Around 7:20 in this video he you uploaded on Youtube today:
https://www.youtube.com/watch?v=4RD6rmO_28s
I love his pause afterwards...whoops...
Watch the entire steam for that matter (that video is part 2)...there is some other goofies in there.
But no, let's remember...the design proposals have been ABANDONED!!!!!!![]()
Well, we knew they are on their todo list for some time now. Question is when - and it feels like natural extension of things as they are.
Better continuity is something we want.
Apologies for being a doofus, but what are tier 2 ncps?
Apologies for being a doofus, but what are tier 2 ncps?
tier 1: big npcs like power leaders
tier 2: contacts and merchants and generally the persistent ones who make the world feel alive
tier 3: the dummies we have now non-persistent
Apologies for being a doofus, but what are tier 2 ncps?
TIER 2 CHARACTERS
Tier 2 characters are characters that persist for players, but can be interacted with directly. There is a per player list of tier 2 characters and they are identified by the following characteristics:
- Players can interact with the character directly.
- Character can be killed by players or by events.
- Character can be created via an event, by the game or promoted from tier 3.
- Character can be promoted from tier 2 by being known to a large number of players.
- Characters can issue missions.
TIER 2 CHARACTER EXAMPLES
- Faction leader underlings that the player deals directly with
- Mission targets
- Mission providers
- Pilots of NPC vessels that the player has previously interacted with
- Player contacts
Great thanks. In my view id rather they did this first before landings and thargoids. This would compliment multi-tiered missions as well I would imagine.
Is it an in-ship terminal that we can use to play the original Elite on?
Hearthstone![]()
I really do hope that it is consolidation of the game foundations before adding more half-backed stuff to it.
Something in the line of better missions (like branching missions (escort, protect outpost, find pirate base,... )).
A bit more exploration content / mystery / investigation / salvage, based on the three clue rule / node design.
Also, better PP integration to the game base would not hurt.
Otherwise, the game will end up an unholly minigame patchwork mess. Once the game foundations are solid, add stuff like planetary landing,
multicrew ships and whatever cool things them come up with.
It's funny. With Powerplay's beta, the top two tiers only allowed a small percentage of participants to qualify originally, presumably as a way of making sure there is more organised decision making and less fifth-columning of Preparation. I wonder if the intention was to make these dedicated players a sort of real life roleplay of a Tier 2 NPC?
In a similar thread, I suggested that perhaps planetary landings and walking - and come to think of it now, Powerplay itself - are additional foundations that haven't arrived yet. Once these are in place, and the various gameplay mechanics allowed to settle down and integrate together fully (instead of having one section of walking, one section of planetary landing, one section of Powerplay etc.), then the full fleshing out of content and adventure and thrills can start.
Please let it be planetary landings!!!!![]()
Can't they just go back into beta and release new stuff in small patches rather then months and months of waiting for... powerplay... (yes, I'm a casual SOLO player).
From the newsletter:-
Please let it be core game improvements. Please let it be deeper, tiered missions. Please let it be more stuff to witness/encounter during general flight. Please let it be more stuff to discover/see while exploring. Please let it be PvP combat related mechanics. Please let it be game mechanics promoting emergent game play.
The ED universe is huge, please let's have some truly interesting/inventive stuff going on in it.
Please no more grind endorsing board games....![]()