Deleted member 110222
D
This is very important advice here.
Do not, under any circumstances, start to build up expectations of what Odyssey "must" be, months before it is due to launch. (Almost a year, even)
Seriously, one of the worst things we can do at this point is start discussing what we will be able to do, how it will work, etc.
I see this mistake happen in MMO expansion launches all the time and it leads to many, many disagreements and worse.
The reality is this. Features are going to change. Things might, and probably will, get cut, to a small extent. Other things might be added that nobody expects.
Definitely don't lose sight of the fact that the world is a very different place now and everyone is still adapting, Frontier included. This will create challenges, especially for a studio that has always worked in-house.
This should be MO for online games. But yeah. Please. Just bear in mind that this is a game and hiccups do happen.
I learned this lesson during my break from ED, where I went on to MMORPGs. I learned this big lesson for expansions: Expect nothing, and you cannot be disappointed. An extreme view, sure, but trust me, it works and I am much happier with the games I love as a result.
And the recent Greymoor expansion for ESO was a disaster. Enough to kill some games. But here I am, happy with it, as I have learned to accept that a game's design is entirely out of my control.
Do not, under any circumstances, start to build up expectations of what Odyssey "must" be, months before it is due to launch. (Almost a year, even)
Seriously, one of the worst things we can do at this point is start discussing what we will be able to do, how it will work, etc.
I see this mistake happen in MMO expansion launches all the time and it leads to many, many disagreements and worse.
The reality is this. Features are going to change. Things might, and probably will, get cut, to a small extent. Other things might be added that nobody expects.
Definitely don't lose sight of the fact that the world is a very different place now and everyone is still adapting, Frontier included. This will create challenges, especially for a studio that has always worked in-house.
This should be MO for online games. But yeah. Please. Just bear in mind that this is a game and hiccups do happen.
I learned this lesson during my break from ED, where I went on to MMORPGs. I learned this big lesson for expansions: Expect nothing, and you cannot be disappointed. An extreme view, sure, but trust me, it works and I am much happier with the games I love as a result.
And the recent Greymoor expansion for ESO was a disaster. Enough to kill some games. But here I am, happy with it, as I have learned to accept that a game's design is entirely out of my control.