Stopping player-to-player credit transactions also stops the game devolving into attacking any ship to extort credits out of the target's pilot.
Stopping sale of ships and modules stops players skipping the requirement to unlock certain ships and Engineers for themselves.
Because players don't already shoot other players for free or to get them to drop cargo?
-remove very sweary video-
Ok here's a scenario that doesn't even take gold selling into consideration.
Player A has played for some time and has more credits than he knows what to do with.
Player B (player A's friend) joins and doesn't want the grind to get a bigger ship.
Player A take pity and gives his friend an Anaconda, then gives him a few engineered mods to put on it. He gives Player B enough credits to rebuy if he looses it.
Player B has not played for more than 5 minutes and now has one of the top ranked ships. He now doesn't want to trade or do any of the "boring" stuff to earn credits himself and instead, becomes a griefer in the starter system, killing noobs in Sideys because it's "fun to hear them cry".
Well done to player A. Due to his charity, the new players in the starter system, trying hard to make an honest living and play the way the game is SUPPOSED to be played, can now enjoy his friend ganking them and laughing because he's now so uber in his engineered Conda without even spending a single day to work for it.
And that it what makes new players quit.
Yeah, I really don't agree with this kind of snobbish reasoning. It's the same mentality behind all the people crying "the game isn't grindy enough, a new player needs to spend at least 2 years trading in a cobra before getting anything bigger, because that's what I did".
Let's take that example, say I have a friend who can only play once a week to every other week and can't spend his entire life in the game like 'it's supposed to be played', I see no problem whatsoever with hooking them up with an anaconda or an FDL and all he needs to fit it so we can do a CZ without him dieing every 3 seconds. But yeah, let's keep the game inaccessible to anyone who can't play it at least 20 hr's a week. Besides, what's it to you if I do give a ship to a friend who is 'unworthy' by your standards? I earned that money, I should be able to give it away or spend it how I please.
It's like saying I can't buy a GTX 1080 and an SSD so my poor friend can play the game, because he didn't earn that hardware. Well I did, and if I give it away it's my choice to do so.
No you don't, that it's rare is enough evidence that it's effective.
If you hadn't mentioned that gold sellers are already in the game, that would be a good argument. As it stands, the justification for this measure is completely eliminating gold selling, and as you mentioned, it failed to do that. There are other ways to allow trading and still combat the cancer that is gold sellers.
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