Will you leave ED for another space sim?

Absolutely yes!
After the new NMS videos and after the release of PP and CQC for ED, I think that the wrong direction is definitively taken and new opportunities will be welcomed.
Sorry for this after 30 years of Elite gaming...
 
Are there any new space sims out/coming? ...


All I can think of is Elite Dangerous and, depending on who you ask/personal preference, Star Citizen.

The choices are rather limited.
 
I'll play any space sim generally. Ive not played this for some time now but I'll come back if it future updates suit me. I'm definitely keeping an eye on NMS and SC though.
 
Is it not possible to like and play more than one game at a time?
Will I leave Elite Dangerous for another game? No.
Will I refuse to play other games in favour of only ever playing Elite Dangerous? No.
 
I will certainly take a look at NMS when it arrives, I like the look of it graphically, it has a sort of comical look to it.

I doubt I will ever 'leave' Elite though, I think it will turn out to be something special in time.
 
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I would consider getting my sci fi kicks from NMS if it can live up to the hype. ED would need to start adding some meaningful content pretty quick if they're going to hang on to players for any length of time.
 
Absolutely yes!
After the new NMS videos and after the release of PP and CQC for ED, I think that the wrong direction is definitively taken and new opportunities will be welcomed.
Sorry for this after 30 years of Elite gaming...

Currently I can not imagine so.

NMS is nice for what it is, but from what I can judge it won't appeal to me in the long run and there is a long list of things I do not like about it.

PowerPlay is a necessary political layer for the Elite universe. I do think it needs a lot of tinkering and tweaking, but it does not indicate a wrong direction for ELite at all.

CQC will be very appealing for those seeking opportunities for PvP. I think it will be a success. It does not appeal to me, as I do not care about PvP, but it also does not indicate that a wrong direction is taken at all. On the contrary... I believe an addition like this was unavoidable.

I would 'leave' Elite if there was a spacesim that could give me the Elite spacesim experience, but better.
But there is no such spacesim.

NMS is not that game, because:
it is cartoony, with tiny planets in an unrealistic small feeling universe, with paper thin planetary atmospheres, planets that seem to be very samey with the same colors and the same lighting.
Also the space flight sim aspect of it is non existent from what I can judge now. There seems to be no difference between space flight and atmospheric flight. Flying ships in NMS is no experience. There is nothing there from what I was able to judge.
I will enjoy NMS for a short while, but it has nothing to do with a spacesim.

Star Citizen is not that game, because:
I am really in doubt if there will ever be such a game, but if there will be, then I do not like most of it's spaceship design at all. Most of the ships annoy me. I cannot stand them.
More importantly SC uses a vert limited, closed, sector based universe design. We will be flying around in a limited amount of boxes. and jump from box to box. It is the same as with all spacesims using that model: It makes you feel claustrophobic, even though the boxes can be big. It just is not able to give you that true space feeling. Every single player in SC will visit the entirety of Star Citizens universe. There is no such thing as the unknown in that game.
That is not the space sim experience I seek. That is what always made the Elite games unique. They gave me that true feeling of mysterious, unknown, endless space.
 
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No.

I WILL be buying and playing NMS though. The space phase of Spore from a first person perspective with a little bit of Minecraft and Elite thrown in? Yes please!! :cool:

I've also bought Star Citizen (golden ticket) and will probably play that some to when it eventually get's released.

I've seen no other game out there (current or in development) that ticks the boxes ED does for me though so I see no reason to leave and will mostly be spending my time here even if I'll play the other ones too. :)
 
Currently I can not imagine so.

NMS is nice for what it is, but from what I can judge it won't appeal to me in the long run and there is a long list of things I do not like about it.

PowerPlay is a necessary political layer for the Elite universe. I do think it needs a lot of tinkering and tweaking, but it does not indicate a wrong direction for ELite at all.

CQC will be very appealing for those seeking opportunities for PvP. I think it will be a success. It does not appeal to me, as I do not care about PvP, but it also does not indicate that a wrong direction is taken at all. On the contrary... I believe an addition like this was unavoidable.

I would 'leave' Elite if there was a spacesim that could give me the Elite spacesim experience, but better.
But there is no such spacesim.

NMS is not that game, because:
it is cartoony, with tiny planets in an unrealistic small feeling universe, with paper thin planetary atmospheres, planets that seem to be very samey with the same colors and the same lighting.
Also the space flight sim aspect of it is non existent from what I can judge now. There seems to be no difference between space flight and atmospheric flight. Flying ships in NMS is no experience. There is nothing there from what I was able to judge.
I will enjoy NMS for a short while, but it has nothing to do with a spacesim.

