If you are unlucky it might not like your built USB controller chip.
Found this: https://docs.microsoft.com/en-us/wi...t-guide/troubleshooting-windows-mixed-reality
Its got some info and another procedure to try for 2181038087-12.
EDIT: havnt had that issue since ive got a vive and dk2 myself.
Something many Oculus users found was that not all usb controllers are created equal. It's one of the reasons Oculus recommended certain 3rd party usb boards like Inateck. Another thing we discovered is keeping Windows power mgr from putting your usb to sleep when idle is a good idea. You can do this in device manager for each usb controller by expanding usb serial devices and right clicking each controller (and hub)-select properties-select power mgmt. tab- "deselect (untick the box) "allow the computer to turn off the device to save power"
Also of note is that too many usb devices on one controller can saturate bandwith and lead to issues which is another good reason for an add in board if your rig has minimal ports. If one thinks the usb is at fault try moving devices to different ports.
A final thought was a personal experience. I had an intermittent short in my usb rudder pedals which caused my Rift to totally go down until I disconnected them and rebooted.
As a Rift user, I disabled Chaperone color so it doesn't show:
Steam\config\steamvr.vrsettings" (depending on where your steam install is). The option we're looking for is CollisionBoundsColorGammaA . Set the value next to it to 0
As far a your monitor goes, it shouldn't be taking too much overhead, but you can lower your desktop resolution without affecting your hmd if concerned. Ed defaults my desktop image to 1280x768 windowed mode.
Congrats on getting things working.
As a Rift user, I disabled Chaperone color so it doesn't show:
Steam\config\steamvr.vrsettings" (depending on where your steam install is). The option we're looking for is CollisionBoundsColorGammaA . Set the value next to it to 0
As far a your monitor goes, it shouldn't be taking too much overhead, but you can lower your desktop resolution without affecting your hmd if concerned. Ed defaults my desktop image to 1280x768 windowed mode.
Congrats on getting things working.
So I'm getting a WMR setup (Lenovo Explorer) and I was wondering if there was any advantage to using Steam's VR setup vs playing it using Frontier's default launcher?