Good Day Commanders
Some suggestions that i have for 2025/2026
Introduce a fully-fledged SRV engineering system to:
Allow players to establish personal bases on colonized planets:
Expand the Fleet Carrier’s jump range to 2,500–3,000 light years:
Assign a private, commander-only landing pad on your Fleet Carrier:
Unlock the ability to walk inside your ship hangar and admire your collection:
Introduce a ship-cleaning mechanic, optionally playable as a minigame:
Establish social zones where players can relax after long sessions:
Some suggestions that i have for 2025/2026
1. SRV Engineering
Introduce a fully-fledged SRV engineering system to:
- Customize traction, speed, jump jets, and endurance for various planetary surfaces.
- Add offensive or utility tools (e.g., laser turrets, scanner drones, or camouflage tech).
- Enable players to specialize their SRVs for combat, exploration, or salvage.
2. Personal Planetary Bases
Allow players to establish personal bases on colonized planets:
- Include landing pads, SRV garages, interior space, and basic defense turrets.
- Provide passive resource generation, data scanning, or research bonuses.
- Offer real-time construction upgrades like hydroponics, labs, or view domes.
- Enable limited co-op visits by friends for shared planetary hangouts.
3. Fleet Carrier Jump Range Boost (2,500–3,000 LY)
Expand the Fleet Carrier’s jump range to 2,500–3,000 light years:
- Empower deep-space explorers to push into the galaxy’s edge.
- Streamline travel for player groups and events.
- Reduce “grind jumps” while maintaining fuel and cooldown balance.
4. Private Landing Pad on Fleet Carrier
Assign a private, commander-only landing pad on your Fleet Carrier:
- Always reserved for the owner's ship, regardless of traffic.
- Visually distinct, possibly with personalized markings or lighting.
- Allows instant access to personal quarters, shipyard, or observation deck.
5. Walkable Ship Hangars
Unlock the ability to walk inside your ship hangar and admire your collection:
- View all personally owned ships lined up or stored with dynamic lighting.
- Enter ships directly from the hangar — board, inspect, or modify loadouts.
- Add detail like maintenance bots, holographic ship data, and NPC crew.
6. Ship Cleaning & Maintenance Minigame
Introduce a ship-cleaning mechanic, optionally playable as a minigame:
- Inspired by PowerWash Simulator — clean your ship’s hull, vents, and windows.
- Triggered from the hangar or maintenance bay; adds minor cosmetic bonuses.
- Allow optional automation for players not interested in manual cleaning.
- Could tie into a "Pride of the Fleet" badge system for immaculate ships.
7. Social Hubs for Wind-down Sessions
Establish social zones where players can relax after long sessions:
- Bar/cantina with ambient lighting, music, and interactive NPCs.
- Game corners with chess, card games, or even holographic battle simulations.
- Observation lounges with views of nebulae, rings, or stellar bodies.
- Encourage emergent storytelling, crew meetings, or light RP.