Witchspace new animation!

I saw this yesterday and though Oh..thats new. It makes that travel a tad more interesting, and is better on the eye.

Exactly, I was grinding Fed's ranks and I was loosing my mind and then this happend. It was cool to look at so last rank went faster than usual.

Soon we will hear whisspers in the witchspace...
 
Still wish they'd center the star arriving or offset the star a little. It doesn't match the position of the distant star when it pops in. Very noticeable in an Anaconda.
 
I'm not a fan of the hyperspace animation - I think it could be improved.

When you look sideways you can see that a good deal of the 'things' that move towards you are simply texture maps on a load of spheres moving towards the user - you can see the spherical shape...

I'd like to see more effects and differences in the animation - I must have watched it several thousand times...
It used to be a lot worse. Flat planes with 2D points plotted on them. Horrible. At one point the planes stopped moving when they hit the ship's x coordinate, so if you had a canopy with good visibility you could look 90 degrees and see a whole bunch of lines where the "stars" all collected. And nothing at all behind the ship.

There have been a few changes to hyperspace animation over time, some better than the immediately preceding one, others arguable worse. But overall I think this is about the best one we've had. Parts of it are repetitive if you stare, but at the end of the day it's just hiding skybox generation and other insancing calculations. Any attempt to petty it up further might result in more delay, which is counter to its purpose.

And the sound is still spooky as hell, even after nearly three years.
 
Those passing star effects kind of reminds me of the original POTA intro with those camera effects of colored "spotlights". Except the Icarus was only travelling about 0.005c or about 1.5 Mm/s, where it was 18 months for the crew, but 2000 years had passed trying to reach Bellatrix (300Ly from Sol).

 
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