Wings and Navigation

Ok. So wings and navigation...

I'm sorry, but the wing navigation is broke. All wing members should be able to fly in the wake of the wing leaders hyperdrive. There should be no "I can make the jump, but you can't" Or mistimed nav lock jumps, etc. That stuff is just ridiculous that it doesn't work smoothly.

WingLeader guides all jumps. Plain and simple.

If the wing leader starts to charge his drive, all slaved wings immediately start charging as well. If they finish charging first (i.e have a fast charging mod of some kind), their hyperdrive waits for the master to go.

Once the master jumps, all drives jump instantly with him, in one wake. I.E. the "physics" (for the technical lore junkies), is that all hyperdrives are synced with the wing leader. When his drive jumps, all the rest fall into his wake. (Or you could even make it so they are synergistic, and can INCREASE the group jump range--How about THAT!).

Bottom line, no one is left behind. No course changes because a sidewinder joins your wing of anacondas. Everyone travels together, simultanously, everywhere, as long as your in a wing, and nav locked appropriately. Done and Done.
 
I agree with this. Not that I use wings much yet, but it, in a way, adds a benefit to joining a wing. I'd say it could be whomever in the wing that initiated the jump, is who the wing members synch to. This way, the wing leader can have any ship, but if any of the wing have a dbx or whatever, everyone gets that jump bonus. Could lead to more orchestrated game play as the leader could call to the dbx to plot course to the next destination, etc.

This could be used for a convoy to distant places. Instead of a lonely journey to colonia, wing up with a commander with a long jump range, and now it's 4 people heading there.

Fly Safe!
 
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