With the implementation o NEW Karma e C&P - Will Frontier Give some way to track down wanted CMDRs?(PvP)

With the implementation o NEW Karma e C&P - Will Frontier Give some way to track down wanted CMDRs?(PvP)

Another one question for SS.

Will we have some kind of board with the hightest bounties of the federation (aside docked on Dezrha) and some close proximity Wanted CMDRs (like the friends list).

Because Expecting the NPCs to kill players killers is like expecting bugs to kill an Elephant... It's not gonna happen... Bugs will only be able to kill Puny Non exploited PvE players... Frontier will need to harvest (and make it profitable!) Player bounty hunters if they want to make their new system work. otherwise their Potato NPC Will not be able to keep up with any PvP player.

So I ask again... Will PvP bounty hunters be able to get some Board or some Comms , where they can see and receive feedback from wanted CMDRs around them?

You Pve Players think this will help? Because as a PVP Master Pirate I can say that NPCs frankly will not even scratch the surface of my Little Cobra... not even with a Exploivette NPCs can be good enough to take a player down... maybe a PvE Players can die for them... but... that's not the case... Players will not receive this kind of bounty anyway...
 
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I think having players with a Wanted sticker should automatically become visible to all players in Open. I support your idea, too, GTR2014. I'm all for the inclusion of proper bounty hunting into the game.
 
Can't really make bounty hunting profitable without leaving it open to being easily exploited. A partial solution would be having bounties drawn from the criminal's account, but even that would be a de facto credit transfer system.

Aside from the problem with profitability, I do agree that it would be nice for the 'hunting' part of bounty hunting to become possible.

Edit: Removed the last line since the OP was edited while I was typing.
 
I think having players with a Wanted sticker should automatically become visible to all players in Open. I support your idea, too, GTR2014. I'm all for the inclusion of proper bounty hunting into the game.

I am of the opinion that you are right. There is a temptation to want to exclude those times where you do a bad thing for your faction, or for a mission, but it doesn't follow. Commit a crime, face the penalty. I could get behind Wanted players, with at least a murder bounty on them ( 6k plus if I remember right), appearing in open. Unless we really need to include those petty 400 Cr fines/Bounties for RES mishaps. Which I could forgive.
 
Hello, GTR2014. :)

Countermeasures of any kind are unlikely to do much against the more hardened player determined to avoid consequences. Perhaps my information is out of date, but as I understand it, combat logging is (or was) one of the major reasons why there isn't much of a PvP bounty-hunting scene as it is.

I'm sure FD is quite capable of providing a more dangerous set of NPC opponents, if they wish. At the bare minimum, all they'd need to do is max out the AI and engineering on their SAV NPCs - based on the shouting we had last time they did so, that would be an effective deterrent - perhaps even overkill - for the vast majority of gankers and pirates playing.

Beyond that, I'm sure they can put something new in the game that poses a challenge for the more skilled commanders. A Panther Clipper, perhaps, able to quickly launch dozens of high-speed, ramming fighter-drones full of explosives, or something. If the target doesn't CL, that seems like something that would do some damage.
:)
 
Hello, GTR2014. :)

Countermeasures of any kind are unlikely to do much against the more hardened player determined to avoid consequences. Perhaps my information is out of date, but as I understand it, combat logging is (or was) one of the major reasons why there isn't much of a PvP bounty-hunting scene as it is.

I'm sure FD is quite capable of providing a more dangerous set of NPC opponents, if they wish. At the bare minimum, all they'd need to do is max out the AI and engineering on their SAV NPCs - based on the shouting we had last time they did so, that would be an effective deterrent - perhaps even overkill - for the vast majority of gankers and pirates playing.

Beyond that, I'm sure they can put something new in the game that poses a challenge for the more skilled commanders. A Panther Clipper, perhaps, able to quickly launch dozens of high-speed, ramming fighter-drones full of explosives, or something. If the target doesn't CL, that seems like something that would do some damage.
:)


The OP refers to a Karma/Notoriety system FD seem to be developing in order to bring long term consequences for Seal Clubbing, Combat Logging, and similar misconduct. The idea being that if FD take their free murder cards away, then FD should offer a boon to make up for it.
 

Well, everything you suggested has been suggested in one form or another since the beginning. They were good ideas then, and they're good ideas now. Having or not having a Karma system doesn't really factor into this, though. And since Frontier has gone this long without implementing these suggestions, I don't have any reason to think that they would implement to coincide with Karma or anything else. Especially since it would require interface and UI changes, which for reasons I don't fully understand, they seem to have an incredibly difficult time doing, and will always try to find a way to avoid or shortcut around UI/UX work.
 
You can already do this using existing tools in the game. Send a friend request to the player you want to track & if they accept, the chase is on. You can see when they are in-game, and which mode they are in, as well as which system. Once in the system you will need to manually hunt, instancing aside it's completely do-able & can be fun to play cat & mouse. No FDev input required.

However if you want to force another player to play in a particular way for your own amusement I'd say that's not something the game needs to provide. The carrot works better than the stick.
 
There should straight up be a "Bounty Bulletin Board" that lists the top X CMDR held bounties. We should be able to select them like any job... Something like that.

Traces of all of us, somehow, should be left at stations too... so we can see who visited in the last 72 hours, or something, to assist tracking
 
I tend to agree with Kaoscraft that this will never see the light of day. It's entirely too much gameplay to expect. But for those of you decrying the concept: what the bloody hell? Can't you just set down your PvP bias for just a second and look at the game from a "let's include some gameplay!" perspective instead of simply looking to tear things down? Why would we even bother having a c&p karmic tracking system if it's all going to just be magically handled by the gaming gods? Personally, I LOVE the idea of being given tools to play this game, not just have them stripped away.

@Mohgran--nice to be in agreement on something with you. I also agree it shouldn't just be for the petty 400 credit stuff. I was thinking outright murder. I'd even be satisfied with it if it was just the murder or assault on human CMDR's that earned the marker
 
Can't really make bounty hunting profitable without leaving it open to being easily exploited. A partial solution would be having bounties drawn from the criminal's account, but even that would be a de facto credit transfer system.

Aside from the problem with profitability, I do agree that it would be nice for the 'hunting' part of bounty hunting to become possible.

Edit: Removed the last line since the OP was edited while I was typing.
Personally, I think it should work that way, with the bounty being dawn from the players account directly. The only aside that I would put on that is that the bounty cannot be either claimed nor wiped by someone on your friends list.
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As for locating the commander with a PF bounty I would tackle that in two ways.
1: The existing bulletin board. Every time that player is "sighted" by an NPC that information is relayed to an in system station (if there is one) and so there's an updated, last sighted at etc to be bound.
2: a new module that would tag on to the discovery scanner (much like the dss does) but for PF bounties.
In effect, this would allow a bounty hunter to track his target win some detective work. Go to system where Bounty was last sighted and honk. If there's a PF bounty in system it would either tag the ship in SC or give you a target body or USS to go to.
I would also add (perhaps with a tad of in game shaming) a "Last seen in Solo" tag for those who skulk away. Live by the sword, die by the sword, I say.
 
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Personally, I think it should work that way, with the bounty being dawn from the players account directly. The only aside that I would put on that is that the bounty cannot be either claimed nor wiped by someone on your friends list.

That actually sounds pretty interesting
 
... it shouldn't just be for the petty 400 credit stuff. I was thinking outright murder. I'd even be satisfied with it if it was just the murder or assault on human CMDR's that earned the marker

That would sort of make it a 'Locked into open' situation rather than 'Shifted into open' one, and I rather prefer that. To commit player on player murder, assumes you are in open, or are willing to be. Once you're tagged wanted, you are effectively in open. Until you get destroyed, or you can pay your fine. If you are clever enough to get another player to tag you, before a scan, or when you are clean, maybe that could be an acceptable level of griefing.
 
That would sort of make it a 'Locked into open' situation rather than 'Shifted into open' one, and I rather prefer that. To commit player on player murder, assumes you are in open, or are willing to be. Once you're tagged wanted, you are effectively in open. Until you get destroyed, or you can pay your fine. If you are clever enough to get another player to tag you, before a scan, or when you are clean, maybe that could be an acceptable level of griefing.


Sure seems like it would fit well with the incoming system, doesn't it? I'd happily accept it, and I know a lot of other players who would be tickled to have something like this implemented
 
That would sort of make it a 'Locked into open' situation rather than 'Shifted into open' one, and I rather prefer that. To commit player on player murder, assumes you are in open, or are willing to be. Once you're tagged wanted, you are effectively in open. Until you get destroyed, or you can pay your fine. If you are clever enough to get another player to tag you, before a scan, or when you are clean, maybe that could be an acceptable level of griefing.
Yeah, I'd like this as well, though I don't see FD doing it. Mode swapping at will seems to be a desired "feature". I think mode locking mechanics for a number of things would be good.
 
Yeah, I'd like this as well, though I don't see FD doing it. Mode swapping at will seems to be a desired "feature". I think mode locking mechanics for a number of things would be good.

Forcing griefers into solo would suit me just fine :)

One thing that needs to happen though if they do this - if you're in the galaxy's most wanted list, your blocked player list should be temporarily disabled. Otherwise you can just block every BH you run into and keep ganking in open.
 
I want to mull over the idea of Criminals paying their own bounties. It has a sense of poetic justice to it, but I am not convinced it wouldn't have the effect of running criminals out of the game. Racking up a big bounty, to become the scourge of the galaxy, only to be wiped out of business is very like one of the great fears of a Notoriety system. It may seem counter intuitive to some, but there has to be a way to succeed in Elite as a criminal.

I'm a white knight, no PvP guy in game, but even I could see how that would neuter the game for many. We have two perfect ways to avoid the debauchery that can happen in open, I struggle at the notion why we need to make open, safe, or ever safer. Making malcontents pay for their negative behavior, is no where near the same as stopping crimes from happening.
 
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