Windows 7 Compatibility

Don't believe everything you read from a random person on Internet ;)

I gor one have been using win11 without any issues with Elite Odyssey for some time now.
Hmm....so how do I believe this?? lol

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This whole thread is confusing..."switch to PC so you can play our game, but we won't support Windows 7". Ok, I get it, that's an old version and there's no sense in supporting something Microsoft doesn't support anymore...but then you scroll through the comments and it's mostly all about how new versions of Windows suck and they don't want to upgrade. So PC is superior to consoles, but the new operating systems are terrible? I've not been on Windows in years and haven't paid any attention to what they're doing, but this doesn't make me want to get a PC for Elite, or anything else really.
Get a Steam Deck, the best of both worlds! 🤗
 
Get a Steam Deck, the best of both worlds! 🤗

man, zen4 with ddr5 and even low end (current gen) graphics options (or even integrated) are going to be just incredibly outpacing consoles for nearly the same price.

if my deck with 10 watts of total power is able to play games better than the ps4 generation consoles and isn't even too shabby against the ps5 generation then I think we're going to be very pleasantly surprised with the perf increase of this next generation of hardware coming out this year. rdna2 + ddr5 == so fast that even un-optimized messes will look good. too bad odyssey didn't come out this coming new year. fewer would have noticed the perf regressions
 
Greetings Commanders,

To continue focus on providing the best experience for the more commonly used systems, we will no longer be testing Windows 7 compatibility for any future Elite Dangerous updates. As a result, we cannot guarantee future updates or compatibility for Windows 7 users.

O7
Bruce, what are your percentages on the different OS?
Win7
Win8
Win10
Win11
 
[...] to take advantage fully of something like dx12 or vulkan, you have to build the rendering pipeline around these api's from the ground up. With elite, if we were to imagine them supporting DX12 at this point, fdev would likely just substitute calls to the existing api with calls to the new api [...]
Direct3D 12 is a drastically different beast then D3D11. The way you set up draw calls, prepare textures, and handle shaders is very different.
You'd have to retool a lot more then just a rendering pipeline, but also how to feed the pipeline data. Just swapping out API calls is not how you'd go about it.

D3D12's major upside is that all the "fussy mom going over every single piece of attire before her drawcall children can leave the house" overhead from older APIs is gone, and replaced by an "emotionally distant father" who just tells his drawcalls to "stop waiting for my approval, just do your thing and don't be an idiot about it".
And if a drawcall's got a bad blend or texture reference incorrectly set then the father'll peel just enough newspaper away from his field of vision to give that drawcall (and the programmer) an intense look of disappointment as bad things happen.

If a development house that uses D3D12 has achieved peak git-gud-ness in it, then they could render an entire scene in just a single drawcall with Indirect Drawing.
Nothing about moving to 12 is trivial, though.
 
Direct3D 12 is a drastically different beast then D3D11. The way you set up draw calls, prepare textures, and handle shaders is very different.
You'd have to retool a lot more then just a rendering pipeline, but also how to feed the pipeline data. Just swapping out API calls is not how you'd go about it.

D3D12's major upside is that all the "fussy mom going over every single piece of attire before her drawcall children can leave the house" overhead from older APIs is gone, and replaced by an "emotionally distant father" who just tells his drawcalls to "stop waiting for my approval, just do your thing and don't be an idiot about it".
And if a drawcall's got a bad blend or texture reference incorrectly set then the father'll peel just enough newspaper away from his field of vision to give that drawcall (and the programmer) an intense look of disappointment as bad things happen.

If a development house that uses D3D12 has achieved peak git-gud-ness in it, then they could render an entire scene in just a single drawcall with Indirect Drawing.
Nothing about moving to 12 is trivial, though.

it's not how you'd appropriately go about it. But what method do you think would happen in this scenario? Refactor the pipeline and file io code from the ground up to use a new api (while also having to retain support for the old )....or throw a wrapper library on your existing codebase and say you support the newer api now and hope you can somehow make use of some advantages without having to redo everything? Regardless of how realistic that wish is.

Besides, any motivation to push to a new api should go towards vulkan rather than dx12. If you're going to do the work, why shoe-horn yourself into a proprietary api who's future support is at the whims of a company like microsoft or apple (if we want to talk about whatever they call theirs these days) who's incentive is to leverage it to sell new versions of their operating system?
 
No point supporting systems that are no longer supported by their creators.

The point in supporting anything is in potential customer base.

If Windows 7 was still a popular gaming platform and ED still a game attracting a lot of new players, they'd support it, no matter if it was obsolete according to Microsoft.

Pretty sure Frontier doesn't support my current OS of choice (which is Server 2022), despite the fact that it's scheduled to be supported for longer than Windows 11, possibly even Windows 12.

This whole thread is confusing..."switch to PC so you can play our game, but we won't support Windows 7". Ok, I get it, that's an old version and there's no sense in supporting something Microsoft doesn't support anymore...but then you scroll through the comments and it's mostly all about how new versions of Windows suck and they don't want to upgrade. So PC is superior to consoles, but the new operating systems are terrible? I've not been on Windows in years and haven't paid any attention to what they're doing, but this doesn't make me want to get a PC for Elite, or anything else really.

Confusing perhaps, but most of these statements aren't even contradictory.

I gor one have been using win11 without any issues with Elite Odyssey for some time now.

Almost no one's issues with Window 11 have anything to do with how it runs Elite: Dangerous (which is just as well as any other version of Windows). The problem with Windows 11 is that it's Windows 11.
 
Almost no one's issues with Window 11 have anything to do with how it runs Elite: Dangerous (which is just as well as any other version of Windows). The problem with Windows 11 is that it's Windows 11.
^ I don't even like Windows 11 crumbs falling back into Windows 10, but luckily my Windows 10 is frozen in time when it was (and for me, is) highly stable, reliable, "light weight", and overall a good OS.
 
^ I don't even like Windows 11 crumbs falling back into Windows 10, but luckily my Windows 10 is frozen in time when it was (and for me, is) highly stable, reliable, "light weight", and overall a good OS.

I've been mucking about with an old windows 2000 PC (a P3 650 running at 866 on a 133 FSB) testing old PCI & AGP cards & playing a few old GLide games over the past few days. It's a lovely, smooth & intuitive OS with an uncluttered UI, I've been using the walknet to grab drivers though, I wouldn't connect an OS to the internet that wasn't up to date.

Tomorrow's job is to get a win98se install onto a K6-2 400 with a failed HD...
 
This is a non-issue. As long as the game remains DX11, there is no reason for it to not work on Windows 7, even if Windows 7 ceases to be officially supported.

<snip>

Moving to a newer API would be nice and could justify removing Windows 7 compatability,

Without trying to frame it as DX12 confirmed, this announcement could suggest that a move to DX12 has been discussed and added to the soon™ pile..
 
Without trying to frame it as DX12 confirmed, this announcement could suggest that a move to DX12 has been discussed and added to the soon™ pile..

Hope so, IIRC DX10 was dropped pretty early on & any move that suggests future-proofing (rather than only cutting back on workload as this announcement appears at face value) would be a positive step.

I think the pretty has become an increasingly important selling point for ED.
 
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