Wishlist for on-foot/FPS design

So, I've been fantasizing about walking around ships and such, and in anticipation of the future I've sort of written a "wishlist" if you will, of things I'd like to see in the game. Click below to see. Not too many things were completely thought out, just base ideas I had for things. I wanted to keep the combat mechanics more or less transferable to the FPS stuff. :D

Loadouts
· Environment Suit
o Base suit for spacefarers and pilots.
§ Lightweight – Base damage protection, has maximum movement speed, 5 utility slots​
§ Field mesh – Increased damage protection, increased weight negatively impacting movement speed slightly, 4 utility slots​
§ Ballistic weave – Superior damage protection, increased weight negatively impacting movement speed slightly 3 utility slots​
o Color changeable

· Armor
o Optional armor layer, increases damage protection, increases weight negatively impacting movement speed
§ Mirrored – Added armor, increased resistance to thermic damage, reduced effectiveness against kinetic​
§ Reactive – Added armor, increased resistance to kinetic and explosive damage, reduced effectiveness against thermic​
§ Heavy plating – Added armor, highest base damage protection, standard resistances, slightly higher weight​
o Color changeable
o Aesthetic style variants: Imperial, Federal, Alliance, Merc, Raider, Security Force

· Battery Pack
o Basic suit power supply
§ Standard issue – Provides power for suit function and utility devices​
§ High Capacity - allows for more, higher powered utilities to be worn, increases energy signature​
§ Efficient - sacrifices energy output for a smaller energy signature​
§ Recharge Current - sacrifices energy output to allow for laser-based weapons to cool faster, speeds up suit power distributor recharge​
o Frequency modulator: changes the hue of your visible energy signature on your suit

· Optional Utility Slots
o Personal Shield generator
§ Standard - adds a layer of protective energy shielding​
§ Bi-weave - Sacrifices overall strength for fast recharge​
§ Prismatic - Sacrifices recharge speed for overall strength, increased power usage​
o Signature tracker
§ Tracks signatures based on energy output- The higher the energy output, the more visible you are on the signature tracker (based on proximity). Targets that are far away with a high energy signature or closer with a medium signature show up as a vague directional indicator. Strong signals in close proximity show up as specific markers with detailed information on relative altitude and distance. Targets with low enough energy signature do not show up on radar but can still be heard moving if running or walking.​
o Armor plate insert
§ Increases body armor damage protection, stacks with additional inserts​
o Ammo bag
§ Increased ammo capacity, stacks with additional bags​
o Shield booster
§ Increases shield resistance, stacks with additional boosters​
o ECM
§ Disables incoming grenades, missiles, and mines, 10 sec recharge, can stack multiple ECM’s for more frequent protection​
o Tactical nanoblade
§ Replaces melee attack with a much more damaging tactical knife​
§ Can take down unshielded targets from behind with one hit​
o Grenade pouch
§ Adds 2 throwable grenades to a mappable utility button, stack for increased grenade capacity​
o Mine pouch
§ Adds a deployable proximity mine that does massive damage upon detonation to a mappable utility button, stack for increased mine capacity​
§ You and friendly characters cannot trigger your mines, but you can be damaged by them if you are in proximity during detonation
o Shock baton
§ Replaces melee attack with an electrified baton attack that is good against shields, machines, and disorienting unshielded opponents​

· Overwear
o Optional outer wear for aesthetic
o Head slot
§ Helmets, visors, hats, face masks, rebreathers, etc.​
o Torso slot
§ Trench coats, scarves, civilian ponchos, capes, hooded capes, decorative pauldron armor, etc.​
o Miscellaneous slot
§ Bullet belts, gold accents, replace certain limbs with cybernetic prosthetics, etc.



