I have 3, still keep getting my kills stolen.
I cannot understand why other pilots are more successful at the last shot that you are.
With respect.
I have 3, still keep getting my kills stolen.
I cannot understand why other pilots are more successful at the last shot that you are.
With respect.
Not picking and choosing at all. It is the responsibility of each pilot to risk assess the situation that they find themselves in - probably continuously - and weigh up the potential rewards against the potential consequences.
Well if that's the case, it must also apply to the player or NPC that flies straight into a stream of cannon fire that the attacking player is pumping into the enemy ship.
In a military situation you have established arcs of fire that you never enter, because if you did, you'd be hit, and it would be your responsibility. It seems to me this is broadly the same situation.
If i am flagged as currently engaged in combat and i am targeting someone, anyone who gets between me and my target is doing so at their risk.
it is a design decision. Yesterday I was delivering a killing blow in about 90-95% of cases in the war zone. Change you tactics so that your shot would be the killing one. It has always required some skill to hit the enemy at the right time to deliver a killing blow.
so in a real world (in the US i believe there are real bounty hunters, for people not showing at court e.g.).
a bount hunter finds one of those criminals he is in a different state so bringing him back takes some time.
on half of the travel the criminal escapes.
another bounty hunter finds him and brings him to court.
the first bounty hunter now can claim half of the bounty? dont think it works this way ^^
Why are you comparing a video game to the real world?
In which way is this in any way comparable to a real world scenario?
In real world you do not respawn.
so in a real world (in the US i believe there are real bounty hunters, for people not showing at court e.g.).
a bount hunter finds one of those criminals he is in a different state so bringing him back takes some time.
on half of the travel the criminal escapes.
another bounty hunter finds him and brings him to court.
the first bounty hunter now can claim half of the bounty? dont think it works this way ^^
Just a minute ago, engaged a wanted pilot at a belt, one cop there with us.
After I had chased the pilot for some time, gues what this cop did?
Shot me with a %¤%#% rocket because he can't aim.
What could I do? Hope I don't get shot more.
Exploiting solution 1:
If you equip your ship with heavy weapons, e.g. rail guns, cannons you can one shot some of the enemies. Then you only need to engage in combat with one of the enemies, which would give you a free pass to destroy any other ship.
Regarding solution 2:
it is a design decision. Yesterday I was delivering a killing blow in about 90-95% of cases in the war zone. Change you tactics so that your shot would be the killing one. It has always required some skill to hit the enemy at the right time to deliver a killing blow.
Go to the right panel. Got to the functions tab. Turn "Report crimes against me" to off. No more cops trying to "help".