I'm not sure if this is the correct topic, but I play in a wing quite often, and navigating is quite a hassle because both ships, although almost the same setup generate different routes to a destination because of differences in jump distance.
What's the easiest way to deal with this? We tried nav-lock but that's not perfect.
It would be a great solution if one of the wing members sets a route and that the other gets the same route in his navigational instruments.
The person with the least jump range should create the route (else the other would get exceeding jump range messages).
That way you'll both follow the same route a lot better instead of ending up in a different system suddenly (specially the systems with codenames which only vary in the last part).