You'll have to show me where I suggest it wasn't possible so there's any point in me replying to this bit, AFAIK I was saying it was a huge amount of extra mechanics he was imagining which is quite different.
That's very clever of you - but I wasn't saying it was impossible so it's totally irrelevant. I was saying it was an extreme and fundamental change to how the game worked that would dramatically change how it plays for everyone.
Are you reading someone else's posts?
No perhaps you are having issues remembering what you wrote though....
You seem to be imagining a one player game or movie script rather than this game. Look at how many extra game mechanisms and systems you've put into that - all sorts of discrete localised ship damage, control over every door and system, some as yet undefined magic repair system that requires human intervention then survival game requirements of hunting water then systems to store hand-held kit of all sorts of variety including a hand-held mining laser, then we've moved into fossils and more....
Folk need to get their feet (elite or otherwise) back on the ground.
No we don't need to get our feet on the ground. We also have no idea how much work it would take because we don't know what FD have coded for internal systems. What we do know is that they've always said space legs. They've also said that they've built the house now they need to add the furniture so presumably, that means they have all the required assests in place and they just need adding.
Which would make a frikkin control to open doors such a simple task it'll be done in a day and yet, according to you we need to get our feet on the ground. Also, according to you, it's like a movie script - no, it isn't. It's no different from tons of other games out there that have deep game mechanics. Also according to you, it's somehow fundamentally impossible to add in a fossil but alien ruins ....
Next coding a hand held laser - omg how would they ever manage it? I dunno maybe take the current mining laser and make a small version of it? Add it to the weapons assets they've been making since spacelegs is a planned thing from day 1.
I'll grant you the damage modelling is probably way off now. I mean after spending all that time coding in SLF's, Engineers, CQC, PP, MC, Passengers and extra USS's, they wouldn't have time to add in rubbish and boring things like a damage mdoel, ship systems, chained missions, persistency...