Weapons
· PL-V12 Plasma Launcher
o Weapon class: Heavy
o Firing mode: Single shot
o Clip size: 1
o Stock reserve ammo: 2
o Fire rate: +
o Damage: ++++
o Range: ++++
o Reload speed: +
o Ammo type: Plasma Canisters
o Shield effectiveness: ++++
o Armor effectiveness: +++
o Energy output signature: +++

· RPD 700 Plasma Repeater
o Weapon class: Light
o Firing mode: Fully automatic
o Clip size: 35
o Stock reserve ammo: 175
o Fire rate: +++
o Damage: ++
o Range: ++
o Reload speed: +++
o Ammo type: Plasma Canisters
o Shield effectiveness: +++
o Armor effectiveness: ++
o Energy output signature: ++

· Ross-12 “Timberwolf” Shotgun
o Weapon class: Medium
o Firing mode: Semiautomatic pump-action
o Tube capacity: 5
o Stock reserve ammo: 30
o Fire rate: ++
o Damage: +++
o Range: +
o Reload speed: +++
o Ammo type: Munitions
o Shield effectiveness: +
o Armor effectiveness: +++
o Energy output signature: +

· AMR .50 Sniper Rifle
o Weapon class: Medium
o Firing mode: Semiautomatic
o Clip size: 4
o Stock reserve ammo: 20
o Fire Rate: ++
o Damage: ++++
o Range: ++++
o Reload speed: ++
o Ammo type: Munitions
o Shield effectiveness: ++
o Armor effectiveness: +++
o Energy output signature: +

· Gen-33 Assault Rifle
o Weapon class: Medium
o Firing mode: Fully automatic
o Clip size: 30
o Stock reserve ammo: 150
o Fire rate: +++
o Damage: +++
o Range: +++
o Reload speed: +++
o Ammo type: Munitions
o Shield effectiveness: +
o Armor effectiveness: ++
o Energy output signature: +

· APL-B “Lancer” Beam Rifle
o Weapon class: Medium
o Firing mode: Contiguous beam with overheat
o Fire rate: ++++
o Damage: +++
o Range: ++
o Ammo type: Battery (∞)
o Shield effectiveness: +++
o Armor effectiveness: +
o Energy output signature: ++

· APL-S Pulse Rifle
o Weapon class: Medium
o Firing mode: Fully automatic with overheat
o Fire rate: +++
o Damage: +++
o Range: ++
o Ammo type: Battery (∞)
o Shield effectiveness: +++
o Armor effectiveness: +
o Energy output signature: ++

· APL-T “Trinity” Burst Rifle
o Weapon class: Medium
o Firing mode: Semiautomatic three-round burst with overheat
o Fire rate: ++
o Damage: +++
o Range: +++
o Ammo type: Battery (∞)
o Shield effectiveness: +++
o Armor effectiveness: +
o Energy output signature: ++

· MK. 36 Rocket Launcher
o Weapon class: Heavy
o Firing mode: Single shot
o Clip size: 1
o Stock reserve ammo: 2
o Fire rate: +
o Damage: ++++
o Range: ++++
o Reload speed: +
o Ammo type: Explosives
o Shield effectiveness: +++
o Armor effectiveness: ++++
o Energy output signature: ++

· EMC 1000 Rail Gun
o Weapon class: Heavy
o Firing mode: Charged up single shot
o Clip size: 3
o Stock reserve ammo: 3
o Fire rate: ++
o Damage: ++++
o Range: ++++
o Reload speed: +
o Ammo type: Munitions
o Shield effectiveness: +++
o Armor effectiveness: +++
o Energy output signature: ++

· Gray .45 Heavy revolver
o Weapon class: Light
o Firing mode: Semiautomatic
o Cylinder size: 6
o Stock reserve ammo: 30
o Fire rate: ++
o Damage: ++
o Range: ++
o Reload speed: ++++
o Ammo type: Munitions
o Shield effectiveness: +
o Armor effectiveness: ++
o Energy output signature: +

· M 2450 “Paladin” Pistol
o Weapon class: Light
o Firing mode: Semiautomatic
o Clip size: 15
o Stock reserve ammo: 75
o Fire rate: +++
o Damage: +
o Range: ++
o Reload speed: ++++
o Ammo type: Munitions
o Shield effectiveness: +
o Armor effectiveness: ++
o Energy output signature: +

