In the future, I'm looking to outfit a Vette for combat against gankers. This build is pretty much solely based on info that I've gleaned from other forum posts and YT videos, with a few changes that I figured would be worth making. I'm new to engineers and making PvP ship builds (and PvP in general; this build is an end goal for me), so any advice on this would be greatly appreciated.
EDSY Link: https://is.gd/El2biK
(Assume all engineering upgrades are maxed unless otherwise noted)
Here goes:
Hardpoints:
2x 4A Multi-cannons, both with overcharged + autoloader experimental
3C gimballed Beam Laser with overcharged + flow control (note: I've decided to use gimballed weps on the large and medium hardpoints because of poor convergence)
2x 2D gimballed Beam Lasers with overcharged + flow control
2x 1D Railguns with long range + one with feedback cascade and one with super penetrator
Shields and utility mounts:
7A Prismatic shield gen, reinforced + Lo-Draw
2x 7A SCBs with Rapid Charge + Flow Control
7x Shield Boosters, 5 with Heavy Duty + Super Cap. and 2 with Resistance Augmented + Super Cap.
Heat Sink Launcher with Ammo Cap. upgrade
Armor:
1A Reactive Surface Composite with Heavy Duty + Deep Plating
2x 5D Module Reinforcements
4x 5D Hull Reinforcements with Heavy Duty + Deep Plating
2x 4D Hull Reinforcements, one with Thermal Resist. + Deep Plating, the other with Heavy Duty + Deep Plating
Core Internal:
8A Power plant with G2 Overcharged + Monstered (this build is a bit power hungry, still 100.8% usage with hardpoints deployed - I'll just set power priorities to counteract this)
7A Thrusters with Dirty Tuning + Drag Drives
6A FSD with Shielded + Double Braced
8A Power Distributor with Charge Enhanced + Super Conduits
5D Life Support, Lightweight
8A Sensors, Long Range
5C Fuel Tank
Optional Internals not mentioned already (I'm most likely going to disable these to save power in combat, as their only use is in SC):
3A FSD Interdictor with Expanded Capture Arc
1E SC Assist (I should probably replace this but I'm not sure what to replace it with)
-------------------------
Mass : 2,273.80 T empty
2,305.80 T full
Speed : 283 m/s (367 boost)
Power : 38.01 MW retracted (84.5%)
45.35 MW deployed (100.8%)
44.98 MW available
Shield: 6,378.8
Armour: 5,839.5
Damage: 192.3 burst DPS
-------------------------
I designed this build with the idea that the Corvette could easily get its modules sniped once its shields are down, so I took more shield MJ and power capacity over protection for the power plant. I figure that if I'm close to losing shields, I can just boost away and high-wake out.
My main questions:
1. Is my decision to prioritize shields over more power plant protection a good one, or should I sacrifice some power capacity in exchange for more module protection (most likely in the form of engineer upgrades for the power plant) if shields go down?
2. Is one heat sink launcher enough for this build?
3. Should I consider replacing one of my reinforcements with a fighter?
4. Are my weapon choices good for PvP?
5. Is it a good idea to push it so much in terms of power usage?
Thanks in advance for any advice about this build!
EDSY Link: https://is.gd/El2biK
(Assume all engineering upgrades are maxed unless otherwise noted)
Here goes:
Hardpoints:
2x 4A Multi-cannons, both with overcharged + autoloader experimental
3C gimballed Beam Laser with overcharged + flow control (note: I've decided to use gimballed weps on the large and medium hardpoints because of poor convergence)
2x 2D gimballed Beam Lasers with overcharged + flow control
2x 1D Railguns with long range + one with feedback cascade and one with super penetrator
Shields and utility mounts:
7A Prismatic shield gen, reinforced + Lo-Draw
2x 7A SCBs with Rapid Charge + Flow Control
7x Shield Boosters, 5 with Heavy Duty + Super Cap. and 2 with Resistance Augmented + Super Cap.
Heat Sink Launcher with Ammo Cap. upgrade
Armor:
1A Reactive Surface Composite with Heavy Duty + Deep Plating
2x 5D Module Reinforcements
4x 5D Hull Reinforcements with Heavy Duty + Deep Plating
2x 4D Hull Reinforcements, one with Thermal Resist. + Deep Plating, the other with Heavy Duty + Deep Plating
Core Internal:
8A Power plant with G2 Overcharged + Monstered (this build is a bit power hungry, still 100.8% usage with hardpoints deployed - I'll just set power priorities to counteract this)
7A Thrusters with Dirty Tuning + Drag Drives
6A FSD with Shielded + Double Braced
8A Power Distributor with Charge Enhanced + Super Conduits
5D Life Support, Lightweight
8A Sensors, Long Range
5C Fuel Tank
Optional Internals not mentioned already (I'm most likely going to disable these to save power in combat, as their only use is in SC):
3A FSD Interdictor with Expanded Capture Arc
1E SC Assist (I should probably replace this but I'm not sure what to replace it with)
-------------------------
Mass : 2,273.80 T empty
2,305.80 T full
Speed : 283 m/s (367 boost)
Power : 38.01 MW retracted (84.5%)
45.35 MW deployed (100.8%)
44.98 MW available
Shield: 6,378.8
Armour: 5,839.5
Damage: 192.3 burst DPS
-------------------------
I designed this build with the idea that the Corvette could easily get its modules sniped once its shields are down, so I took more shield MJ and power capacity over protection for the power plant. I figure that if I'm close to losing shields, I can just boost away and high-wake out.
My main questions:
1. Is my decision to prioritize shields over more power plant protection a good one, or should I sacrifice some power capacity in exchange for more module protection (most likely in the form of engineer upgrades for the power plant) if shields go down?
2. Is one heat sink launcher enough for this build?
3. Should I consider replacing one of my reinforcements with a fighter?
4. Are my weapon choices good for PvP?
5. Is it a good idea to push it so much in terms of power usage?
Thanks in advance for any advice about this build!
Last edited: