing up due to poor heat management in combat.

Regarding SR, it seems to be a little more complex than AI blatantly cheating. First thing , your internal heat buildup means nothing when in SR, your only concern is not cooking the ship, doesn't matter if you are at 0% heat or 90% heat, in theory you should be invisible (on scanners) to NPC's when out of range. It works.. I know it works because I have been smuggling solidly in a Python for the past 4 months, last successful shadow delivery (interdicted by a Viper) was 10 minutes ago.

I am more inclined to believe a bug exists somewhere, I can do 50 successful runs, evading police after the scan has started, then suddenly 1 cop will complete a scan despite playing cat and mouse with them for 5 minutes and being out of range.

Best thing to do is make a note of the exact circumstances when the failure occurred, report it as a bug. Make sure you are 100% confident that you were out of detection range.
 
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there are no rules in this cut throat galaxy....if you cant beat them,then join them and kick there asses...and anyone else that dares look at you..
cmon even the devs have there own little script running.

when in rome.....
 
Do NPC's have unlimited heat capacity? Pretty sure one of the updates fixed a bug due to NPC's blowing up due to poor heat management in combat.

They basically removed heat for NPCs. I have watched a Vulture melting itself and going boom with 2 C2 rails behind me due to endless rail spam. Its hull started to decay fasterand faster and since then the NPCs got infinite heat capacity to be able to brainless spam rails with their unlimited ammo without suiciding. Instead of givin NPCs weaker weapons or weapons that don't generate too much heat, they just ge tanother hack to counter their incredible stupid "I" in "AI".

See I have been rated hostile to the empire for a long time (and I am still) and within this time I took out my Stealth-Scout several times to test stealth mechanics in PvP. Whenever docking at an imperial station, the police would see me in 50% of the cases, always hitting SR instantly upon dropping out of SC and being at 1% heat (heatsink launched).
Police would still attack me and it is a pain flying without a shield gen (for obvious reasons with stealth) and getting shot every time you try to SILENTLY leave/enter the station.

Yes, 5km out, SR on and 0% heat and the cops still detect me. Once spotted, there is alsso no way to break the lock unlike regular PvP or the regular rules/mechanics allows us to do.
Chaffs are supposed to interrupt a scan but this obviously doesn't work with NPCs as well.


Instead of adding cheats to NPCs FD should start working on some AI that doesn't deathspin or kamikaze an asteorid. It seems like that some are unable to code a decent AI but to make it somewhat challenging for some players, they add NPC-cheats so they are not completely just aiming practice.

No matter the circumstances this has to stop. I'd like to play smuggling missions with mechancis that work as described and the success or failure is determined by the pilot's skill instead of a RNG that decides wheather or not this NPC is in the mood for scanning me or not.
 
Do NPC's have unlimited heat capacity? Pretty sure one of the updates fixed a bug due to NPC's blowing up due to poor heat management in combat.

"Fixed" the bug but as far as I could tell it didn't change their behavior. If they're still boosting everywhere and rapid-firing railguns, which was what was causing them to overheat, then the "fix" was to remove heat damage for them.

NPC's do cheat on the scans. You can be out of their LOS, silent running and no heat and they will beeline it straight to you from 5-6km away and start scanning. Tested this a while back in an asteroid field, it's only getting attention now because smuggling is hard enough that it matters.

Essentially they have perfect vision, and you can't hide from them, whereas it's pretty simple to hide from a player under the same circumstances.
 
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They basically removed heat for NPCs. I have watched a Vulture melting itself and going boom with 2 C2 rails behind me due to endless rail spam. Its hull started to decay fasterand faster and since then the NPCs got infinite heat capacity to be able to brainless spam rails with their unlimited ammo without suiciding. Instead of givin NPCs weaker weapons or weapons that don't generate too much heat, they just ge tanother hack to counter their incredible stupid "I" in "AI".

