Hmm....so how do I believe this?? lolDon't believe everything you read from a random person on Internet
I gor one have been using win11 without any issues with Elite Odyssey for some time now.
Hmm....so how do I believe this?? lolDon't believe everything you read from a random person on Internet
I gor one have been using win11 without any issues with Elite Odyssey for some time now.
Yeah I see the paradox
Get a Steam Deck, the best of both worlds!This whole thread is confusing..."switch to PC so you can play our game, but we won't support Windows 7". Ok, I get it, that's an old version and there's no sense in supporting something Microsoft doesn't support anymore...but then you scroll through the comments and it's mostly all about how new versions of Windows suck and they don't want to upgrade. So PC is superior to consoles, but the new operating systems are terrible? I've not been on Windows in years and haven't paid any attention to what they're doing, but this doesn't make me want to get a PC for Elite, or anything else really.
Get a Steam Deck, the best of both worlds!
Same here.Don't believe everything you read from a random person on Internet
I gor one have been using win11 without any issues with Elite Odyssey for some time now.
Bruce, what are your percentages on the different OS?Greetings Commanders,
To continue focus on providing the best experience for the more commonly used systems, we will no longer be testing Windows 7 compatibility for any future Elite Dangerous updates. As a result, we cannot guarantee future updates or compatibility for Windows 7 users.
O7
Direct3D 12 is a drastically different beast then D3D11. The way you set up draw calls, prepare textures, and handle shaders is very different.[...] to take advantage fully of something like dx12 or vulkan, you have to build the rendering pipeline around these api's from the ground up. With elite, if we were to imagine them supporting DX12 at this point, fdev would likely just substitute calls to the existing api with calls to the new api [...]
Direct3D 12 is a drastically different beast then D3D11. The way you set up draw calls, prepare textures, and handle shaders is very different.
You'd have to retool a lot more then just a rendering pipeline, but also how to feed the pipeline data. Just swapping out API calls is not how you'd go about it.
D3D12's major upside is that all the "fussy mom going over every single piece of attire before her drawcall children can leave the house" overhead from older APIs is gone, and replaced by an "emotionally distant father" who just tells his drawcalls to "stop waiting for my approval, just do your thing and don't be an idiot about it".
And if a drawcall's got a bad blend or texture reference incorrectly set then the father'll peel just enough newspaper away from his field of vision to give that drawcall (and the programmer) an intense look of disappointment as bad things happen.
If a development house that uses D3D12 has achieved peak git-gud-ness in it, then they could render an entire scene in just a single drawcall with Indirect Drawing.
Nothing about moving to 12 is trivial, though.
Why?Bruce, what are your percentages on the different OS?
Win7
Win8
Win10
Win11
seriously, Where's linux in that count request? It's almost like he wanted a pointless count of only a fraction of the OS's used to play the game.Why?
No point supporting systems that are no longer supported by their creators.
This whole thread is confusing..."switch to PC so you can play our game, but we won't support Windows 7". Ok, I get it, that's an old version and there's no sense in supporting something Microsoft doesn't support anymore...but then you scroll through the comments and it's mostly all about how new versions of Windows suck and they don't want to upgrade. So PC is superior to consoles, but the new operating systems are terrible? I've not been on Windows in years and haven't paid any attention to what they're doing, but this doesn't make me want to get a PC for Elite, or anything else really.
I gor one have been using win11 without any issues with Elite Odyssey for some time now.
^ I don't even like Windows 11 crumbs falling back into Windows 10, but luckily my Windows 10 is frozen in time when it was (and for me, is) highly stable, reliable, "light weight", and overall a good OS.Almost no one's issues with Window 11 have anything to do with how it runs Elite: Dangerous (which is just as well as any other version of Windows). The problem with Windows 11 is that it's Windows 11.
^ I don't even like Windows 11 crumbs falling back into Windows 10, but luckily my Windows 10 is frozen in time when it was (and for me, is) highly stable, reliable, "light weight", and overall a good OS.
Good for you!I will continue to play on Win7 until the end of the world. Deal with it.
Plan on living that long do you?I will continue to play on Win7 until the end of the world. Deal with it.
This is a non-issue. As long as the game remains DX11, there is no reason for it to not work on Windows 7, even if Windows 7 ceases to be officially supported.
<snip>
Moving to a newer API would be nice and could justify removing Windows 7 compatability,
Please don't. They're stopping support for a dead OS - don't read some masterplan into it.Without trying to frame it as DX12 confirmed, this announcement could suggest that a move to DX12 has been discussed and added to the soon™ pile..
Without trying to frame it as DX12 confirmed, this announcement could suggest that a move to DX12 has been discussed and added to the soon™ pile..
Which would be pointless if they don't rewrite the engine to take advantage of the new featuresDoes that mean we can move to Direct X 12?