So, I've been fantasizing about walking around ships and such, and in anticipation of the future I've sort of written a "wishlist" if you will, of things I'd like to see in the game. Click below to see. Not too many things were completely thought out, just base ideas I had for things. I wanted to keep the combat mechanics more or less transferable to the FPS stuff. 
Loadouts
Weapons
Loadouts
· Environment Suit
o Base suit for spacefarers and pilots.
· Armor
o Optional armor layer, increases damage protection, increases weight negatively impacting movement speed
o Aesthetic style variants: Imperial, Federal, Alliance, Merc, Raider, Security Force
· Battery Pack
o Basic suit power supply
· Optional Utility Slots
o Personal Shield generator
· Overwear
o Optional outer wear for aesthetic
o Head slot
o Base suit for spacefarers and pilots.
§ Lightweight – Base damage protection, has maximum movement speed, 5 utility slots
§ Field mesh – Increased damage protection, increased weight negatively impacting movement speed slightly, 4 utility slots
§ Ballistic weave – Superior damage protection, increased weight negatively impacting movement speed slightly 3 utility slots
o Color changeable· Armor
o Optional armor layer, increases damage protection, increases weight negatively impacting movement speed
§ Mirrored – Added armor, increased resistance to thermic damage, reduced effectiveness against kinetic
§ Reactive – Added armor, increased resistance to kinetic and explosive damage, reduced effectiveness against thermic
§ Heavy plating – Added armor, highest base damage protection, standard resistances, slightly higher weight
o Color changeableo Aesthetic style variants: Imperial, Federal, Alliance, Merc, Raider, Security Force
· Battery Pack
o Basic suit power supply
§ Standard issue – Provides power for suit function and utility devices
§ High Capacity - allows for more, higher powered utilities to be worn, increases energy signature
§ Efficient - sacrifices energy output for a smaller energy signature
§ Recharge Current - sacrifices energy output to allow for laser-based weapons to cool faster, speeds up suit power distributor recharge
o Frequency modulator: changes the hue of your visible energy signature on your suit· Optional Utility Slots
o Personal Shield generator
§ Standard - adds a layer of protective energy shielding
§ Bi-weave - Sacrifices overall strength for fast recharge
§ Prismatic - Sacrifices recharge speed for overall strength, increased power usage
o Signature tracker§ Tracks signatures based on energy output- The higher the energy output, the more visible you are on the signature tracker (based on proximity). Targets that are far away with a high energy signature or closer with a medium signature show up as a vague directional indicator. Strong signals in close proximity show up as specific markers with detailed information on relative altitude and distance. Targets with low enough energy signature do not show up on radar but can still be heard moving if running or walking.
o Armor plate insert§ Increases body armor damage protection, stacks with additional inserts
o Ammo bag§ Increased ammo capacity, stacks with additional bags
o Shield booster§ Increases shield resistance, stacks with additional boosters
o ECM§ Disables incoming grenades, missiles, and mines, 10 sec recharge, can stack multiple ECM’s for more frequent protection
o Tactical nanoblade§ Replaces melee attack with a much more damaging tactical knife
§ Can take down unshielded targets from behind with one hit
o Grenade pouch§ Adds 2 throwable grenades to a mappable utility button, stack for increased grenade capacity
o Mine pouch§ Adds a deployable proximity mine that does massive damage upon detonation to a mappable utility button, stack for increased mine capacity
§ You and friendly characters cannot trigger your mines, but you can be damaged by them if you are in proximity during detonation
o Shock baton
§ Replaces melee attack with an electrified baton attack that is good against shields, machines, and disorienting unshielded opponents
· Overwear
o Optional outer wear for aesthetic
o Head slot
§ Helmets, visors, hats, face masks, rebreathers, etc.
o Torso slot§ Trench coats, scarves, civilian ponchos, capes, hooded capes, decorative pauldron armor, etc.
o Miscellaneous slot§ Bullet belts, gold accents, replace certain limbs with cybernetic prosthetics, etc.
