Worried about 3.0 season/expansion

Shouldn't be a priority to adding more engaging ways to play exploration, mining, smuggling, trading and bounty hunter? So you think that adding complexity to this barebones "game" would be boring for the majority of the Elite playerbase?

Absolutely!

Are you genuinely suggesting that box stacking is the best you've got to offer?

I could probably list you 100 more engaging things to do than decide what order to stack my cargo in given a little time. Strange priority.
 
Team 17 LOL wow - they're still going? I remember Alien Breed on my Amiga that was an awesome sauce game. The trailer makes me think of Space 1999 for some reason :)

Is this linked to alienbreed? I bought the alienbreed reboot (on pc and xb360) its obviousy not as impressive relitively as the 1st games but its not bad

Edit sorry just realised the thread, sorry dont mean to derail

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I would love if they were to improve their planet generation tech to include overhangs, cliffs, caves and not just height maps

I get the feeling they would too but its technically challenging at least without ripping up minimum requirements.

That said not sure why they coukd not hopefully in the future inject the odd curated tunnel into the game with the entrance stuck on top of the surface a bit like fumeroles. Dunno how feasible that is
 
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Jex =TE=

Banned
You seem to be imagining a one player game or movie script rather than this game. Look at how many extra game mechanisms and systems you've put into that - all sorts of discrete localised ship damage, control over every door and system, some as yet undefined magic repair system that requires human intervention then survival game requirements of hunting water then systems to store hand-held kit of all sorts of variety including a hand-held mining laser, then we've moved into fossils and more....

Folk need to get their feet (elite or otherwise) back on the ground.



You need to decide whether you're arguing this on the basis of it being crucial to gameplay or just because it was talked about in kickstarter - the latter means it can come much much later without a problem while the former supports the purported position that the game will die without it NAO.

Do you mean like having to dig into the earth and start mining and making sure you shaw up your mine because it will collapse so you need to chop trees to build support structures so you can find and mine nitrate and coal to make gunpowder to put in shell casings and add a lead bullet so you can shoot zombies in 7 Days To Die? Do you mean that kind of gameplay isn't possible?

What is so hard with adding in door controls - you press the control button and the graphical asset animates. Having cascading damage not possible? Here.....

I sustained some damage on one of my sorties; at first it was nothing big, but when I was around 50nm from Mother I got a Left and Right BLEED AIR warning. I immediately checked the BIT and ENG MDIs and found out that engine stats were OK, other than the increasing temperature.

I shut down the left engine immediately and reduced the right to 70% throttle. Then I checked my fuel state, jettisoned all stores, and declared an emergency. ATC told me to divert to an airbase located 110nm away, so I knew my only chance was to land on the carrier.

When my right engine EGT reached 1400 degrees, I restarted the left engine and shut down the right engine. As I headed inbound I repeated this procedure 2 times, trading the hot engine for a cooler one. 10nm from Mother I got an OIL PRESS warning on the right engine that had just been restarted, so I had to restart the left engine as well. Now I was running on both engines, and neither of them was doing very well; the left engine was hot because it had just been shut down, and the right was hot because it was running out of oil. My plan was to gain as much air speed and altitude as I could before I shut down the right engine.

Around 5nm from the carrier my right engine caught fire before I could shut it down; I used the extinguisher, and wound up at angels 6, 200 knots, single engine. This engine was rapidly moving into the Fire temperature zone. Around 2.5 nm from Mother the EGT reached 1500 degrees and I knew I had very little time left.

I pulled the power to idle and glided to the carrier. As my speed decreased rapidly, I went dangerously low on the glideslope and I knew I was risking a ramp strike, so I had to apply some power to correct. I knew it was a matter of seconds before my left engine caught fire, and I just hoped it was not before I trapped. I caught a 2 wire successfully and shut down the engine immediately.


