Hi Frontier,

some must haves for JWE3:

-MORE, MORE, MORE Animations, interactions with visitors and attractions, more dynamic Life for all animals - in JWE 2 there behavior is like robots

-interesting fights with QUICK and different movement, different animations and fighting stands, more finishers!

-Fighting Sauropods

-faster moving Sauropods (in JWE2 it looks like slowmo)

-Mammals (Smilodon, Paraceratherium, Basilosaurus, Kelenken, etc.)

-swimming Land Animals and deep Water tool (in that case, introducing prehistoric crocodiles)

-Caves

-Baby Dinosaurs and Egg Nodes

-new attractions like Balloon Tour, Boat Ride,

-graphic update

-All Textures and Bioms on one map!

-Campaign like JWE1, where we have connected Islands and can switch between them (JWE2 campaign is terrible!)

Hope we see this in JWE3, to be the best game ever made! :)
 
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I want improvements to gameplay - JWE2 didn't improve on JWE1 as much as I hoped (and in terms of the campaign, was probably a step backwards) - and JWE3 needs to step it up if it wants to keep my interest.

* Campaign - Not a fan of JWE2 turning the campaign into a glorified tutorial and having Chaos Theory as the main gameplay mode. Chaos Theory is fine, but it should be an alternative gameplay mode, not a replacement for a JWE1 style campaign.

* Dinosaur behavior (cohabitation and territory decay) - Both of these systems need improvements if theyre to be brought back. Territory decay shouldnt cause dinosaurs to abandon areas that meet their environmental needs or lose comfort because they wandered away from their feeder, unless theyre forced out by another species. Sadly it looks like JWE2 isnt going to be able to fix this but JWE3 needs to - its very annoying to see your dinos become uncomfortable simply because they're roaming. Cohabitation is imo too restrictive - it was really bad at release and has gotten better, but its still not there yet. I'm not asking to go back to JWE1 where we can place anything in the same enclosure as long as its under the population limits, but there should be a way for triceratops and torosaurus to be placed together without it being an immediate disaster.

* Aviaries and Lagoons - The gameplay for both of these is too shallow. Lagoons need something like a marine paleobotany system with coral reefs, kelp forests, etc. so its not just a tank of water. Aviaries should have a modular walkway system and more refined terrain tools to be like the one in Jurassic Park 3.

Hotels and Shops - The customization for these in JWE2 is better than JWE1 but still lacking. Really wish we could build these with a modular system like Planet Zoo instead of a fixed model for hotels and 3 different footprints with a few cosmetic differences for shops. Doesnt help that shop customization was more or less abandoned in the DLCs.
 
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What I would mainly like to see is more an emphasis on making building of the park challenging rather than maintaining the park being challenging. Right now Much of the challenge comes from maintaining the parks and that results in a lot of busy work. Instead I'd love to see the focus shift to the building itself so that you have to think about how you build the park but once an area is finished and functioning that it would need minimal active maintaining by the player.

Other features I'd love to see are:
  • Elevated paths and bridges
  • Enclosed catwalks in aviaries for visitors like in JWE1 but placeable
  • Actual semi-aquatic behaviour and the ability to link up lagoons with land (allowing animals such as semi-aquatic crocs to be added among other things)
  • Walking pterosaurs
  • Tall rocks for aviaries and lagoons
  • boat tours

General gameplay:
  • Emphasis on building in stead of maintaining parks
  • Better terrain tools and building placement (especially for dealing with elevation)
  • Actual individual guests with wants and needs like in other tycoon and park management games.
Also, more hadrosaurs. JWE2 didn't add any new hadrosaurs to the roster
 
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More bipedal Ornithischians like Kulindadromeus, Lesothosaurus, Heterodontosaurus, Thescelosaurus, Laellynasaura, Scutellosaurus, etc.
Armoured Sauropods like Saltasaurus, Ampelosaurus,etc.
Primitive Sauropodomorphs like Plateosaurus, Glacialisaurus, Massospondylus, Anchisaurus, Mussaurus,etc
Weird Theropods like Alvarezsaurs, Yi Qi, Masiakasaurus,etc.
More Species from the already present groups like Psittacosaurus, Protoceratops, Scelidosaurus, Miragaia, Ubirajara, Liaoningsaurus, etc.
 