See I have been rated hostile to the empire for a long time (and I am still) and within this time I took out my Stealth-Scout several times to test stealth mechanics in PvP. Whenever docking at an imperial station, the police would see me in 50% of the cases, always hitting SR instantly upon dropping out of SC and being at 1% heat (heatsink launched).
Police would still attack me and it is a pain flying without a shield gen (for obvious reasons with stealth) and getting shot every time you try to SILENTLY leave/enter the station.

Yes, 5km out, SR on and 0% heat and the cops still detect me. Once spotted, there is alsso no way to break the lock unlike regular PvP or the regular rules/mechanics allows us to do.
Chaffs are supposed to interrupt a scan but this obviously doesn't work with NPCs as well.


Instead of adding cheats to NPCs FD should start working on some AI that doesn't deathspin or kamikaze an asteorid. It seems like that some are unable to code a decent AI but to make it somewhat challenging for some players, they add NPC-cheats so they are not completely just aiming practice.

No matter the circumstances this has to stop. I'd like to play smuggling missions with mechancis that work as described and the success or failure is determined by the pilot's skill instead of a RNG that decides wheather or not this NPC is in the mood for scanning me or not.

I don't think SJA programmed the NPC's to care if you accuse them of cheating.
 
Welp, since it's relevant here, let me put up my list of FOR REAL npc <strangeness> I've dealt with since 1.5.

1. NPC's have always had unlimited ammo and seem to be immune to heat damage.. IMAGINE IF THEY HAD AND USED SHIELD CELLS :Y

2. I've been scanned while docked at a station the moment I accepted a shadow delivery before, instantaneous failure within 1 minute of accepting the mission. I only accept these in the hangar now.

3. I've been interdicted FROM THE FRONT, not from behind, but from an npc in FRONT of me pulling me towards them. FDpls.

4. I've had some cases where chaff has had no effect on NPC turrets or gimballs whatsoever.

5. I've been chased by an NPC viper that somehow had a 60 LY Jump range after using an FSD booster to get a smuggling mission done quickly.

So yeah.. just putting this out here on a relevant thread The npcs are broken in many ways, but overcoming their bad AI by letting them cheat doesn't seem like the best way of dealing with it.
 
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I don't think SJA programmed the NPC's to care if you accuse them of cheating.

And we don't care what you think occurs when SJA is programming the AI. It's a simple concept: if you want the game to work, it has to work the same way for everyone, even the non-players. Crap shortcuts like this are why we have a broken background sim and PowerPlay also.

If you want to make a game, you have to make rules that work. Not rules that work some of the time, and have to be ignored otherwise. If you don't have rules that work, you don't have a game.

Period. You just fundamentally don't have a game.

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Welp, since it's relevant here, let me put up my list of FOR REAL npc <strangeness> I've dealt with since 1.5.

1. NPC's have always had unlimited ammo and seem to be immune to heat damage.. IMAGINE IF THEY HAD AND USED SHIELD CELLS :Y They do have and use shield cells

2. I've been scanned while docked at a station the moment I accepted a shadow delivery before, instantaneous failure within 1 minute of accepting the mission. I only accept these in the hangar now. This is a problem with instancing and coordinates. You can be docked, but the server has you positioned elsewhere I.E. not in the station. I was winged up with somebody not long ago who while docked was showing up on my screen 3km away from the station

3. I've been interdicted FROM THE FRONT, not from behind, but from an npc in FRONT of me pulling me towards them. FDpls. Again, instancing and coordinates. Frontier has a lot of work to do here.

4. I've had some cases where chaff has had no effect on NPC turrets or gimballs whatsoever.

5. I've been chased by an NPC viper that somehow had a 60 LY Jump range after using an FSD booster to get a smuggling mission done quickly.

So yeah.. just putting this out here on a relevant thread The npcs are broken in many ways, but overcoming their bad AI by letting them cheat doesn't seem like the best way of dealing with it.

Just some minor fixes.
 
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