Weapons
· PL-V12 Plasma Launcher
o Weapon class: Heavy
o Firing mode: Single shot
o Clip size: 1
o Stock reserve ammo: 2
o Fire rate: +
o Damage: ++++
o Range: ++++
o Reload speed: +
o Ammo type: Plasma Canisters
o Shield effectiveness: ++++
o Armor effectiveness: +++
o Energy output signature: +++
· RPD 700 Plasma Repeater
o Weapon class: Light
o Firing mode: Fully automatic
o Clip size: 35
o Stock reserve ammo: 175
o Fire rate: +++
o Damage: ++
o Range: ++
o Reload speed: +++
o Ammo type: Plasma Canisters
o Shield effectiveness: +++
o Armor effectiveness: ++
o Energy output signature: ++
· Ross-12 “Timberwolf” Shotgun
o Weapon class: Medium
o Firing mode: Semiautomatic pump-action
o Tube capacity: 5
o Stock reserve ammo: 30
o Fire rate: ++
o Damage: +++
o Range: +
o Reload speed: +++
o Ammo type: Munitions
o Shield effectiveness: +
o Armor effectiveness: +++
o Energy output signature: +
· AMR .50 Sniper Rifle
o Weapon class: Medium
o Firing mode: Semiautomatic
o Clip size: 4
o Stock reserve ammo: 20
o Fire Rate: ++
o Damage: ++++
o Range: ++++
o Reload speed: ++
o Ammo type: Munitions
o Shield effectiveness: ++
o Armor effectiveness: +++
o Energy output signature: +
· Gen-33 Assault Rifle
o Weapon class: Medium
o Firing mode: Fully automatic
o Clip size: 30
o Stock reserve ammo: 150
o Fire rate: +++
o Damage: +++
o Range: +++
o Reload speed: +++
o Ammo type: Munitions
o Shield effectiveness: +
o Armor effectiveness: ++
o Energy output signature: +
· APL-B “Lancer” Beam Rifle
o Weapon class: Medium
o Firing mode: Contiguous beam with overheat
o Fire rate: ++++
o Damage: +++
o Range: ++
o Ammo type: Battery (∞)
o Shield effectiveness: +++
o Armor effectiveness: +
o Energy output signature: ++
· APL-S Pulse Rifle
o Weapon class: Medium
o Firing mode: Fully automatic with overheat
o Fire rate: +++
o Damage: +++
o Range: ++
o Ammo type: Battery (∞)
o Shield effectiveness: +++
o Armor effectiveness: +
o Energy output signature: ++
· APL-T “Trinity” Burst Rifle
o Weapon class: Medium
o Firing mode: Semiautomatic three-round burst with overheat
o Fire rate: ++
o Damage: +++
o Range: +++
o Ammo type: Battery (∞)
o Shield effectiveness: +++
o Armor effectiveness: +
o Energy output signature: ++
· MK. 36 Rocket Launcher
o Weapon class: Heavy
o Firing mode: Single shot
o Clip size: 1
o Stock reserve ammo: 2
o Fire rate: +
o Damage: ++++
o Range: ++++
o Reload speed: +
o Ammo type: Explosives
o Shield effectiveness: +++
o Armor effectiveness: ++++
o Energy output signature: ++
· EMC 1000 Rail Gun
o Weapon class: Heavy
o Firing mode: Charged up single shot
o Clip size: 3
o Stock reserve ammo: 3
o Fire rate: ++
o Damage: ++++
o Range: ++++
o Reload speed: +
o Ammo type: Munitions
o Shield effectiveness: +++
o Armor effectiveness: +++
o Energy output signature: ++
· Gray .45 Heavy revolver
o Weapon class: Light
o Firing mode: Semiautomatic
o Cylinder size: 6
o Stock reserve ammo: 30
o Fire rate: ++
o Damage: ++
o Range: ++
o Reload speed: ++++
o Ammo type: Munitions
o Shield effectiveness: +
o Armor effectiveness: ++
o Energy output signature: +
· M 2450 “Paladin” Pistol
o Weapon class: Light
o Firing mode: Semiautomatic
o Clip size: 15
o Stock reserve ammo: 75
o Fire rate: +++
o Damage: +
o Range: ++
o Reload speed: ++++
o Ammo type: Munitions
o Shield effectiveness: +
o Armor effectiveness: ++
o Energy output signature: +
· PDL M1 Pulse Pistol
o Weapon class: Light
o Firing mode: Semiautomatic with overheat
o Fire rate: ++++
o Damage: +
o Range: +
o Ammo type: Battery (∞)
o Shield effectiveness: ++
o Armor effectiveness: +
o Energy output signature: +
· PK-47 Submachine Gun
o Weapon class: Light
o Firing mode: Fully automatic
o Clip size: 45
o Stock reserve ammo: 180
o Fire rate: ++++
o Damage: ++
o Range: ++
o Reload speed: ++++
o Ammo type: Munitions
o Shield effectiveness: +
o Armor effectiveness: ++
o Energy output signature: +