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That's Jane’s F/A-18 Simulator, released in 2000 - so that would be 17 years ago

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none of the features i listed are especially novel or unique.

localised ship damage WAS specifically talked about by DB, as was going EVA to repair ships and systems iirc. the "fossil" was perhaps a step further on the flight of fancy, but when you think about it, its not that big of a deal to put in.

its just an "item" which may have a 1 in 1000 chance of spawning when mining. then there is a certain % chance of it spawning a follow up mission to explore the area where it may then throw up something else.

you intimate its not possible..... in a game alegedly planned to run for at least 5 seasons suggest this kind of thing - or something similar - HAS to happen .

remember DB promised big game hunting like on the African plains..... I would say my suggestions are closer to being in keeping with the game than that.

IF you are right and it isnt possible... well, then the fault is as much FD's for overselling the game imo.... (something other space games got lambasted for)

I think people need to stop making excuses and telling everyone here "what isn't possible" - you only have to look at games made years ago to see that it's simply nonsense and the biggest problem devs had back then was limited RAM and graphics and other tools with which to work. I'm not sure how some devs are regressing from the 90's developers. Look at one close to home here - made Elite o na 48k spectrum for christ sake and people are literally saying things can't be done?
 

Jex =TE=

Banned
I don't think this is the underlying point of the request for walking around... though having this feature as an OPTION wouldn't hurt the folks who don't want to, and helps the folks who do. To each their own... I mean, there is an actual game called "Farming Simulator"... some gamers are just weird like that.

Oh you mean the game 2 under ED in the steam playing charts?
 
Do you mean like having to dig into the earth and start mining and making sure you shaw up your mine because it will collapse so you need to chop trees to build support structures so you can find and mine nitrate and coal to make gunpowder to put in shell casings and add a lead bullet so you can shoot zombies in 7 Days To Die? Do you mean that kind of gameplay isn't possible?

You'll have to show me where I suggest it wasn't possible so there's any point in me replying to this bit, AFAIK I was saying it was a huge amount of extra mechanics he was imagining which is quite different.

What is so hard with adding in door controls - you press the control button and the graphical asset animates. Having cascading damage not possible? Here.....

That's Jane’s F/A-18 Simulator, released in 2000 - so that would be 17 years ago

That's very clever of you - but I wasn't saying it was impossible so it's totally irrelevant. I was saying it was an extreme and fundamental change to how the game worked that would dramatically change how it plays for everyone.

Are you reading someone else's posts?
 

Jex =TE=

Banned
And yes, I keep checking the newsletters too! But they serve mostly to get a glimpse of a consistent lack of attention to spellchecking and other details.

Wow are you seriously saying that crap is still going on? That's lazy, unprofessional and I suspect the reason the game is in the state it's in.
 

Jex =TE=

Banned
You'll have to show me where I suggest it wasn't possible so there's any point in me replying to this bit, AFAIK I was saying it was a huge amount of extra mechanics he was imagining which is quite different.



That's very clever of you - but I wasn't saying it was impossible so it's totally irrelevant. I was saying it was an extreme and fundamental change to how the game worked that would dramatically change how it plays for everyone.

Are you reading someone else's posts?

No perhaps you are having issues remembering what you wrote though....

You seem to be imagining a one player game or movie script rather than this game. Look at how many extra game mechanisms and systems you've put into that - all sorts of discrete localised ship damage, control over every door and system, some as yet undefined magic repair system that requires human intervention then survival game requirements of hunting water then systems to store hand-held kit of all sorts of variety including a hand-held mining laser, then we've moved into fossils and more....

Folk need to get their feet (elite or otherwise) back on the ground.

No we don't need to get our feet on the ground. We also have no idea how much work it would take because we don't know what FD have coded for internal systems. What we do know is that they've always said space legs. They've also said that they've built the house now they need to add the furniture so presumably, that means they have all the required assests in place and they just need adding.

Which would make a frikkin control to open doors such a simple task it'll be done in a day and yet, according to you we need to get our feet on the ground. Also, according to you, it's like a movie script - no, it isn't. It's no different from tons of other games out there that have deep game mechanics. Also according to you, it's somehow fundamentally impossible to add in a fossil but alien ruins ....

