Just curious and wondering why peoples Thememaker's Toolkit uploads have such large sizes for small items? Example: 3.642MB, 11.073 MB
But looking at planet coaster used game piece buildings, which are quite large with hundred or thousands of bits, they come in at for example 0.125MB, 0.129MB
Or even a full park map filled with thousands of items coming in at 13.342 MB.
So what are people doing wrong when building? Is it the model or textures? Wont the file sizes slow down the game and parks in general each time you add the item?
Shouldn't Frontier be addressing these issues by saying hey you are not doing things correctly and this is what you should be looking at and addressing. Even updating the guide to reflect what is the best option and similar to what they already use.
But looking at planet coaster used game piece buildings, which are quite large with hundred or thousands of bits, they come in at for example 0.125MB, 0.129MB
Or even a full park map filled with thousands of items coming in at 13.342 MB.
So what are people doing wrong when building? Is it the model or textures? Wont the file sizes slow down the game and parks in general each time you add the item?
Shouldn't Frontier be addressing these issues by saying hey you are not doing things correctly and this is what you should be looking at and addressing. Even updating the guide to reflect what is the best option and similar to what they already use.
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