I agree that it will likely work on a 32bit operating system but I'd be very surprised if it caters to a DX9 architecture simply because the next generation consoles will not. The ONLY reason why games are still coming out with DX9 support is because consoles are a major market - once that architecture moves on there will be no reason to keep supporting it.
In two years time on launch I would put money on it not supporting DX9 and XP not being a supported OS. There's simply no advantage to using it and using such an old API set means that the developers are only making more work for themselves. We will see both PS4 and XBOX 720s on the market, we'll see pretty much every new device on a multi core CPU architecture and memory ridiculously cheap. GPUs of a caliber to run the game will be in the sub £100 category and anyone with an XP machine wont be expecting to run a AAA quality game on it.
Remember - we're talking about two years down the line here. The latest numbers from the Steam Survey states the following:
As of Dec 2012
DX11 users: 49.75%
DX10 users: 30.83%
DX9 and lower: 19.42%
OS users:
Win 7 x64: 56.35%
Win 7 x86: 14.12%
Win XP: 10.03%
Win 8 x64: 6.33%
CPU count:
4: 41.16%
3: 1.89%
2: 49.11%
1: 5.16%
The numbers do kinda suggest that across the gamer demographic both XP and x32 CPU architectures and OS's are playing a pretty serious minority and that's with 2 years still to run.
In two years time on launch I would put money on it not supporting DX9 and XP not being a supported OS. There's simply no advantage to using it and using such an old API set means that the developers are only making more work for themselves. We will see both PS4 and XBOX 720s on the market, we'll see pretty much every new device on a multi core CPU architecture and memory ridiculously cheap. GPUs of a caliber to run the game will be in the sub £100 category and anyone with an XP machine wont be expecting to run a AAA quality game on it.
Remember - we're talking about two years down the line here. The latest numbers from the Steam Survey states the following:
As of Dec 2012
DX11 users: 49.75%
DX10 users: 30.83%
DX9 and lower: 19.42%
OS users:
Win 7 x64: 56.35%
Win 7 x86: 14.12%
Win XP: 10.03%
Win 8 x64: 6.33%
CPU count:
4: 41.16%
3: 1.89%
2: 49.11%
1: 5.16%
The numbers do kinda suggest that across the gamer demographic both XP and x32 CPU architectures and OS's are playing a pretty serious minority and that's with 2 years still to run.