world record jump range

So the non-Neuron boost record is?
84,5?
I have not seen any as high as 84.5 that are confirmed not to be from cheats/hacks, be nice to know who if you are aware of this? My base range is a bit lower than that, to jump 337.15 would require (337.15 %4 = 84.287). I have a tiny bit over that.

Source: https://youtu.be/pVaE0WdrU1w


I know this can be beaten, and cmdr mini may well be releasing a vid on that soon, so check him out folks o7
 
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I have not seen any as high as 84.5 that are confirmed not to be from cheats/hacks, be nice to know who if you are aware of this? My base range is a bit lower than that, to jump 337.15 would require (337.15 %4 = 84.287). I have a tiny bit over that.

Source: https://youtu.be/pVaE0WdrU1w


I know this can be beaten, and cmdr mini may well be releasing a vid on that soon, so check him out folks o7

Cmdr Mini is probably using an exploit due to he came into yamiks discord bragging then... still no video.
as according to him aparntly you can get more than 84.3ly however... for my 82% legacy lightweight sensors that is impossible without exploits, or some god tier engineering, but if that was the case why now and not when FSD boosters were released?
 
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I think most players have used the odd exploit, such as re-logging at Davs Hope, or board hopping when that was a thing.

I know there was an exploit Fdev viewed as cheating the game, where a player could use grade 1 materials to do many, many grade 5 rolls (prior to the Engineers changes) I don't believe this was possible on xbox (my platform)?

There is also the hacking issue that Fdev have made a post for.

That being said, if someone has earned something special without having used the latter two methods, it's pretty much fair game I guess?

I wouldn't accuse anyone of cheating without evidence, so when he (Mini) posts a vid, I'll take it as an honest achievement.

My efforts prior to, and since the engineer changes have been inspired by Mini and many other content creators, and the main reason I persisted with updating on my progress is that it has generated some great interactions with other players (but sadly some less than pleasant moments too). I would hope that our personal achievements are challenged fairly, but some just want the cudos, regardless of fair play.

The differences in jump ranges are practically insignificant for the most part, and it is a niche subject for players with legacy modules now, so whoever comes out on top through fair play, congratulations and well wishes.

I'll probably leave this subject alone now, as I get the feeling the negative interactions may start outweighing the possitives, especially when raising doubt over another persons honesty/integrity. I am in no way doing that here.

I am not a content creator myself, and respect all those that are (apart from the ones I don't 😉). Mini is great for what he does. I love the Elite: Dangerous community, content creators, game devs and all those who have made this game so fantastic 👏

Jump safe CMDRs
Deadstar Omega, signing off o7
 
Is this the actual record now?

Source: https://www.youtube.com/watch?v=pVaE0WdrU1w


337,15 this would be, by deadstar omega... of course i cannot say how he made it; but i guess he knows his business and does things correctly of course.

i was just doing some research where my build WSS Phase could be https://s.orbis.zone/4yzn
but this could "theoretically" maybe reach 336,72 (practically not i guess, cause the fuel tank ist to small; and with a bigger one i guess it'll be less, evel if i burn fuel to the absolute minimum). so with my WSS Phase, no new record is possible as i see it.

the only thing which is not reachable anymore are the legacy sensors with 12,31t.
i may have some old legacy modules around in some of my ships; but is there any other legacy module relevant for jumprange records know to be possibly lighter other than the sensors?
 
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hmmm, since proofs have been posted... OP seems to have gone strangely quiet..!
Whilst still an impressive jump OP, where's your proof? I would rather enjoy watching that video...
 
1 I am just wondering which is the
bulletproof record - has anybody good information on that?

2 wondering if the are possible improvements on my built above which has 84.18
Be it with nowadays engineering or hypothetically with a legacy mod somewhere else (might find some old legacy mods in my old ships/storage ships )

Thanks for any answer
 
It would be helpful if Commanders posted a screenshot of their jump range with their videos.

I hope my post works, not done this for a while. The max range you see there is with a module made prior to changes to the engineering process. There a a few of us out there with such modules. I believe CMDR mini has just edged the record as he achieved a maximum spec module, or very close to it, prior to the changes. You should check his YouTube channel, fun and very informative.
 
I hope my post works, not done this for a while. The max range you see there is with a module made prior to changes to the engineering process. There a a few of us out there with such modules. I believe CMDR mini has just edged the record as he achieved a maximum spec module, or very close to it, prior to the changes. You should check his YouTube channel, fun and very informative.
Sight mi Rasta. So Commander Mini-Kill's Anaconda Jumpaconda has the record jump range at 84.33Ly and so is the fastest ship in the Galaxy. I don't think anyone will ever top that.

 
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Sight mi Rasta. So Commander Mini-kill's Anaconda Jumpaconda has the record jump range at 83.33Ly and so is the fastest ship in the Galaxy. I don't think anyone will ever top that.
My max is 84.30, think mini is about 84.33-ish. Not much in practical terms, as even a whole lightyear difference would requires over 80 jumps to save just one, so just a bit of friendly competition really. I'm not sure exactly what the max is using only the newer system now, but not quite as far, though still not generally going to affect day to day gameplay. Personally I still prefer the old system, but I am a strange chap.
 
Hey guys, curious about a few things with these max jump range Anaconda builds:

  1. How are 8D Sensors with Lightweight engineering 12.31T on Coriolis? When I do this on Corolis, mine are 12.8T
  2. 1D Power Distributor is red on Coriolis; what does this mean? No boost, but otherwise will still work?
  3. Can Thrusters also be in the red on Coriolis?
 
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