Another wonderful Elite experience. I'm not sure why I keep coming back for more.
I spawn on the orbital thing at Azeban. I can't actually reach Azeban City because, I presume, from where I take off there's a dirty great planet in the way.
So I turn around and probably head back to where I started. I request docking and proceed to land. No matter what I do the thing just won't accept I'm sitting right on the green bullseye.
Give up and turn around. This time I do have a clear shot to Azeban City. Huzzah.
I arrive there after an interminable wait and - no request docking option. At this point I give up and just fly inside to try my luck. Obviously get shot to pieces.
I really want to like this. And I'm glad to see there is some kind of info on how far you can go with such and such a load. But, heavens above, this game is making it difficult.
Here's an idea, just to show I can be constructive. When you're hyperspacing your way somewhere, if there's a planet in the way, how about creating a "tube" route you have to follow. You know, hoops you must pass through around the obstruction. Rather than having to faff about trying to slog your way to a better angle.
In all honesty it feels like I just wasted another hour faffing about rather than playing a game.
I spawn on the orbital thing at Azeban. I can't actually reach Azeban City because, I presume, from where I take off there's a dirty great planet in the way.
So I turn around and probably head back to where I started. I request docking and proceed to land. No matter what I do the thing just won't accept I'm sitting right on the green bullseye.
Give up and turn around. This time I do have a clear shot to Azeban City. Huzzah.
I arrive there after an interminable wait and - no request docking option. At this point I give up and just fly inside to try my luck. Obviously get shot to pieces.
I really want to like this. And I'm glad to see there is some kind of info on how far you can go with such and such a load. But, heavens above, this game is making it difficult.
Here's an idea, just to show I can be constructive. When you're hyperspacing your way somewhere, if there's a planet in the way, how about creating a "tube" route you have to follow. You know, hoops you must pass through around the obstruction. Rather than having to faff about trying to slog your way to a better angle.
In all honesty it feels like I just wasted another hour faffing about rather than playing a game.