Will this build stand against a Basilisk?

If you can kill a Cyclops reliable and don't use a meme ship it should be possible to kill a Basilisk with the same ship. I'm not doing much AX-combat as I just hate the whole synth thing. This is the reason I use a shieldless FdL with 6 heat sink launchers and don't go higher than Basilisk. I don't even have Flak on it.

Most likely I'm the worst prepared "AX pilot" and have no issue with Basilisks.
 
What do you think I "made up", dude?
That FAoff is useful?
Well, that is not what you said. What you said was that everybody would "need to learn it at some point" in a conversation about AX combat.
That's the biggest step sooner or later everyone needs to take
When given evidence to the contrary you switched to PvP and now we are apparently at the stage where you only said that it was useful (this was never argued against) and not that everyone needs to do it. I am sensing a pattern here.
 
Well, that is not what you said. What you said was that everybody would "need to learn it at some point" in a conversation about AX combat.

When given evidence to the contrary you switched to PvP and now we are apparently at the stage where you only said that it was useful (this was never argued against) and not that everyone needs to do it. I am sensing a pattern here.

Sorry, what I meant wasn't "switch to full FAoff now otherwise you'll never be able to kill the Basilisk" (it wouldn't even make sense contextually, since I was the one who said that killing the Basilisk did not require anything special once you had the right equipment and some basic knowledge on the mechanics), it was more like a general advice "it's a useful skill in the game, especially in everything combat related", so while the OP's busy trying to kill this relatively tougher NPC, during which he'll already need to drift in FAoff (reverski) a LOT, it's a good time to take the next step ahead. Must be a language thing, I'm not a native speaker.

Merry Xmas CMDR's, btw. :)
 
Ugh, so glad that I am not the only who getting face stonned by the Basilsk. I am currently doing a standard shield Krait II. I have been acquainted with the flak phase and can destroy swarm effectively by boosting 180 degree and reverse to keep the Bas behind.

But then when getting to destroy hearts the Basilisk maneuverability just drive me mad. After shooting a couple shots to extend the hearts, the Bas usually went really fast to bypass me, by the time I turned around he would be a bit far away (around 4km). If I am too slow to approach it would just heal, if I boost, he would go pass me again and repeat the annoying process.

You seems to be a master at AX Orodruin, would you have any tips for a newbie like me.
 
Ugh, so glad that I am not the only who getting face stonned by the Basilsk. I am currently doing a standard shield Krait II. I have been acquainted with the flak phase and can destroy swarm effectively by boosting 180 degree and reverse to keep the Bas behind.

But then when getting to destroy hearts the Basilisk maneuverability just drive me mad. After shooting a couple shots to extend the hearts, the Bas usually went really fast to bypass me, by the time I turned around he would be a bit far away (around 4km). If I am too slow to approach it would just heal, if I boost, he would go pass me again and repeat the annoying process.

You seems to be a master at AX Orodruin, would you have any tips for a newbie like me.
By your description it sounds as if you are jousting more than establishing an orbit. The Basilisk reload phase is both long and it goes a way fast and your best bet is to reestablish an orbit as fast as possible when it comes back. However, without seeing an actual example it is difficult to pinpoint exactly what is going on. The general advice I can give is to learn to use your lateral and vertical thrusters throughout the boost. I also don't know if you are FA on or off, which can affect the flying in various ways. Generally though, the Krait may need to boost during the orbit in order to maintain it. Feel free to join the AXI discord if you have specific questions, there are experienced AX pilots there basically around the clock and there is almost always someone around who will be willing to help with questions.
 
Thanks for all the helpful replies. I understand that most of you recommend the FA Off fighting for being able to orbit the Thargoid. I think I will try this on a Cyclops.

For those who recommend a shieldless build: are you avoiding the damage through excessive use of heatsinks or are the repair drones the key to success?

How important is speed in this build against the Basilisk. Against the Cyclops I am always boosting out of range after destroying the hearts. In my current build the top speed is around 533m/s. Will that be sufficient to get away from the Basilisk? Otherwise, how would it be possible to synthesise Heatsinks, ammo etc if still in range of the Basilisk?
 
Thanks for all the helpful replies. I understand that most of you recommend the FA Off fighting for being able to orbit the Thargoid. I think I will try this on a Cyclops.
You should have at least some experience in FA off before trying this. Going at an interceptor FA off for the first time is not a pleasant recipe. FA off in itself is a skill that usually requires significant amounts of training and in the heat of the fight you need to have your actions be almost instinctive. If you want to learn FA off, great! But I would suggest starting a bit smaller than going into the heat of battle. Start by looking up Moxen Wolf's YouTube tutorials on FA off and try to work through them.

For those who recommend a shieldless build: are you avoiding the damage through excessive use of heatsinks or are the repair drones the key to success?
Both. The key to cold orbiting is, as the name implies, to stay cold and trying to avoid as much of the main cannon fire as possible. However, orbits stall and avoiding all of it is very difficult, particularly for prolonged attack runs. This is why we bring repair limpets and AFMUs to repair our hulls and modules, respectively.

How important is speed in this build against the Basilisk. Against the Cyclops I am always boosting out of range after destroying the hearts. In my current build the top speed is around 533m/s. Will that be sufficient to get away from the Basilisk? Otherwise, how would it be possible to synthesise Heatsinks, ammo etc if still in range of the Basilisk?
You will most likely not outrun a Basilisk in a straight line as you will not be keeping the top speed as your average speed. However, it is perfectly possible to build distance to the Basilisk by using flyby manoeuvres with that kind of speed - using the Basilisk's speed and the time it takes to accelerate against it. Feel free to stop by the AXI discord if you want more specific and direct tips.
 
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