Herbivore alimentation and forest need combinate in one need for habitat similar as Jurassic Park Operation genesis, And the restoration of coexistence amos herbivores. Oter new habitat creation of lagoon.
 
What I would mainly like to see is more an emphasis on making building of the park challenging rather than maintaining the park being challenging. Right now Much of the challenge comes from maintaining the parks and that results in a lot of busy work. Instead I'd love to see the focus shift to the building itself so that you have to think about how you build the park but once an area is finished and functioning that it would need minimal active maintaining by the player.

Other features I'd love to see are:
  • Elevated paths and bridges
  • Enclosed catwalks in aviaries for visitors like in JWE1 but placeable
  • Actual semi-aquatic behaviour and the ability to link up lagoons with land (allowing animals such as semi-aquatic crocs to be added among other things)
  • Walking pterosaurs
  • Tall rocks for aviaries and lagoons
  • boat tours
I really hope and do believe these features (at least some of them) might be in JWE3:
  • Actual semi-aquatic behaviour and the ability to link up lagoons with land (allowing animals such as semi-aquatic crocs to be added among other things)
  • Walking pterosaurs
  • Tall rocks for aviaries and lagoons
  • Boat tours
In fact I hope and believe full-fledged semi-aquatics might be one of the two brand new features Frontier mentioned. After having seen the iconic scenes from the Rebirth trailers (the Rex in the river and the Spinos swimming alongisde the Mosasaurus), it would perfectly fit into JWE3.
 
I want improvements to gameplay - JWE2 didn't improve on JWE1 as much as I hoped (and in terms of the campaign, was probably a step backwards) - and JWE3 needs to step it up if it wants to keep my interest.

* Campaign - Not a fan of JWE2 turning the campaign into a glorified tutorial and having Chaos Theory as the main gameplay mode. Chaos Theory is fine, but it should be an alternative gameplay mode, not a replacement for a JWE1 style campaign.

* Dinosaur behavior (cohabitation and territory decay) - Both of these systems need improvements if theyre to be brought back. Territory decay shouldnt cause dinosaurs to abandon areas that meet their environmental needs or lose comfort because they wandered away from their feeder, unless theyre forced out by another species. Sadly it looks like JWE2 isnt going to be able to fix this but JWE3 needs to - its very annoying to see your dinos become uncomfortable simply because they're roaming. Cohabitation is imo too restrictive - it was really bad at release and has gotten better, but its still not there yet. I'm not asking to go back to JWE1 where we can place anything in the same enclosure as long as its under the population limits, but there should be a way for triceratops and torosaurus to be placed together without it being an immediate disaster.

* Aviaries and Lagoons - The gameplay for both of these is too shallow. Lagoons need something like a marine paleobotany system with coral reefs, kelp forests, etc. so its not just a tank of water. Aviaries should have a modular walkway system and more refined terrain tools to be like the one in Jurassic Park 3.

Hotels and Shops - The customization for these in JWE2 is better than JWE1 but still lacking. Really wish we could build these with a modular system like Planet Zoo instead of a fixed model for hotels and 3 different footprints with a few cosmetic differences for shops. Doesnt help that shop customization was more or less abandoned in the DLCs.
Chaos theory doesn't exist in JWE3 by the looks, so we seem safe, it's just Campaign, Challenge mode & Sandbox according to the website (rewards for challenge mode are skins and scenery pieces this time. Having played Planet Zoo, and seeing the various statues, I suspect it's medal coloured variants of those statues).

