Wings of 8?!

After coming out of USS's, WSS's and stations today and going to supercruise, I seem to be followed by a huge swarm of ships that make a huge noise behind me and come past me.

I selected one, and this is what I saw:

Wing of 8.jpg

Has anyone else been seeing swarms of ships in wings of 8?
 
Yes, smaller ships generally, though I did come across a wing of 5 with two pythons in it.

NPCs doing what we should be able to do.
 
NPC's have the imperial fighter as well, but who cares? As difficult as the AI is, I don't think it'll ever truly match a skilled human player, so they need a handicap to even the odds. This sort of thing is child's play for a wing of players.
 
I've seen a wing of 7 and destroyed it (with the help of some security forces). 1 Anaconda, 2 Cobra's, 2 Eagle's and 2 Sidewinders.
I've never seen a wing of 8 before. Did you see what the other ships were?
 
just ANOTHER example of the NPC not having to follow the same rules as players, really sloppy work from FD yet again.

Uhh...your a glass half empty kind of guy, eh?

You could look at it this way; humans can only have a limit of 4 per wing due to technical limits. Frontier could have just made all wings (NPC & human) that big, or they could have done what they did here and allow wings bigger than the human limit for the NPC's, so that the game has a bit more variety, unpredictability etc.

Who knows, maybe since wings of 8 NPC's exist, humans may too get up to this number of wing members in the future with code improvements etc.

I personally like it when I see something unusual like this in the game..I wish there was more.
 
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just ANOTHER example of the NPC not having to follow the same rules as players, really sloppy work from FD yet again.

I know why you are saying this but I think you are looking at this incorrectly. As someone else says, wings were deliberately restricted for technical/gameplay purposes. People have enough of an issue being jumped by 4 player wings as it is, let alone trying to get away from 8!

That said, NPCs are 'normally' far easier to handle. Allowing them to be bigger gives a real challenge (and scare) to a solo player while giving the possibility of a proper challenge for a wing of players. It would be good to see some BB missions that state they are best handled by a player wing. That would be awesome.
 
just ANOTHER example of the NPC not having to follow the same rules as players, really sloppy work from FD yet again.

Its currently four to stop gangs of players picking on solos. Nothing sloppy about that. This is essentially a one man and his ship game. Well done FD!

Nothing like a challenge from a flock of simple minded robot NPCs
 
Uhh...your a glass half empty kind of guy, eh?

You could look at it this way; humans can only have a limit of 4 per wing due to technical limits. Frontier could have just made all wings (NPC & human) that big, or they could have done what they did here and allow wings bigger than the human limit for the NPC's, so that the game has a bit more variety, unpredictability etc.

Who knows, maybe since wings of 8 NPC's exist, humans may too get up to this number of wing members in the future with code improvements etc.

I personally like it when I see something unusual like this in the game..I wish there was more.


Yes, that is the way I see it too.
I love stuff like this and it compensates those poor npcs a bit for not being as smart as we :).
 
It's fantastic that they can group up in that many numbers, and NPCs shouldn't have to follow human rules. They wouldn't stand a chance on even ground.

One of my favorite wing experiences was fighting a gang of 13 ships. One Python, twelve Cobras.
 
To be clear, my problem isn't with the number of ships they can have in a wing, its the ever growing list of rules that differ to that of a real player. How am I supposed to feel like I am part of the game world when most (all if you play solo) of the other ships play by a different rule set? It would be ok if it was background stuff that the player couldn't actually see, but when these different rules are all visible to the player, and there a so many of them, it really starts killing off any immersion. IMO anyway.
 
Seen a wing of 8 for the first time last night as well. Mix of master/dangerous. All wanted, only one was a mission target (Pirate) even though they were all pirates. Only had a tiny bounty on them though (Max 750 credits), was a fun fight actually. Interdict the leader then 7 more jumped in all at once, was neat looking :p

Shame players can't do that.
 
just ANOTHER example of the NPC not having to follow the same rules as players, really sloppy work from FD yet again.

If I could give negative rep for your callous, unwarranted criticism of the Frontier developers, I would. Life isn't fair and neither is this game. Nor should it be if it is to be call Elite: Dangerous instead of Elite: Fair. The NPCs are dangerous because they can do unfair things like form a wing of 8. I personally took on a pirate Sidewinder that beaconed to a wing of 8 Sidewinders. Fighting 9 angry Sidewinders was hard and I lost my shields plus 50% hull. Fair? No. Fun? Absolutely. My hands were shaking during most of the fight and for a minute afterwards! And I wouldn't have it any other way.
 
just ANOTHER example of the NPC not having to follow the same rules as players, really sloppy work from FD yet again.

NPCs are not restricted to the same number as players by design. It isn't sloppy.

There are a max number of Player's in an instance (both a physical hardware limit of 32 for p2p and a smaller practical numbers based on Player connectivity. Restricting the max number in a wing stops one wing occupying a whole instance (and ensures you can have multiple wings).

NPCs numbers in an instance are not restricted. There is no reason to restrict their numbers to the same as Players in an instance or in a wing. Larger numbers provides a bigger challenge especially as Players tend (in most cases) to out fly NPCs on a 1 to 1 basis.

Not sloppy but clever design.
 
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If I could give negative rep for your callous, unwarranted criticism of the Frontier developers, I would. Life isn't fair and neither is this game. Nor should it be if it is to be call Elite: Dangerous instead of Elite: Fair. The NPCs are dangerous because they can do unfair things like form a wing of 8. I personally took on a pirate Sidewinder that beaconed to a wing of 8 Sidewinders. Fighting 9 angry Sidewinders was hard and I lost my shields plus 50% hull. Fair? No. Fun? Absolutely. My hands were shaking during most of the fight and for a minute afterwards! And I wouldn't have it any other way.

Hit him with 16, next time, SJA. Then 32, etc, until he's down to a clean save every logon. He did say he wouldn't have it any other way...
 
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