WMR Hp headset without Steam

I dont use Steam to log in to ED, I log directly, was thinking on getting a HP WMR but all the guides I saw connect VR through Steam.

Can I use VR without Steam ?

Thanks
 
You need Steam to use 'Windows Mixed Reality For SteamVR' as WMR isn't natively supported in Elite Dangerous. You don't need to install ED on steam though, as you can open SteamVR For WMR, and play from the regular Launcher.

You will need to select VR Headphones or VR Speakers from the Graphics Settings menu in Elite the first time you Launch it.
 
I dont use Steam to log in to ED, I log directly, was thinking on getting a HP WMR but all the guides I saw connect VR through Steam.

Can I use VR without Steam ?

Thanks
I wouldn't worry about it. With native VR support in windows, you only have one API into ED via SteamVR which has been heavily optimised year after year. Count your blessings that you're not using Oculus where you have to have their drivers, their bloatware AND their API as well - believe me you have the most slick way of doing this by far. Plus Oculus charged for stuff that came for free in WMR.

N.B. Oculus are the Gods for bringing us VR in the first place or they were until that Facebook nonsense.
 
EDIT - soz for the offtopic

I wouldn't worry about it. With native VR support in windows, you only have one API into ED via SteamVR which has been heavily optimised year after year. Count your blessings that you're not using Oculus where you have to have their drivers, their bloatware AND their API as well - believe me you have the most slick way of doing this by far. Plus Oculus charged for stuff that came for free in WMR.

N.B. Oculus are the Gods for bringing us VR in the first place or they were until that Facebook nonsense.
Hey dude

I totally understand the FB nonsense but I am a bit confused by your distaste for Oculus drivers? I don't know what is wrong with them. In my experience they appear more optimised than Steam VR.

In the following video, Karl Gosling compares Q2 with G2 in SteamVR and notices no real difference suggesting that in SteamVR both HMDs perform the same. Which I think also suggests at least WMR and Oculus HMDs perform the same in SteamVR.
Source: https://www.youtube.com/watch?v=d70uxV5gslo


The reason I mention the video is because if I run a game using SteamVR and then the same game using native Oculus, on any of my Oculus devices, Oculus drivers have always noticably out-performed the SteamVR ones. I am now fairly sure it isn't any settings I am using. I think Carmack just produced more optimised drivers than GabeN, which stands to reason seeing as SteamVR is HMD platform independent where Oculus only needs to worry about Oculus.

But yeah, I repeat, I do get the FB nonsense and the vicious walled garden for oculus games.
 
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