They found a way to implement offline mode.
I'm sorry, but you really don't know what you are talking about.
Everything in regards to what I previously mentioned (and more) is handled by dedicated central servers. There is no P2P in those cases.
P2P is only used when connecting to other players so you can see them and interact with them (with the help of a central matchmaking server).
I see, so, all those P2P connections don't affect the galaxy and the ? I see, so FD just pulls the weekly updates to the galaxy out of thin air? Don't be ridiculous. While you don't connect to FD servers through a P2P connection to get your galaxy updates, every single person that interacts with another person in ED uses P2P and everything they do to affect their galaxy also affects yours, even if you only play solo.
Your trying to say that since FD's server's aren't P2P, then P2P has no impact on the game, which of course is wrong. Why isn't everyone's market prices the same? Because FD has to wait to get the data from everyone, including what they did while using a P2P connection, before they can update everyone to the same data set.
All this because the majority of the game is not played on FD servers.
What every single individual does, no matter game mode, does indeed affect the shared galaxy, yes. Our data is sent up to their servers and combined together with the outcomes of the background simulation. This does NOT happen over P2P therefore the is NOT reliant on P2P. That P2P is used for conneting to other players in the same area as you so that you can interact is irrelevant for the .
The game is run in "the cloud", AKA a collection of Amazon servers spread out across the world so that players all over have fast access to them. These servers needs to syncronize every now and then to make sure the galaxy state is the same for everyone. This is why Michael often write that this or that change hasn't had time to propagate across servers yet when people have issues after a patch or server update have just been applied. If person A is connected to server X and person B is connected to server Y then it is likely that these two are somewhat out of sync...therefore the prices might differ.
The majority of the game IS run in the cloud.
Ok, well good luck playing offline or by yourself then.
"working on something secret"
BUG FIXES, make it happen FDev!
Core existing features development, make it happen FDev!
If they say planetary landing or any crap expansion I give up on the game.
What?
You can't play offline...this is the whole reason why offline mode was taken out.
Sorry Sanderson, but in this case, Tinman is correct. When playing in solo, the only IP addresses your client is connecting to are those of the ED servers, making it a client/server relationship.
When playing in group or open, and when instanced with other players, the connections are client/client (aka peer-to-peer) for ship position/damage status etc, as well as client/server, for metadata upload/download.
Try it for yourself. Install Wireshark and monitor the connections your client is establishing in each scenario.
What every single individual does, no matter game mode, does indeed affect the shared galaxy, yes. Our data is sent up to their servers and combined together with the outcomes of the background simulation. This does NOT happen over P2P therefore the is NOT reliant on P2P. That P2P is used for conneting to other players in the same area as you so that you can interact is irrelevant for the .
The game is run in "the cloud", AKA a collection of Amazon servers spread out across the world so that players all over have fast access to them. These servers needs to syncronize every now and then to make sure the galaxy state is the same for everyone. This is why Michael often write that this or that change hasn't had time to propagate across servers yet when people have issues after a patch or server update have just been applied. If person A is connected to server X and person B is connected to server Y then it is likely that these two are somewhat out of sync...therefore the prices might differ.
The majority of the game IS run in the cloud.
and if sucessful, your sent to P2P where your actions are then afterwards sent back to FD servers and then sent out to everyone, periodically.There are multiple clouds for each region. Players are spread between multiple servers and jumping between systems means you can be transferred to different server where majority of open play players within this system are hosted on. Then server tries to do matchmaking thingy if you get close enough to each other.
Rest is solid client/server??? What, exactly, are you getting from FD servers when not in local combat? Your sure not getting realtime data based on what the rest of the galaxy is doing.Prices and other stuff are pulled from other servers trough http (called web server in logs). Servers are synced together with background sim on interval basis. Between those intervals price will vary. Also I suspect FD still working on more trustworthy and persistent syncing (they recently moved repair and fuel costs to server). Because everyone is not in the same galaxy per se, until FD updates everyone's data across the board, including solo players.
So yeah, only local combat is really peer to peer, and that's pretty much it. Rest of the game is solid client/server.
Ok Tinman, in your version of ED P2P doesn't affect your solo game, in mine it does. In FD's version of ED is does too. If it didn't there wouldn't be 10,000 threads calling for solo to be forced into open now would there? What open players do in P2P "instances" absolutely affects every solo player out there. No, solo players aren't using P2P but, their galaxy is reliant on data from people that are in open and use P2P with other people. All of that also has a huge impact on the .
Tell ya what, ask any Dev if P2P connections affect solo players galaxy. Now ask them what happens if a open player kills a trader, takes their cargo and sells it at a station you'll be visiting soon. Will it affect market prices (assuming FD servers have updated data across the board by then) when you get there? If so, how if P2P doesn't affect your game?
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That's correct but, people that DO use P2P affects your galaxy just the same. I'm not saying we all connect to FD via P2P, I'm saying that people in open that use P2P does affect everyone's game and FD's servers collects that data and sends it out to everyone, whether solo or not. So Tinman saying P2P isn't a problem because Fd's servers are "in the cloud" and not P2P is another rubbish argument in defense of FD. Furthermore, it's those P2P connections and subsequent impact on the "shared galaxy" that prevents things like persistent NPC's or at the very least makes it incredibly hard to do.
Saying "the majority of the game is played on FD servers" is rubbish. FD servers do little more than collect data and periodically updates everyone's data to "the same page". That's why PP is on a timer, because solo, open and open P2P players and "instances" data have to be collected and sent out, as opposed to us all playing on FD servers and getting real time data updates. We are all in our own little galaxies that get updated to the same as everyone's as soon as the FD servers collect all the data and send it to everyone, if we all played on FD servers at the same time it wouldn't need to be on a timer and updated like it is, it would be happening as we do it. That's why solo player and open players market data, for example, get's changed periodically and we can all see different values and stock, until it's updated.
Hey folks, can we please keep this friendly and on topic?
Thanks.
From the newsletter:-
Please let it be core game improvements. Please let it be deeper, tiered missions. Please let it be more stuff to witness/encounter during general flight. Please let it be more stuff to discover/see while exploring. Please let it be PvP combat related mechanics. Please let it be game mechanics promoting emergent game play.
The ED universe is huge, please let's have some truly interesting/inventive stuff going on in it.
Please no more grind endorsing board games....![]()
I'm with Toyah on this. Here's hoping no FPS "planetary landings" and "big game hunting" or whatever bling and fluff until and after they tweak and polish up the fundamentals. No more grind FD. Give us adventure!
Hey folks, can we please keep this friendly and on topic?
Thanks.