Proposal Discussion Wormholes

Just wondering if there was any discussion of having wormholes in the game (as an alternative to (in conjunction with) hyperspace travel?

- Sorry, Stargate & farscape fan!
 
also a stargate and farscape fan ;)

the subject has come up in the past and the general opinion was they would make the galaxy too small.

i've not seen anything from FD saying they won't be in the game (it might be buried in the DDF archive if there is), but then again i've seen nothing saying they will.

in a nutshell the conclusion was that if wormholes can be created or used in the game why are we bothering with hyperspace drives? as such most people expressed the opinion that wormholes are not 'Elite' enough to be included.
 
also a stargate and farscape fan ;)

the subject has come up in the past and the general opinion was they would make the galaxy too small.

i've not seen anything from FD saying they won't be in the game (it might be buried in the DDF archive if there is), but then again i've seen nothing saying they will.

in a nutshell the conclusion was that if wormholes can be created or used in the game why are we bothering with hyperspace drives? as such most people expressed the opinion that wormholes are not 'Elite' enough to be included.

i agree with this
if wormholes would be implemented let them exist just a few hours and their exit unknown
 
also a stargate and farscape fan ;)

the subject has come up in the past and the general opinion was they would make the galaxy too small.

i've not seen anything from FD saying they won't be in the game (it might be buried in the DDF archive if there is), but then again i've seen nothing saying they will.

in a nutshell the conclusion was that if wormholes can be created or used in the game why are we bothering with hyperspace drives? as such most people expressed the opinion that wormholes are not 'Elite' enough to be included.

I'd be ok with random ones with limited timespans. Explorer types then have a dilemna of being prepped enough to travel it.
 
Go through a wormhole. Takes you to other side of galaxy. And then it literally collapses right behind you. leaving you stuck.

Thatd be interesting.
 
yea i'd go with that, would want them to be very risky to use though say 50/50 chance of death

not by the wormhole itself i hope? imo it should be easy to traverse but the risk is not getting back the same way.

Go through a wormhole. Takes you to other side of galaxy. And then it literally collapses right behind you. leaving you stuck.

Thatd be interesting.
agreed, a ST Voyager type scenario(or alternates), standard credits might not be taken by any traders on the route home requiring you to barter goods only for repairs. player kitted out for combat might have to turn to piracy to get home(if they were more pve oriented and not a pirate anyway) etc

maybe an artificial mechanic to limit wormhole distance to just beyond the present(in game at any given time) frontier, so if it's 70 'star' jumps to the frontier it would maybe drop you at 100 jumps.
the exploration 'credits for unknown hyperspace routes' and bonus for first travellers would be for 20-30 systems. maybe a bonus for wormhole data too, would be not insubstantial .............. if you make it back.
 
Just wondering if there was any discussion of having wormholes in the game (as an alternative to (in conjunction with) hyperspace travel?

- Sorry, Stargate & farscape fan!

Even though I am a Star Trek fan I'm not sure if Wormholes should be in the game. If they are included then I think they should be very, very rare & definitely none within say 1000 light years of our solar system since we dont want to make it too easy to travel to far flung regions that would normally be very difficult to reach. I also think that only the bigger more well built ships should be able to withstand travelling through them.
 
Gene Roddenberry's Andromeda

OK, forgot to mention I'm also an Andromeda fan...

- It's been too long since I've watched (maybe I need to break-out the DVDs).

Was thinking wormhole stuff could be more like (can't recall the term) slipstream? - Something that takes skill to navigate (successfully) otherwise you get dropped-out at a random location (on a navigation error)...

Can't recall if slipstream was used for travel within the galaxy (or to another one). Wow, how expansive could the elite world get?

Your thoughts?
 
OK, forgot to mention I'm also an Andromeda fan...

- It's been too long since I've watched (maybe I need to break-out the DVDs).

Was thinking wormhole stuff could be more like (can't recall the term) slipstream? - Something that takes skill to navigate (successfully) otherwise you get dropped-out at a random location (on a navigation error)...