· PDL M1 Pulse Pistol
o Weapon class: Light
o Firing mode: Semiautomatic with overheat
o Fire rate: ++++
o Damage: +
o Range: +
o Ammo type: Battery (∞)
o Shield effectiveness: ++
o Armor effectiveness: +
o Energy output signature: +

· PK-47 Submachine Gun
o Weapon class: Light
o Firing mode: Fully automatic
o Clip size: 45
o Stock reserve ammo: 180
o Fire rate: ++++
o Damage: ++
o Range: ++
o Reload speed: ++++
o Ammo type: Munitions
o Shield effectiveness: +
o Armor effectiveness: ++
o Energy output signature: +
 
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Will there be aerial support from our ships and SLFs as well? Because that would be totally awesome :p Imagine your Corvette obliterating your enemies with the Pack Hound missile racks.

Also I hope there would be differing level of gravity on various environments, as well as zero-G. I hope I could park my ship in deep space and go EVA to take a look around my ship.
 
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That'd be awesome! I imagine it would be possible in some situations especially with multi-crew. I definitely think it's going to be restricted to starports and outposts at first.
 
-ArmA like movement
-Full medical simulation
-Multiple body part injurie system (shot in the leg , you cant run so good)
-guns are hard to use and need training to get good
-no autoaim at all (not even softlock) (unless there is a lore reason)
-Breathing and stamina management
-Weapon jamming and maintenance
-No autocover
 
-ArmA like movement
-Full medical simulation
-Multiple body part injurie system (shot in the leg , you cant run so good)
-guns are hard to use and need training to get good
-no autoaim at all (not even softlock) (unless there is a lore reason)
-Breathing and stamina management
-Weapon jamming and maintenance
-No autocover

That'd be cool. I don't know if I like weapon jamming and maintanence, but it would be really cool to go to a starport that's in an outbreak state and have only a limited amount of time to be there before you become infected.
 
I'm a big fan of "Outgunned, but never outclassed".

I really don't want Call of Duty in space.

I prefer things like Alien Isolation, Thief II, Papers Please, Gone Home.

They say "Legs"; you say "Guns"; I say "Story".

I would hope that in most places, pulling a gun ends in disaster.
 
I'm a big fan of "Outgunned, but never outclassed".

I really don't want Call of Duty in space.

I prefer things like Alien Isolation, Thief II, Papers Please, Gone Home.

They say "Legs"; you say "Guns"; I say "Story".

I would hope that in most places, pulling a gun ends in disaster.

It has been noted elsewhere that every time there's a Civil War there are news reports of fighting in station corridors, so CoooooD... iiiinnn... spaaaace... is likely, but only in PvP areas. I'm expecting WoW battlegrounds type stuff, not Wild West shootouts in spaceport bars. Although... echoes of the cantina from New Hope...

Nice to see a fellow fan of walking simulators. It's often difficult to admit to liking Gone Home in a gaming community without being shouted down. Have you played Dear Esme​?
 
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powered combat suits. Guns, shields, armor, engineer mods.

Takes a class 1 internal slot though for the powered armour combat suit bay.
 
I'm a big fan of "Outgunned, but never outclassed".

I really don't want Call of Duty in space.

I prefer things like Alien Isolation, Thief II, Papers Please, Gone Home.

They say "Legs"; you say "Guns"; I say "Story".

I would hope that in most places, pulling a gun ends in disaster.

I can see Anarchy systems being the wild west in terms of gunfights. lol
 
It has been noted elsewhere that every time there's a Civil War there are news reports of fighting in station corridors, so CoooooD... iiiinnn... spaaaace... is likely, but only in PvP areas. I'm expecting WoW battlegrounds type stuff, not Wild West shootouts in spaceport bars. Although... echoes of the cantina from New Hope...

Nice to see a fellow fan of walking simulators. It's often difficult to admit to liking Gone Home in a gaming community without being shouted down. Have you played Dear Esme​?
Hope its not space cod , but more space ArmA
 
Halo/Unreal Tournement ish. Ive always preferred my FPS games to be aiming skill based rather than reaction time based. Now it shouldn't be Hauler trying to kill a vette long but i do prefer more physical skill based fps games. Especially since Elites flying is a physical skill.
 
