So... which part of this game reminds you of reality, exactly?
The police and their dim view of reckless vigilantes.
So... which part of this game reminds you of reality, exactly?
No, just flawed. Following your logic to it's extreme only the board members of a company would get any salaries. Yay for capitalism!
I approve and also think this should be changed to enhance the fun factor in this game. It makes no sense, is unlogic and only leeds to frustration. I havent had a problem with this mechanics since now, because most of the time i interdict hostile ships and there arent any Feds around to get in my way or to steal my kill. Make the game plausible realistic and engagingly fun.
A game mechanic that just exists because it raises the difficulty, is something only very few people enjoy. I like it difficult, but not stupidly difficult. It has to make sense and in the end its a game and should make fun.
For me the whole bounty hunting thing would be much more enjoyable if it isnt about random 1 on 1 combat against wanted ships, but if i would have to get a contract with someone who wants someone dead and need to get information about the target, hunt him down and then finally kill him. Those random encounters should be something for pirates only. ( I miss the days of SWG bounty hunting) Also military pilots should be signed to a military and do missions as ordered. Like escorts, patrols, interdictions, deep strikes, etc. to get the feeling of beeing part of a bigger thing. Tactical fun only can come if the combat doesnt involve 1on1 random pew pew or uncoordinated massive battles. Its a thing that can only emerge when you fly a mission with an objective as part of a group. Be it singleplayer of multiplayer.
Just don't forget OP does not want to have friendly-fire-reaction completely turned off, some people in this community are so happy to jump to radical conclusions it's mind boggling. What OP wants is some sort of warning message sent back so that NPC does not engage you the second you as much as fart at his shields. A reasonable, logical approach.
Exploiting solution 1:
If you equip your ship with heavy weapons, e.g. rail guns, cannons you can one shot some of the enemies. Then you only need to engage in combat with one of the enemies, which would give you a free pass to destroy any other ship.
Regarding solution 2:
it is a design decision. Yesterday I was delivering a killing blow in about 90-95% of cases in the war zone. Change you tactics so that your shot would be the killing one. It has always required some skill to hit the enemy at the right time to deliver a killing blow.
Last Shot can be a pain, cant they work out the percentage
10 % Shields + 10 % Armour = 20% payout.
20 % Shields + 20 % Armour = 40% payout. - Recorded Kill
40 % Shields + 40 % Armour = 60% payout.
60 % Shields + 60 % Armour = 80% payout.
80 % Shields + 80 % Armour = 80% payout.
Without this type of reward there is no reason for people ( and forces them apart ) because it comes down to luck.
Also this would get rid of the players who would just run around tagging a target and running off to the next one.
Had anyone suggested reading the thread?Has anyone suggested turning off the 'report crimes against me' option? Police don't turn up. You don't shoot them. You get the kill.
Just a thought?
Well said.
So basically it would be fine if police officers were pursuing bandits and one of them would accidentally shoot the other one because he/she got into the line of fire? You are responsible for any shot you make so you are responsible for not hitting innocent or friendly.
Your solution would ruin the game for a lot of people including myself. It is a completion to deliver the killing blow that makes the game interesting. There can be only one winner.
The ai should flee from the area if he gets inbetween a firefight and got hit by a friendly unit and not mark the originator as an enemy and destroy him. Of course when there is continuous fire on him, this should be a crime. But only after he tryed to flee, made a radio contact with the ff initiator to stop shooting on him and when its continuous fire.
Or when there is friendly fire between military or police, do the pedestrians open fire on the originator of the ff incident? Of course not. What sense would that make?
The ai should flee from the area if he gets inbetween a firefight and got hit by a friendly unit and not mark the originator as an enemy and destroy him. Of course when there is continuous fire on him, this should be a crime. But only after he tryed to flee, made a radio contact with the ff initiator to stop shooting on him and when its continuous fire.
First post in this thread, middle, underscored.How would you suggest that it is handled if one player inadvertently hits another player while trying to hit a third ship?
First post in this thread, middle, underscored.
I thought this topic was about the ai problem with friendly fire and the last hit mechanism but anyway, thats something where the players can make use of their free will and do as they please.
In my opinion it would make much more sense and would be more balanced if a bountyhunter gets a contract to kill a specific pilot and if that pilot is dead, the payment will get transfered. Then it doesnt matter who made the kill as long as the pilot is dead.
For this random encounter moments, i think there shouldnt be any payout because that should be a self defense act and the payout is that your still alive.
I am sure there are more elegent ways, but this is a plausible, easy and safe way to handle bountyhunters in this game. Also this could mean that there arent any specific locations where a BH can "farm" their money and that would mean that the possibility of a foreign kill would decrement alot because of 2 points, Money for contract and no specific locations.
Hi Seethe! Welcome.
For getting that last shot in, keep a multicannon handy. Not only are they good for knocking down hull in general, but the high rate of fire swings the odds greatly in your favour for that kill shot!
Hi Seethe! Welcome.
For getting that last shot in, keep a multicannon handy. Not only are they good for knocking down hull in general, but the high rate of fire swings the odds greatly in your favour for that kill shot!