Winged Delivery mission rewards is way less then normal Delivery missions

Why in the universe would everyone in the wing get the full reward? That doesn't make ANY sense why the faction would pay X amount to have 2000 tonnes delivered by 1 person, and pay 4 times X amount to have 2000 tonnes delivered by 4 people. Plus this really disincentivizes the solo player looking for winged missions (doing 3-4 trips) and getting the same amount than if I had winged up and done one trip.

The mission reward should be one price divided proprtionally by the amount delivered. Seriously this is whack and I hope they change it.

Yeah this is the problem. Wing missions are balanced only for flying in actual wings, when doing them solo they are just grossly undervalued. It should be a lump sum divided by however many pilots fly it, that way if you take it on solo then you get to keep all of the larger than normal reward.

Currently they sadly just aren't worth doing solo.
 
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Yeah this is the problem. Wing missions are balanced only for flying in actual wings, when doing them solo they are just grossly undervalued. It should be a lump sum divided by however many pilots fly it, that if you take it on solo then you get to keep all of the larger than normal reward.

Currently they sadly just aren't worth doing solo.

Agreed. They should be one amount then you divide the proceeds between the wing equally or if done on your own to just yourself. Do it that way, then every mission can become shareable.
 
Yeah this is the problem. Wing missions are balanced only for flying in actual wings, when doing them solo they are just grossly undervalued. It should be a lump sum divided by however many pilots fly it, that way if you take it on solo then you get to keep all of the larger than normal reward.

agreed... but like i suggested above, putting tiered time bonuses in there, would still make them doable solo (lone wolf) but at the same time still encourage co-op play which i think is something FD are keen on.

incidentally the code is already there, or somewhere anyway, because shared payments is how bounty vouchers used to work, and, on top of that they could use the time bonus wrinkles which exist already.

start the mission with a time wrinkle of X bonus if done in Y time
when that expires generate a second, lower, time bunus etc etc

no need to re-invent the wheel.

The "incomming pirates bonus " could also generate some serious money on these missions too. I dunno about you but i rarely see more than 1 of the 3 or 4 ships that are sent to hunt me down for the kill pirate bonus wrinkle, because i arrive at my destination ... but if we are doing the journey 3 or 4 times it means there is much more time for the attackers to find and interdict us, thus giving a potential escort ship some proper work to do.

Agreed. They should be one amount then you divide the proceeds between the wing equally or if done on your own to just yourself. Do it that way, then every mission can become shareable.

it amazes me that FD didnt go this route to be honest no need for wing missions, as ALL wing missions could be wing missions, which means in effect more missions will be generated that everyone can take on...... i wonder if they could not have tweaked numbers on the mission to, by having the game look at the ship we have and then sticking the numbers in the mission board, so that the quantities would always be relevant (and of course then linking the pay directly to quantities so that you cant exploit by taking hte mission on in a hauler then swapping to a T9 and doing 20 in 1 go).
 
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That doesn't make ANY sense why the faction would pay X amount to have 2000 tonnes delivered by 1 person, and pay 4 times X amount to have 2000 tonnes delivered by 4 people.

Really, nothing about the prices people are willing to pay for things makes any sense at all in this game.

If that were corrected though, it would lead to vastly, vastly increased costs for our ships. Credits aren't lore, really. And for fun game, they shouldn't be.

That's not to say I think the current payouts for wing missions is ideal, just that "it doesn't make sense, lore-wise" is a bad way to approach it
 
I dont like the low payment on missions in general be it solo or wing missions. Now wait before you take out pitchforks let me explain.

I have used lot of time to get my standing at max with these people i work with (station, ship ,planet) so i expect to be paid and offered with missions that feel challenging and Rewarding.

I fly 3 of the biggest 4 ships allmost exclusively and my rebuy cost is between 15-30mill per ship so it feels unrewarding and unfair when mission offers you 5k or 50k or even 500k reward for mission you know will take you hour to complete. (currently 95% of all missions feel waste of time for me.)

deliver 20t or palladium for station for 3 mill 20000ly away? I would not take that mission even if it paid 30mill takes too long and not worth my time.

What i wish would be solution would be Filter you can set up before looking for mission board so it would offer you only missions you are interested in so it would not waste my time or server time to send me mission info that i have no interest in. Leave the filter empty then you would get the list like you do now.
 
It honestly just boils down to this scenario, you rock up at a station in a Wing and see:

A) A Solo Mission for 6 Mil to jump 1 system over and deliver 120T of Cargo
B) A Wing Mission for 14 Mil to jump 1 system over and deliver 4000T of Cargo

Keeping in mind that each player in your Wing can all:

- Take option A
- Complete the mission within 10 minutes
- In all likelyness return to the mission provider and obtain the very same or similar mission

And that:

- Both Options A) & B) are the same activity
- Option B) will just take far longer for a much lower time vs payout ratio and likely become tedious after a few runs.
- Option A) can be repeated numerous times over before Option B) could be completed once.

In honestly, which option do you think 99% of people are going to take?

Unless this changes Wing missions will be still born - there is zero incentive to take one, particularly if you are in a Wing of 3 or less comprised of players who do not own one of the larger ships.

I agree that the game is not entirely about credits, but when players are presented with 2 choices to do the same activity with one choice having a reward that is considerably less than the other option, it is obvious which option those players will choose.
 
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