Can't recall if slipstream was used for travel within the galaxy (or to another one). Wow, how expansive could the elite world get?

Your thoughts?

slipstream IIRC was used to navigate both within galaxies and between them, again its a nice idea but is it elite?
 
not by the wormhole itself i hope? imo it should be easy to traverse but the risk is not getting back the same way.

agreed, a ST Voyager type scenario(or alternates), standard credits might not be taken by any traders on the route home requiring you to barter goods only for repairs. player kitted out for combat might have to turn to piracy to get home(if they were more pve oriented and not a pirate anyway) etc

maybe an artificial mechanic to limit wormhole distance to just beyond the present(in game at any given time) frontier, so if it's 70 'star' jumps to the frontier it would maybe drop you at 100 jumps.
the exploration 'credits for unknown hyperspace routes' and bonus for first travellers would be for 20-30 systems. maybe a bonus for wormhole data too, would be not insubstantial .............. if you make it back.

Nice play mechanic rlr149; It seems FD could implement this at a later time... DLC. Not something over done; begining about 500 light years from galactic center. Perhaps 10 in the entire galaxy. This shouldn't effect 'Hyperspace' travel.:)
 
I'm expecting no wormholes at release, then probably one or two stable ones to turn up later, in expansions, as a McGuffin to get us to the LMC and other Milky Way satellites.

Maybe as a function of Sagitarius A*..?
 
Could be interesting as part of a future event.

e.g Thargoids start randomly turning up though short lived wormholes and it's possible to nip though them into into Thargoid territory before they close.

Would be a dangerous place to be though, maybe a job for a good stealth ship. Nip in scan for info maybe collect a few alien artifacts and follow the next Thargoid out before you get blasted to bits.
 
Maybe you could have 'good' and 'bad' wormholes.

The 'good' ones would transport you to a beautiful POI, an undiscovered settlement or the like.

The 'bad' wormholes could instead transport you to the X-Rebirth universe :eek:
 
How glorious it would be to have a Cobra having to crawl like a bug through an alien gate network, discovering sectors, making credits, retro-fitting alien tech, and...

Wait... that's the original "X: Beyond the Frontier" in a nutshell.

Hmm, that title! Crossover heaven! All you have to do is make sure you jump into the right X game, and you're golden.
 
I'd be happy to see wormholes in the game.

Reminds me of the whole Ds9 concept, there could be anything on the other side, trade opportunities, enemy factions, etc etc.
 
I'm a little amazed at the fact that we will have a representation of the galaxy as our playground, with billions upon billions of star systems to explore and the question of visiting other galaxies still comes up from time to time! :)

Wormholes from one part of the one galaxy we know about should be enough for...let's see, the next thousand years or so. ;)
 
I'm expecting no wormholes at release, then probably one or two stable ones to turn up later, in expansions, as a McGuffin to get us to the LMC and other Milky Way satellites.

Maybe as a function of Sagitarius A*..?

I'm pretty sure in one of the dev diaries that David said that it would not be possible to travel to the satellites of the Milky Way. Since he also stated that we would be limited as to how far we can travel initially then I suppose it might be possible to travel to these places when the updates are released but I would imagine that it would take ages and probably make attempting the journey pointless unless you are exceptionally patient ;).

I'd be happy to see wormholes in the game.

Reminds me of the whole Ds9 concept, there could be anything on the other side, trade opportunities, enemy factions, etc etc.

When the alpha was initially released I thought that the hyperspace effect was very similar to the DS9 wormhole effect so perhaps thats where they got the idea from :D.
 
I'd be happy to see stable and random wormholes in the game.

Random wormholes could suddely appear in front of you and just suck you in and blow you out in some random location. You'd be knackered if you haven't got enough fuel to get to a civilised system or a fuel scoop. Keep pilots on their toes.

Stable wormholes however could be used as smuggling runs and their locations could be rewarded for running contraband for certain factions. You'd get an email from your contract giving you the coordinates and how it could be used.
 
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