Will repeat myself until this got fixed.

Theres no way the AI can compete with real players if they don't cheat.

The AI doesn't even cheat as blatantly as they did in previous patches, so I have no problem with the AI.

If anything they should make the AI even stronger.

Actually they're using better loadouts now like multiple railguns and stuff so their ungodly aiming with fixed weapons is even more noticeable now and no they haven't toned down the cheating at all. They still cheat as blatantly as they do now.
 
I lost over 20 smuggling missions because a viper scanned me at 2.7km while I was at 0% heat/SR....I'd have just shot him, but the instant we dropped from supercruise 15 "follow my wake" idiots magically followed my wake so selecting the target was a crap shoot.
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Then last night I was doing a lucrative 1million credit smuggling mission in system, a viper interdicted me and just won the interdiction because apparently it was his turn, I drop out, boost past him, we're literally facing away from each other and I get a fine. Whatever, I don't care, fine me all you want. Pop back into supercruise and he (or a system security in a viper like his, with the same combat rank he had in the same part of space we were in) INTERDICTS ME AGAIN! This time apparently I was given a fair chance at evading and I left his ass spinning in space.
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Of course then there is the issue of NPCs being able to interdict you despite you going faster than them. I've tried to interdict NPCs that were accelerating faster than I am, I've got a 4A interdictor, it doesn't work, you've got to chase their ass all the way to the other side of the system and wait for them to slow down, but over a dozen times last I got interdicted in that same exact scenario: I drop in and head toward my destination, a few seconds later some punk or security shows up at the drop in (which I like, that's how it should be, they should be jumping in just where we do), but now I'm going at a good clip and accelerating well above 1c, meanwhile I know he's stuck at 0.2-0.3c and I'm getting huge distance on him because I've got him targeted.....INTERDICTION DETECTED!
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My final NPC gripe on this lovely Christmas morning is their ability to lock a distance and stay at it. Ever been boosting at 370-380 and had an eagle or viper sit at exactly 1km indefinitely? Sure, a viper can go that fast, but he can't maintain that speed precisely, even with FAoff he'll decay and have to boost above that speed, there should be a rubber banding effect, we should be able to force them to overshoot, but they don't...I'd love to be able to control the degree and duration of my boost, but if I can't, he shouldn't either.
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There are much better and more sensible ways of making the police and other NPCs a difficult thing to deal with, giving them a rule set blatantly different from our own is not the way to go about it.
 
Speed isn't relevant. I've interdicted ships going by me while sitting at 30km/s.

Closure rate is relevent during interdiction in my experience. I've been given the old "FSD Interdictor - Out of range" message with ships at 150ls when I've interdicted ships at 300+ before. The difference? Rate of closure. I've found that if you're not closing on them, or close to it, you're not interdicting them.
 
Happy Christmas
I agree NPCs do cheat. they interdict you and their FSD should be out of order for at least 2 mins for cooldown.
Not good when its an Anaconda NPC.
I tip if you get interdicted and nothing comes up on your chat panel when it happens, Its a real player!
and get a better ship.
or look for some comunity groups to join for your power there is a board for this on this website forums
Then you can wing up with other players and also they will help you
with trade loops or how to outfit your ship.

Maybe you need to look at which page to complain on, go put it on
bug reporting page. but search for it first before posting as some other players will be having the same problems with NPCs
back to the personal gifts christmas quest. im in a bright red ASP xmas paintjob
 
The npc's don't cheat, interdiction is working fine. And if you get interdicted so what? Just kill them and move on
 
Closure rate is relevent during interdiction in my experience. I've been given the old "FSD Interdictor - Out of range" message with ships at 150ls when I've interdicted ships at 300+ before. The difference? Rate of closure. I've found that if you're not closing on them, or close to it, you're not interdicting them.
Not rate of closure, just like everything else in SC, Mass effects the distance you can interdict at.

I have grabbed targets at 800Ls out in-between planets with no masses nearby.
 
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Then last night I was doing a lucrative 1million credit smuggling mission in system, a viper interdicted me and just won the interdiction because apparently it was his turn, I drop out, boost past him, we're literally facing away from each other and I get a fine. Whatever, I don't care, fine me all you want. Pop back into supercruise and he (or a system security in a viper like his, with the same combat rank he had in the same part of space we were in) INTERDICTS ME AGAIN! This time apparently I was given a fair chance at evading and I left his ass spinning in space.

^ This.

Dropping out of SC and escaping by boosting and entering SC again is not an option on these missions because the NPC now has the ability to instantly follow and magically reacquire Interdiction lock immediately. This is intentional because their dialogue actually changes to reflect the fact they're interdicting a second time.

Now, I could accept this as a viable ingame mechanic, IF THE INTERDICTION MINIGAME ACTUALLY WORKED but as we all know (and as Bacalao points out above) the interdiction game has become a game of chance rather than a game of skill.

I vividly remember back when Interdiction worked and the sense of satisfaction it gave whenever an NPC attempt was successfully evaded, but now it's down to sheer dumb luck as to whether the roulette wheel - oh sorry, I meant 'escape vector' - spins madly your way or the NPC's way.

Which makes the double-interdictors even more annoying because the existence of that game mechanic FORCES you to play the broken interdiction minigame rather than evade by submitting+boosting.

So Devs, bit of advice here : next time fix the interdiction minigame before introducing a game mechanic that means people have no choice but to play the already broken one, okay? :rolleyes:
 
I've noticed a slight increase in interdicting or interdiction evasion difficulty, but nothing that made a drastic difference. If I don't evade well I get interdicted and if I don't interdict well they get away, I don't see the problem I just concentrate a little harder on the mini-game and win it anyway.
 
LOL imagine if NPCs didn't cheat and all acted like player Commanders. I can imagine the forums now.

An NPC just rammed me in a weakened sidewinder and died just to get me killed whilst docking.
 
I've noticed a slight increase in interdicting or interdiction evasion difficulty, but nothing that made a drastic difference. If I don't evade well I get interdicted and if I don't interdict well they get away, I don't see the problem I just concentrate a little harder on the mini-game and win it anyway.

Good luck with that, you can be tracking the escape vector perfectly and be right on the verge of winning the interdiction, have it in the bag, and then the escape vector teleports off to god knows where and you lose in a split second. No amount of concentration can counter that.
 
Nearly all games involving AI use cheating AI to some degree, because its too hard to program to act real.
If NPCs had to follow heat and ammo rules, you'd end up seeing lots of NPCs blowing themselves up from overheating, or drifting about without any ammo or fuel.
This would actually make them easier than they already are.
They also have very precise aim and will rarely miss when using a rail gun on a fast moving target.

The only things I'd like to see from AI is less kebab rolling. And ramming of course. And more varied combat styles.
 
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AI tends to trail behind everything else in the industry, ED is as good as it gets really, the trouble is AI does not have our senses so it has to do everything another way and it can seem like its cheating, they cant see you or look for you or hear you, they just know where you are from a set of coordinates, they are a little bit too accurate in ED compared to a human but that could be fixed.
 
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