The building system is said to be modular this time, with blueprints like the Planet series, though it does still seem more limited, it should be interesting at least.
 
Chaos theory doesn't exist in JWE3 by the looks, so we seem safe, it's just Campaign, Challenge mode & Sandbox according to the website (rewards for challenge mode are skins and scenery pieces this time. Having played Planet Zoo, and seeing the various statues, I suspect it's medal coloured variants of those statues).

The building system is said to be modular this time, with blueprints like the Planet series, though it does still seem more limited, it should be interesting at least.

Definitely pleasantly surprised so much of that feedback appears to have made it into the JWE3. I don't expect to see Improvements to territory decay and cohabitation marketed, but if we can make enclosures with Stegosaurus and Triceratops like in Jurassic World and they don't lose comfort randomly from territory decay, I would be completely satisfied with the release.
 
A few of mine...
  • Proper walking and running animations for hadrosaurs and their relatives...
  • Animals slow down before stopping, instead of that cartoonish sudden stop...
  • No more skipping compsognathus; that only happened in one scene in Fallen Kingdom, otherwise they move normally...
  • Fix the Mamenchisaurus's posture; the neck should be horizontal like the Dominion Dreadnoughtus.
  • Interspecies herding... if it works for Indominus and Velociraptor, it should work for things like Parasaurolophus and Corythosaurus, Iguanodon and Polacanthus, and many others.
I'm sure I have plenty more, but this is what I got right now.
 
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I think more will get revealed in the next few months, I would also like to see on JWE3:
  • Food management: I want to manage the quality and variety of the food, and see a balanced boost and nerf system if you give the wrong food supplements to the wrong species.
  • Dinosaur visibility update: I would like it if dinosaur visibility gets an update, where if you place a cement wall in front of a gallery, it would render the gallery useless. Guests should also be able to see dinosaurs through visible fencing, albeit with a limited range. Dinosaurs in thick forests are rendered partially visible, despite appearing in the viewing radius of a gallery.
  • I hope the small decoration fencing could contain small dinosaurs, will have to see how the gentle giant playpen works
  • bridges would be a nice addition, I saw gameplay footage of the spinosaur exhibit being built, and jus kept thinking how awesome it would be if a bridge would be constructed over the enclosure.
  • Square maps to return, I think this will likely happen
  • Proper challenge mode settings in Sandbox Mode to replicate custom challenge mode in that mode, ie, special missions, star rating acknowledgements.
  • Weather selector is a big one for me, I noticed I only play on certain maps in JWE2 because the make a specific storm appear that would cause dinosaurs to properly panic.
  • A fussy trait setting too. I see the appeal of a more generous comfort bar for dinosaurs, but to go have to go 90% or above was really challenging in a fun way, especially when storms would bother almost every dinosaur, increasing the risk of escape.
  • More than 5 pterosaurs escaping at a time, I could see the limit for JWE2, but even 10 or 15 would give off more of the disaster vibe that was the aviary collapse scene in the first Jurassic World Movie
  • Gameplay settings in sandbox to replicate DFW, Biosyn and Malta mechanics in JWE3. Seeing the dinosaur market make a return as a dedicated building is a good start.
  • An update/revamp to the fossil acquisition gameplay, I would like to see fossils to have a sense of rarity that would promote players to work with more limited genome (not 100%). Like each venture to acquire fossils will yield less dinosaurs per trip, and may result in no fossils being acquired at times if the dig site is vastly depleted.
  • Invisible fencing making a return that could also contain pterosaurs, you would not want the power to go out with this fencing!
  • I think this will happen, but I suspect this may be the game where the camera and player enter thick forests, before it would not allow you, but with the Biosyn Valley, there may be hope that thick navigable forests are common.
  • Dinosaurs acquired through capture or market would need to be quarantined and checked for any injuries or diseases. They should also come with traits that may not be possible through synthesis, and may come at an older age at that.
 
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