Wing Missions with High influence option as reward

Greetings

I have suggestion if Fdev could add wing mission rewards with high influence +++++ as reward. Why i am pointing on that, because some of us have pmf in high traffic zone and that would be one way to work together in wing missions for boosting our factions to the point we want and have some effect in around starer systems where 1000 + traffic players mostly sidewinders fly around and do their own stuff not realising what are they doing. This way Organized wings could have more impact than random traffic.
 
I belive that high infuence option is an abomination by itself. This stuff is completely out of this world.

This system is acceptable only as a placeholder. And if viewed as such, I do not know why wing missions are out of this.
And they indeed should provide more of everything than normal ones.
 
Increasing INF to help PMFs in high traffic systems by extension would cause chaos for PMFs in low traffic systems. The INF rewards for Wing Missions are actually about right imho.

CMDR Justinian Octavius
 
Why do you think that would cause chaos for low traffic systems ? There is no logic in that statment, sry, and even that can be worked around like factions offer high inf++++ missions when they reach certain amount of player traffic in the system but still i dont see any point in that.
 
I think this would be a great solution that would mainly prefer "targeted" PMF influence. The reason I dont think it would mess around with low traffic systems is because the whole point would be to make targeted BGS play more meaningful, i.e. A new/random player wouldn't do these wing missions unless explicitly manipulating the system.
 
Excatly majority of cmdrs are taking either money or materials as reward, beside if i was infomred right there is cap limit how many missions each commander can do, that still ha effect on BGS. So no damage would be cause of this implementation, but it would add great benefit to pmfs who are working on getting their faction to position in system so they can work better in manipulation of their faction to gain influence.
 
Why do you think that would cause chaos for low traffic systems ? There is no logic in that statment, sry, and even that can be worked around like factions offer high inf++++ missions when they reach certain amount of player traffic in the system but still i dont see any point in that.

High traffic systems tend to be high populated ones & low traffic systems less so. I should have said specifically low population systems in my reply.

CMDR Justinian Octavius
 
Not really the case, since if you go check systems around Asellus Primus (Starting system) there are bunch of systems with low population like 1000 - 500.000 that got traffic over 1000 players passing through and each doing its own thing. Usually low traffic systems are border systems that are further away from starter systems. So again i am not saying that low population systems need help in manipulation, what i am saying is that high traffic (cmdrs flying through it and doing stuff) should have wing missions with higher infleunce.
 
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