Next coding a hand held laser - omg how would they ever manage it? I dunno maybe take the current mining laser and make a small version of it? Add it to the weapons assets they've been making since spacelegs is a planned thing from day 1.

I'll grant you the damage modelling is probably way off now. I mean after spending all that time coding in SLF's, Engineers, CQC, PP, MC, Passengers and extra USS's, they wouldn't have time to add in rubbish and boring things like a damage mdoel, ship systems, chained missions, persistency...
 

Jex =TE=

Banned
Is this linked to alienbreed? I bought the alienbreed reboot (on pc and xb360) its obviousy not as impressive relitively as the 1st games but its not bad

Edit sorry just realised the thread, sorry dont mean to derail

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I get the feeling they would too but its technically challenging at least without ripping up minimum requirements.

That said not sure why they coukd not hopefully in the future inject the odd curated tunnel into the game with the entrance stuck on top of the surface a bit like fumeroles. Dunno how feasible that is

LOL I don't know if it's linked, I just remember the team but that was years ago. Brought back some great memories :)

Now that the dumb, dev community has woken up to Star Citizen we're seeing tons more space games all of a sudden being made. Just like DayZ started survival games, and how many of them are being made. If we get a dev team that actually plays games we might get the space game we're after. I don't think ED has a chance of being that now sadly though I still hold a slither of hope. They DID say they had the house built and I'm hoping all this shovelware they've been adding is just to distract from the huge amount of work backstage they've been doing and Season 3 won't only be Thargoids but space legs and exploration and damage models and.......fossils ;)
 
Guys right or wrong on specifics we all essentially want the same thing ED to be a better game (albeit we do not all agree on what better is ;) )and it to be able to last multiple full price updates

Maybe my suggestions are feasible , maybe they are not but arguing among ourselves aint gonna help i suggest try to keep it friendly :) . I admit i can be as bad as anyone so need to drink from my own cup as well.

That said..... Given each season (ok things may change but for now lets assume FD had either seasons or bit hitter dlc in mind) so given each season or DLC is essentially the price of a lot of aaa games which are fully feature games then imo FD WILL have to do some things, not because they are easy, but because they are neccessary imo

IF FD gets 5 dlcs over the next 5 -7 years , which was the feeling i got that they were aiming for, that will be the average jo who pays rrp paying 150 quid plus the cost of the game..... So 180 quid (i am discounting the hardcire fans who paid over the odds for a new ed game in kser, we knew we were paying a lot and it was a show of faith in FD).

I think 180 quid demands a fair amount of complexity in all areas to be honest
 
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I'd rather they focus on bringing the following aspects to the game rather than e.g. space legs—a feature that would likely be very barebones at release and just novelty content for a week or two and then largely ignored (like with many of our initial experiences with Planetary Landings and now possibly HoloMe):

[video=youtube;qjOsK8gZ1vc]https://www.youtube.com/watch?v=qjOsK8gZ1vc[/video]

Need something to care about. An interesting and engaging version of Powerplay. The Thargoids/Guardians could be that solution, but as you say; it cannot be a season pass DLC and lock out players... It would be completely nonsensical.
 
I don't care about atmospheric landings! I am just so very eager to perform a atmospheric reentry! And that it will be *EXACTLY* like this (best scene ever):

[video=youtube_share;uuGoDlG-qeA]https://youtu.be/uuGoDlG-qeA[/video]

Jokes aside, I really hope for atmospheric landings for s3.
 
Well, it would be awesome if future updates actually allowed me to do something with the billions i have accumulated. I don't know perhaps new ships, how about allowing me to buy one of those mega-ships, or are they just going to be more superfluous content.
 
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No perhaps you are having issues remembering what you wrote though....

Apparently none whatsoever. That post didn't say what you replied to, even with your spectacularly deep door example. You seem to be looking at this in a remarkably simplistic way which suggest you've not thought it through properly.

Try rather than imagining these isolate tasks thinking of the larger game structures needed around them. For example we probably need more than one door to open or one kind of fossil to find and all the missions etc trailing off that.

