Winwing URSA Joystick Fighter settings for Elite

No need for keyboard, no. There are 38 buttons on the stick.

The fine control is good, although I will add that the first thing I did was set up a response curve in Joystick Gremlin. I've never used the stick's raw output in the game.
 
I have a set that works for me. I can share the .binds file with you if you wish, but I have a unique hardware setup that will require quite a lot of work for you to make it compatible with your system - on the left hand I use a 3DConnexion controller for my thrusters. Unless you have the exact same device with the same UID, my .binds file will not work for you.
ii havee the ursa minor stik too but i doont seee theefile on the
I have a set that works for me. I can share the .binds file with you if you wish, but I have a unique hardware setup that will require quite a lot of work for you to make it compatible with your system - on the left hand I use a 3DConnexion controller for my thrusters. Unless you have the exact same device with the same UID, my .binds file will not work for you.
Hi , i dont know if you may help but is it possiblee for you to share only the binding file for the Ursa minor stick ?
 
ii havee the ursa minor stik too but i doont seee theefile on the
There is no file because I haven't shared one. As I noted in that post, I have a .binds file that will only work on my machine - I know of no one else using my hardware, and Elite's bindings don't load if the particular hardware referenced in teh .binds file is not present.
Hi , i dont know if you may help but is it possiblee for you to share only the binding file for the Ursa minor stick ?
There is no way to only share the binds for the stick (at least that I am prepared to do - it would take a while anyway, and I don't have the UUIDs for your other input devices.)
 
There is no file because I haven't shared one. As I noted in that post, I have a .binds file that will only work on my machine - I know of no one else using my hardware, and Elite's bindings don't load if the particular hardware referenced in teh .binds file is not present.

There is no way to only share the binds for the stick (at least that I am prepared to do - it would take a while anyway, and I don't have the UUIDs for your other input devices.)
hmm ok .. ., one question though .. wher yuou recover the UUID for the device?
 
Set up a custom .binds file using the stick as an input. Unplug the stick, then start the game.

There is a file in the bindings folder called BindingLoadingErrors.log - when the bindings fail to load as the stick wasn't plugged in, this file will tell you the UUID of the joystick.

Alternatively, you can download USBDeview, which gives you a ton of information on your USB devices.
 
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