Star Citizen is not that game, because:
I am really in doubt if there will ever be such a game, but if there will be, then I do not like most of it's spaceship design at all. Most of the ships annoy me. I cannot stand them.
More importantly SC uses a vert limited, closed, sector based universe design. We will be flying around in a limited amount of boxes. and jump from box to box. It is the same as with all spacesims using that model: It makes you feel claustrophobic, even though the boxes can be big. It just is not able to give you that true space feeling. Every single player in SC will visit the entirety of Star Citizens universe. There is no such thing as the unknown in that game.
That is not the space sim experience I seek. That is what always made the Elite games unique. They gave me that true feeling of mysterious, unknown, endless space.

I dont agree. PP is a useless layer that limit the playground to civ space and consume effort and time from devs that can no more add depth contents.
There was the UA storyline followed by me and other but it is clearly a dead end. And yes, we have listen to it, but there was nothing to find.
Drew thrown some interesting narrative subjects into the ED universe but he was mostly ignored, and he leave the game too.
All seems to be released soon but we got CQC that is the opposite a space sim needs.
My question is: why putting 400 billion star systems all together for leaving them empty of contents????
 
There is no reason to leave one game indefinitely because some other is coming out. I any of the upcoming space games will catch my interest I'm sure I will play little bit od both.
 
Not sure about SC but certainly hope this game gets a lot better as it's a bit light weight just now on content.

Would love another X-wing game and with the next trilogy of films on the way this could be possible.
 
yep No Mans Sky and Rebel Galaxy are far more exciting, so bored of supercruise which is really not that super

and I´ll play Space Citizen in 2020 if the world still exists
 
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Don't know, Leave no, play a little of each? probably.

Elite Dangerous has elements of realism that I really enjoy, really enjoy flight model, and the realism, hoping that more stuff will be added and tweaked.
Star Citizen isn't out yet, promises a lot, slightly more arcadey and such, flight model feels weird and non realistic, but isn't out yet and we will see, will likely be buggy.
No Mans Sky, seems a lot more casual then the two above, could be fun in stages, will see when release.

That said I think all 3 of the games will have many of the same faults given their nature.
 
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I dont agree. PP is a useless layer that limit the playground to civ space and consume effort and time from devs that can no more add depth contents.

Powerplay does not limit the playground at all. I think you are very mistaken about that. It doesn't do so even if you have chosen sides.
For me Powerplay adds a very necessary layer of politics to the game. This had to be done in one way or another and PP does this quite well.
It has given me a completely new and different way to view the Elite universe and stimulated me to do stuff I would not have done otherwise... and I love that.
It has given a face to faceless star systems and a new reason to interact with the environment.
For me this is all very good and positive and I would hate to see it removed.
Also PP has created new ways for pvp interaction. I am not interested in that, but it is good for those who want it.

But, and that is a big but... I am not happy with the way players interact with PP now. I think the merit decay is too demotivating and the interactions it is too impersonal and repetitive.
For example I would like a better integration of PP with the already existing bulletin board mission system and I would like a Power to contact me personally by name and give me special missions. I would also like to see a whole range of tweaks all over the place, but I won't go into that here.
In general though I think PP is a welcome addition to the universe.


All seems to be released soon but we got CQC that is the opposite a space sim needs.

CQC was developed by a only a few people who were specifically hired to create it. This does not stand in the way of other developmental work. That is not how game development works. A lot of stuff is yet to be released and is worked on at this very moment. We just need to give it time. Many people seem to underestimate the time it takes to do things right for such a huge spacesim project. FD is not a huge dev like UBI, EA or Rockstar. They do not even come close.
Just look at how long it takes to create a single GTA game that compared to Elite is so limited in game space and look at the amount of money a single GTA game absorbs.

CQC is not what I want either. I am not at all interested in PvP. But I do recognize the game needs competitive elements for a big part of current day gamers. That is fine by me. I trust FD to make the right decisions in that respect. They are a very successful developer and obviously know what they need to do to survive in this business.


My question is: why putting 400 billion star systems all together for leaving them empty of contents????

The content will come, but it cannot all be created in a very short time. They cannot give you what you want, when you want it, at the very moment you want it.
FD is a small developer. We need patience. There is nothing we can do about that. Developing a game like this is a monumental task.

If I had a say in it I would want the next big update to be purely about assets.
I want the universe to be dressed up and filled in with more different types of stations like prison installations, military fortresses, true shipyards, industrial complexes, mining installations etc. etc.
I also want Imperial space to have true Imperial styled space stations. I want Imperial space to feel different.
I also want the interiors of current space stations to be more different from each other and I want more interesting variations in existing station designs.
I also want more npc ships of all kinds like shuttles, tugs, repair and maintenance ships, tankers etc. etc. etc. and also more military npc vessels like destroyers, cruisers, frigates, military tankers etc.etc.
All this could be tied in with new mission types.