o Weapon class: Heavy
o Firing mode: Single shot
o Clip size: 1
o Stock reserve ammo: 2
o Fire rate: +
o Damage: ++++
o Range: ++++
o Reload speed: +
o Ammo type: Plasma Canisters
o Shield effectiveness: ++++
o Armor effectiveness: +++
o Energy output signature: +++
· RPD 700 Plasma Repeater
o Weapon class: Light
o Firing mode: Fully automatic
o Clip size: 35
o Stock reserve ammo: 175
o Fire rate: +++
o Damage: ++
o Range: ++
o Reload speed: +++
o Ammo type: Plasma Canisters
o Shield effectiveness: +++
o Armor effectiveness: ++
o Energy output signature: ++
· Ross-12 “Timberwolf” Shotgun
o Weapon class: Medium
o Firing mode: Semiautomatic pump-action
o Tube capacity: 5
o Stock reserve ammo: 30
o Fire rate: ++
o Damage: +++
o Range: +
o Reload speed: +++
o Ammo type: Munitions
o Shield effectiveness: +
o Armor effectiveness: +++
o Energy output signature: +
· AMR .50 Sniper Rifle
o Weapon class: Medium
o Firing mode: Semiautomatic
o Clip size: 4
o Stock reserve ammo: 20
o Fire Rate: ++
o Damage: ++++
o Range: ++++
o Reload speed: ++
o Ammo type: Munitions
o Shield effectiveness: ++
o Armor effectiveness: +++
o Energy output signature: +
· Gen-33 Assault Rifle
o Weapon class: Medium
o Firing mode: Fully automatic
o Clip size: 30
o Stock reserve ammo: 150
o Fire rate: +++
o Damage: +++
o Range: +++
o Reload speed: +++
o Ammo type: Munitions
o Shield effectiveness: +
o Armor effectiveness: ++
o Energy output signature: +
· APL-B “Lancer” Beam Rifle
o Weapon class: Medium
o Firing mode: Contiguous beam with overheat
o Fire rate: ++++
o Damage: +++
o Range: ++
o Ammo type: Battery (∞)
o Shield effectiveness: +++
o Armor effectiveness: +
o Energy output signature: ++
· APL-S Pulse Rifle
o Weapon class: Medium
o Firing mode: Fully automatic with overheat
o Fire rate: +++
o Damage: +++
o Range: ++
o Ammo type: Battery (∞)
o Shield effectiveness: +++
o Armor effectiveness: +
o Energy output signature: ++
· APL-T “Trinity” Burst Rifle
o Weapon class: Medium
o Firing mode: Semiautomatic three-round burst with overheat
o Fire rate: ++
o Damage: +++
o Range: +++
o Ammo type: Battery (∞)
o Shield effectiveness: +++
o Armor effectiveness: +
o Energy output signature: ++
· MK. 36 Rocket Launcher
o Weapon class: Heavy
o Firing mode: Single shot
o Clip size: 1
o Stock reserve ammo: 2
o Fire rate: +
o Damage: ++++
o Range: ++++
o Reload speed: +
o Ammo type: Explosives
o Shield effectiveness: +++
o Armor effectiveness: ++++
o Energy output signature: ++
· EMC 1000 Rail Gun
o Weapon class: Heavy
o Firing mode: Charged up single shot
o Clip size: 3
o Stock reserve ammo: 3
o Fire rate: ++
o Damage: ++++
o Range: ++++
o Reload speed: +
o Ammo type: Munitions
o Shield effectiveness: +++
o Armor effectiveness: +++
o Energy output signature: ++
· Gray .45 Heavy revolver
o Weapon class: Light
o Firing mode: Semiautomatic
o Cylinder size: 6
o Stock reserve ammo: 30
o Fire rate: ++
o Damage: ++
o Range: ++
o Reload speed: ++++
o Ammo type: Munitions
o Shield effectiveness: +
o Armor effectiveness: ++
o Energy output signature: +
· M 2450 “Paladin” Pistol
o Weapon class: Light
o Firing mode: Semiautomatic
o Clip size: 15
o Stock reserve ammo: 75
o Fire rate: +++
o Damage: +
o Range: ++
o Reload speed: ++++
o Ammo type: Munitions
o Shield effectiveness: +
o Armor effectiveness: ++
o Energy output signature: +
· PDL M1 Pulse Pistol
o Weapon class: Light
o Firing mode: Semiautomatic with overheat
o Fire rate: ++++
o Damage: +
o Range: +
o Ammo type: Battery (∞)
o Shield effectiveness: ++
o Armor effectiveness: +
o Energy output signature: +
· PK-47 Submachine Gun
o Weapon class: Light
o Firing mode: Fully automatic
o Clip size: 45
o Stock reserve ammo: 180
o Fire rate: ++++
o Damage: ++
o Range: ++
o Reload speed: ++++
o Ammo type: Munitions
o Shield effectiveness: +
o Armor effectiveness: ++
o Energy output signature: +
Last edited: