A couple of questions:
What's the criteria for locking a player into Open?
How do you claim the bounty when they can just high wake from you?
This is starting to look like a lot of extra features being requested essentially to give the worst players exactly what they want - constant attention. I can see how their being chased will restrict their ability to club more seals but I'm not sold on how this discourages the worst behaviour.
I don't think having a friend 'farm' their bounty is a concern financially, but if one loss clears the bounty they can just go on another killing spree, rinse & repeat.
What's the criteria for locking a player into Open?
How do you claim the bounty when they can just high wake from you?
This is starting to look like a lot of extra features being requested essentially to give the worst players exactly what they want - constant attention. I can see how their being chased will restrict their ability to club more seals but I'm not sold on how this discourages the worst behaviour.
I don't think having a friend 'farm' their bounty is a concern financially, but if one loss clears the bounty they can just go on another killing spree, rinse & repeat.