At this moment that is what I want most. The ED universe desperately needs more diversity and life.
I do think it needs to be prioritized, because it is key to our experience. This is how we directly experience the ED universe.

So I have many wishes for the game still.
I also realize all this demands patience and I do not want the ED development to become a mess like Star Citizen.
 
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PP give a face to faceless stars?
Are u sure?
Are you also sure that a space sim game beeds politics to be more enjoiable???
What are the stuff you can do with PP and that couldn't do before?
Voting for new expansions?
Having a faint and weak narrative plot behind always the same missions?
Has ever PP added a single reason in game for going farther than 300 ly from your starting point?
And the new weapons? Are there a real reason for getting merits?

I don't find a single point for playing PP and for stating that 1.3 is better than 1.2, but I can states for sure that we will pay this new board game like layer in terms of time for having a real improvement to the space simulation.
In the while other games will be released.
PP was an error! Remove it and add depth to the game!
 
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PP give a face to faceless stars?
Are u sure?
Are you also sure that a space sim game beeds politics to be more enjoiable???

Yes, I am sure. There is not a single doubt in my mind about that.
Yes a game world of this scope needs a political layer to fill in a background and add a foundation for storytelling.
Just the mere mechanism to be able to view the spheres of influence in the star map makes it so that my experience and view of the ED universe has changed.
Star Wars had a political layer. Star Trek had a political layer. Battlestar Galactica had political layers.
Dune, Chung Kuo, The Foundation series, Revelation Space, Honorverse, Warhammer, Forever War, Deus Ex, Mass Effect, Dishonored etc. etc. etc. etc..... Everything had a political layer and it was necessary to create a deep story and a believable universe for all of these scifi universes.
They could not have succeeded without it.

What are the stuff you can do with PP and that couldn't do before?
That is not the point at all. Context is the point here. PP adds a system for context.

Voting for new expansions?
Having a faint and weak narrative plot behind always the same missions?

I already said PP needs improvement didn't I?
But the things you mention are not even the biggest problems.
Nevertheless PP is a good way to add the political context the Elite universe needs.

Has ever PP added a single reason in game for going farther than 300 ly from your starting point?

You do not need PP for that. PP does not need to be the reason for every single action in the game.
I think it was a brilliant move of FD to make partaking in PP totally optional.
But what is more... a good storyteller could easily tie PP in with having to do these things you mention.
And that proves my point. PP is an excellent foundation to provide context to actions in the game.
We don't know what FD plans to do with it in the future. We are only at the start of this.
PP could be used to involve political powers in a race towards newly discovered alien territory for example.


And the new weapons? Are there a real reason for getting merits?

The weapons do not interest me either and they never were my reason to get involved in PP.
PP has made me experience the game differently and has given me new experiences, because it forced me out of my comfort zone.
It worked for me.
But I do think a lot needs to be done to keep it interesting in the long run.
And I would have done certain things different myself for sure, but is that not always the case? Such is life.
In the end FD is the dev and it is their vision. We are along for the ride. I am very happy with the game in general.


I don't find a single point for playing PP and for stating that 1.3 is better than 1.2,

I can and I have done so.


but I can states for sure that we will pay this new board game like layer in terms of time for having a real improvement to the space simulation.

No you can not state that for sure at all.
That is not how development works. You seem to think that every single person at FD was working on PP, and nothing else.
That is highly unlikely, because it would be very inefficient and FD is much too experienced and successful to be that inefficient.


PP was an error! Remove it and add depth to the game!

That is a pointless remark. PP is here to stay, but it will get tweaked and tuned and improved.
I for one am glad PP was added, although I am not happy with the exact current implementation.
PP adds depth to the game and is a necessary vehicle for storytelling. I am surprised you can't see that.
 
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I've more or less gone from ED anyway. I haven't played since last November. I have been playing Space Engineers, Interstellar Rift, Empyrion, Rogue System and so on. Not played SC either, can't remember last time I tried it out. Those games there are my space fix, the ones mentioned. Although I don't play any of them that much. I still play the Arma series the most, out of any game, I've been playing it for well over a decade now, its my favourite genre really. I've put around 700hrs into Space Engineers, but the rest of the space games mentioned, are only short play sessions.
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I am looking forward to NMS, can imagine putting some hours into that, looks interesting. Also hoping that some of these other space games mentioned, keep adding content, many are adding content weekly, so some are coming along very well.
But I wouldn't say never return to ED, because you never know what they may end up doing with it. Lets be honest you can't sell it on, so might as well not completely write it off, just yet anyway.
 
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