I suppose the things to consider are:
Person Weapons are illegal is a vast majority of human space. So you might have a small arms locker on your ship but your small arms probably stay locked up.
Even in systems that allow personal weapons, the Security Forces will be far better armed equipped, trained and conditioned than a Cmdr, who needs gen therapy and other tech to combat the zero G lifestyle. Trying to walk about with heavy armour and shoulder arms will draw all the wrong attention.
So fire fights are things you'd want to avoid, even in Anarchies which have Enforcers (Faction contacts)

As for the local news articles on fighting in the "streets" of the stations. Wars are between the Trained Militaries of the factions, again, well armed, equipped, trained and conditioned compared to a Cmdr, who is but a civilian.
As Pilots of ships, unlikely to be hired as infantry as it is not your skill set.

Civil unrest might be a time to arm in case of roving bands of malcontents but Security might be unhappy you do.

Big game hunting with a permit in a reserve is a different kettle of fish.


I would hope equipment and arms is Arms style so weapons use a calibre that is loaded in a magazine and such, rather that weapons all using a general pool of ammo reloaded from.

So if you have a Pistol and a carbine in the same Calibre they can use the same ammo.
 
My opinion on FPS...I do not want any PvP other than anything that is Military & PowerPlay related.
Giving FPS handguns is yet another form of Griefing to endure and thus force into PVT and SOLO modes.
What I want in FPS is to allow Proximity VOIP and walkabout Station/Bases etc that have actual rooms for us to meet in.
Gogo-Bars with strippers to bring in the adult rating it deserves amongst cool music where we can meet BH and dodgy dealers.
Cafes for quieter places to do clean business together. For this we MUST have Player transactions at long last. Who cares how we make our money and how much we got? It's a bleeding game and without this is holding back ED.
In fact I am seriously sick of allowing PvP in OPEN who are not consenting it and it should instead be DAMAGES ONLY for a rescue by NPC or by Players with Tow/Stowe.
 
-ArmA like movement
-Full medical simulation
-Multiple body part injurie system (shot in the leg , you cant run so good)
-guns are hard to use and need training to get good
-no autoaim at all (not even softlock) (unless there is a lore reason)
-Breathing and stamina management
-Weapon jamming and maintenance
-No autocover

I would like that too :D
 
I suppose the things to consider are:
Person Weapons are illegal is a vast majority of human space. So you might have a small arms locker on your ship but your small arms probably stay locked up.
Even in systems that allow personal weapons, the Security Forces will be far better armed equipped, trained and conditioned than a Cmdr, who needs gen therapy and other tech to combat the zero G lifestyle. Trying to walk about with heavy armour and shoulder arms will draw all the wrong attention.
So fire fights are things you'd want to avoid, even in Anarchies which have Enforcers (Faction contacts)

As for the local news articles on fighting in the "streets" of the stations. Wars are between the Trained Militaries of the factions, again, well armed, equipped, trained and conditioned compared to a Cmdr, who is but a civilian.
As Pilots of ships, unlikely to be hired as infantry as it is not your skill set.

Civil unrest might be a time to arm in case of roving bands of malcontents but Security might be unhappy you do.

Big game hunting with a permit in a reserve is a different kettle of fish.


I would hope equipment and arms is Arms style so weapons use a calibre that is loaded in a magazine and such, rather that weapons all using a general pool of ammo reloaded from.

So if you have a Pistol and a carbine in the same Calibre they can use the same ammo.


I suspect Pilots will have a rather large exception to arms restrictions. After all, if they can trust me to fly an armed warship, they can trust me to carry a handgun. :p
 
I despise gimped physics, but ED is what it is and if it gets FPS it will be that, too. I still play it while trying to swallow the bile from time to time, but fun trumps (grrrr hate that word) physics, as they say...

You probably won't have to use your legs any more than you have to use your SRV.
 
I've been busy at work lately, did FD announce something about elite going to FPS? Or is this just a wish list type thing?
 
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