If you fail to think these things through then yes, it will seem farcically simple - that's a damn good sign you've missed something.

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Well, it would be awesome if future updates actually allowed me to do something with the billions i have accumulated. I don't know perhaps new ships, how about allowing me to buy one of those mega-ships, or are they just going to be more superfluous content.

Why should it?

The game needs to be designed around the early/starting players to ensure they stay around long enough to become longer term players - not providing more content for the very few who've ground and exploited their way into billions. They are the minority by a HUGE margin and it would be foolish to spend time on them when giving them extra bonuses (like mega ships) would only raise the bar and force new players into more grind. Counter productive
 
Absolutely!

Are you genuinely suggesting that box stacking is the best you've got to offer?

I could probably list you 100 more engaging things to do than decide what order to stack my cargo in given a little time. Strange priority.

OMG
It was a simple example, as how moving cargo inside and outside your ship could add gameplay like that other game is going to do.
Of course this is equal for every single activity in the game.

More complexity equals more gameplay and less grind.
 
OMG
It was a simple example, as how moving cargo inside and outside your ship could add gameplay like that other game is going to do.
Of course this is equal for every single activity in the game.

More complexity equals more gameplay and less grind.

That other game has canned all those ideas as confirmed recently.

More complexity does not automatically equal more gameplay and less grind - there are plenty of supremely complex games with boring gameplay and lots of grind. It just means more you have to do, those things can easily be boring and a PITA. There are plenty of videos on youtube about this
 
That other game has canned all those ideas as confirmed recently.

More complexity does not automatically equal more gameplay and less grind - there are plenty of supremely complex games with boring gameplay and lots of grind. It just means more you have to do, those things can easily be boring and a PITA. There are plenty of videos on youtube about this

Exactly more complexity means more things to do! So more gameplay!. What the developer needs to do is their job and make compelling new things to do in our ship without increasing the difficulty.

Are we flying a space ship game in 2017 or playing "Asteroids"?

Asteroids-arcadegame.jpg



The game feels too old because of its simplicity.
 
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Jex =TE=

Banned
Apparently none whatsoever. That post didn't say what you replied to, even with your spectacularly deep door example. You seem to be looking at this in a remarkably simplistic way which suggest you've not thought it through properly.

Try rather than imagining these isolate tasks thinking of the larger game structures needed around them. For example we probably need more than one door to open or one kind of fossil to find and all the missions etc trailing off that.

If you fail to think these things through then yes, it will seem farcically simple - that's a damn good sign you've missed something.

No, I covered that in my reply. I'm fully aware these things are not "simple" in respect to cooking toast but they're not exactly complicated to every other Dev out there that seems perfectly capable of working it out. You go back to the fossil so I dunno what to tell you. Just look at all the other RNG crap they managed to spawn quite easily and you think a fossil is going to need Einstein to help them out.
 
No, I covered that in my reply. I'm fully aware these things are not "simple" in respect to cooking toast but they're not exactly complicated to every other Dev out there that seems perfectly capable of working it out. You go back to the fossil so I dunno what to tell you. Just look at all the other RNG crap they managed to spawn quite easily and you think a fossil is going to need Einstein to help them out.

Again Jex please take note there is a whole other game to develop as well which is also slightly complicated. Yeah I'm sure they could stop and leave the rest alone but let's fix what they've got before you bolt on an entire other game's worth because in your mind it's "simple".
 
I'm not going to guess when space legs will make an appearance but I do remember some of the early elite Dangerous developer interview and every single one said they were looking forward to walking around their ship. So it's coming, when is anyones guess. Sandy did say that Brabens vision is to make elite Dangerous as close to a "living in space" experience as possible which includes (IMO) being able to walk around ships and stations. The 2.3 video also showed the inside of a thargoid or guardian base, as if someone was walking around inside of it or maybe driving. Plus the character models are fully developed, in the videos they showed of the pirate outfits for your avatar it was a complete model meaning it is meant to be seen from any angle. This would imply that the character could be seen from any angle as if you were walking around a space station. I would wager space legs are closer than we think.
 
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