Would Elite Dangerous Be Better If You Could Only Own One Ship At A Time?

In Elite you could only own one ship, a Cobra MkIII. In Frontier Elite II and Frontier First Encounters, you could own any number of ships, but only one at a time. If you wanted to fly a different ship, you had to part-exchange the ship you were flying.

In Elite Dangerous we can buy a number of ships and own them at the same time, still only flying one ship at a time (we can't be in two places at once, obviously). So would Elite Dangerous be a better game if we could only own one ship at a time, like the previous games in the series? And for this discussion, let's leave Fleet Carriers out of it, because you can and can't fly them, in a manner of speaking.

well you could live by them rules anyway thus answering your own question.

that's the beauty of a sandbox style game, and folk can wonder no more, some players are triple elite in the starter sidewinder with 0cr spent on ships in their stats! but this way of implementation and freedom of choice means its not forcing set playstyles on everyone.
 
In Elite you could only own one ship, a Cobra MkIII. In Frontier Elite II and Frontier First Encounters, you could own any number of ships, but only one at a time. If you wanted to fly a different ship, you had to part-exchange the ship you were flying.

In Elite Dangerous we can buy a number of ships and own them at the same time, still only flying one ship at a time (we can't be in two places at once, obviously). So would Elite Dangerous be a better game if we could only own one ship at a time, like the previous games in the series? And for this discussion, let's leave Fleet Carriers out of it, because you can and can't fly them, in a manner of speaking.
no
 
Perhaps, having just the Cobra MK3 fully modeled inside and out including all modules, with the ability to EVA, walk on all types of worlds, full on survival mode and a 200 hr single player campaign that includes being marooned on the far side of the galaxy after a fsd failure. Perhaps meeting the Guardian constructs and attempting to return to the bubble in the first chapter.
 
Well 40+ ships is nothing - that is where ED failed - look at EVE; there are 10-times as many ships with a much higher variety due to much more and more diverse modules to fit. We need more stuff, not less.

Agreed. Though Eve's gameplay has the variety and depth of design to allow for such a large variety of ships. ED combat is limited to dogfighting circa WW2.
 
Well, if at least the Transfer Ship option was removed it would feel more realistic, again one man and his ship.

As it stands it is kind of god-like mode. That's the worst thing about the current Elite, that sandbox feeling.

[Edit: Also, for example, bring back the fee for having parked your ship(s) for a long time at stations]
 
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Agreed. Though Eve's gameplay has the variety and depth of design to allow for such a large variety of ships. ED combat is limited to dogfighting circa WW2.
Yeah, the stiyle of combat is totally different - the only time one gets that near to another ship in EVE is when bumping a target out of alignment that it can't warp away or maybe in a belt mining - otherwise it is handling modules most of the time. ED on the other side is hands on flying in combat.

Nevertheless I'm missing stealth ships in ED .- silent running isn't a good equivalent for these kind of ships.
 
Well, if at least the Transfer Ship option was removed it would feel more realistic, again one man and his ship.

As it stands it is kind of god-like mode. That's the worst thing about the current Elite, that sandbox feeling.

[Edit: Also, for example, bring back the fee for having parked your ship(s) for a long time at stations]
it is never just one man and his ship - a ship of that size has staff on board - engineers, service personnel, officers, crew men, chefs to cook for them and so on. I see "transfer of ships" much like one can do it in rl with sailboats for example - buy it wherever on earth and hire a skipper to bring it to wherever one wants to use that yacht. This is a job the youngest solo sailor who circumvented the globe has done for some years - Laura Dekker - for example. Transferring sailing yachts across the oceans for their owners.

So this isn't unrealistic inside ED's galaxy and the time it takes to transfer a ship in ED is pretty near to my slow paced way to traverse spacetime.
 
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Well, if at least the Transfer Ship option was removed it would feel more realistic, again one man and his ship.

As it stands it is kind of god-like mode. That's the worst thing about the current Elite, that sandbox feeling.

[Edit: Also, for example, bring back the fee for having parked your ship(s) for a long time at stations]
I was swapping between ships just as much before transfers came in as I am now, in fact probably more due to all the disposable taxis used to get to the ship I wanted.

I love the sandbox, probably part of the reasons I don’t bother with BGS or PP.

Edit: OP no I don’t think it would be better.
 
No really difference.

It is necessary to buy the ship, to equip it.

Having one or more ships, at a time T, is basically the same thing.

However this improves the competitiveness of the Cmdr because the access to different configurations is faster when the ships are already purchased and equipped.

😷
 
Frontier: Elite II would be better if I could own multiple ships. A Panther Clipper for wandering around the nearby sectors and a smaller, cheaper nimble ship with a decent jump range for exploration. It would be even better if I could install a shipbay so I could carry a ship up to the size of a Viper with me provided I left my main ship in a stable orbit somewhere, while also having the ability to switch back to the mothership. Funny that this is partially implemented with escape pods.
 
My next goal after a Fleet Carrier is three more Type 9s, to set up a miner, passenger ship, and cargo transporter, each with unique engineering to suit their roles, so I don't need to spend ages re-gearing my T9 explorer if I want to do other things.

So uh........ No?
 
Funnily enough, watching Drew's retro livestream playthrough of FE2, I despaired at him having to sell off the Imperial Courier he'd worked for most of the streams thus far to get, in order to have a faster ship. I did think at that moment, what a shame it was that he couldn't just store it and swap to a faster ship temporarily. In that moment I definitely felt that the way Elite Dangerous handles it is an improvement over the previous games.

So, no, I do not think it would be a better game if it were to have single-ship ownership.
 
No, there is no difference. You can fly only one ship at a time, so no difference if you change the ship in Shipyard or via sell/purchase
 
Late to the party on this one, but from me it's a very qualified "perhaps"...

...but only if, as I and a several others have suggested over the years, there were missions or military career paths that required the player to fly other ships. Ferrying someone's new ride from the shipyard to their home planet. Flying escort for a VIP in a naval fighter. Smuggling a dodgy cargo that's already loaded on a Type-9...

With the option of temporarily hiring (or hiring onto) a different ship while yours is being repaired / upgraded.
Or this.

Alternatively, it might work if the module/weapon/slot restrictions were removed, or at least drastically reduced, so outfitting became more like that in FE2. It may not have been physically realistic in terms of internal layout, but I did enjoy having the freedom to pack a given ship with shield generators and cargo space or to fit a sillywatt beam laser and have no room for anything else. In combination with ED-style module storage, this would mean the gameplay was more about swapping loadouts than swapping ships.

But in the absence of any new game mechanics beyond the ones we already have, I think FD (and the DDF; it was one of the early poll questions) made the right call in going for multiple ship ownership. We needed the versatility, and before credit inflation became a problem those big ships were an effective credit sink.

We arguably still need a reason, beyond racing and other emergent gameplay, to go back to the earlier ships. I would still love to see those small-ship-only missions...
 
The ships are out there to own. If you want only one ship, you have the option to play that way and ignore all the other ones.

I own a handful of ships and use at most three, and 90% of the time, just one. I have not been moved to purchase engineer past those.
 
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