I'm anti-ganker, but my efforts are in vain because almost every single time I see a seal being interdicted, they are dead upon my arrival with thanks to the tedious and timely nature of closing in on the low wake. I think this game is unevenly balanced to the advantage of those who like to prey upon weaker players. As a lawful, there is no intervention that works anymore. You cannot kill a ganker quickly enough before they kill the seal, even if you get there on time. I try to send wing invites to assist seals, but they never pay them any mind or accept. Even then, is it futile?
So, what can be done to improve this situation? My suggestion at minimum is to reduce the excruciating duration needed to close in on low wakes and drop when wings can fly at full speed and instantly drop from far larger distances using a nav lock beacon signal.
Something has to change because I am of the belief that gankers harm the community in Elite, because collectively, they can utter devastate weaker travellers and traders very quickly like a chain event and there is literally nothing you can do about it except actively patrol and try to keep the enemy pinned down through interdictions of your own.
So, what can be done to improve this situation? My suggestion at minimum is to reduce the excruciating duration needed to close in on low wakes and drop when wings can fly at full speed and instantly drop from far larger distances using a nav lock beacon signal.
Something has to change because I am of the belief that gankers harm the community in Elite, because collectively, they can utter devastate weaker travellers and traders very quickly like a chain event and there is literally nothing you can do about it except actively patrol and try to keep the enemy pinned down through interdictions of your own.