Would this make you play Open more?

I quite like those ideas and would very much like to see them implemented, but this would not change the fact that I have zero interest in playing in Open. I do play in PGs occasionally, but I only bought the game because of the availability of the Solo mode. So no, this would not have me play in Open more (or at all, which would be the more precise description in my case).

^This
 
I think it is a bit unreal to make security system so safe, that no one can be illegal destroyed.

It is a unrealistic, I agree, but if you don't make it at least VERY easy to escape without a rebuy then the whole idea looses it's meaning. The idea is to create a safe space for PvE commanders in Open, along with an incentive to leave this safe space if they wish to increase their profits :)

As it stands there is zero reason for anyone to go into Open, and a whole host of reasons to stay away. Personally I think that is a bad state of affairs for our game.
 
As it stands there is zero reason for anyone to go into Open, and a whole host of reasons to stay away. Personally I think that is a bad state of affairs for our game.
Sure, agreed. On top of that, kill stealing is still a thing in open, even though Cmdrs are on the same side. REZ and CZs are also (still) not adapted to real MP gaming, they can be emptied by just two player, let alone by two or three Wings - that is ridiculous actually.

I'm one of those who doesn't give a toss about player interaction at all.
So.. no.

But... I like your ideas nevertheless.
Because the resulting game mechanics will make the game more interesting for solo players as well.
 
Because the resulting game mechanics will make the game more interesting for solo players as well.

That was part of the goal :) Breathing some life into this galaxy we are flying around in. Imagine some hardcore hotspots that everybody knows are bloody dangerous to fly in to, areas that new commanders know to avoid and so on. What we have now is just a more or less homogeneous distribution of security states as you fly a straight line through the bubble...
 
Negative, Ghostrider, the P2P connectivity blows in Open.

Fix that problem and I might make a showing there.

That's the problem with Open for me - when I see people skipping across space, or get rubber-banded out of a station when trying to land, it's off to PG mode for me.
 
Funny, I seem to recall that the more prevalent ‘griefer’ groups, including SDC, started as pirates not happy that players were combat logging to escape dropping cargo or facing the consequences of choosing extra cargo space over security.

In fact a very large amount of loggers I get when pirating occur after my demand is made for cargo, the trader runs and I secure a successful disable and make my second and final demand. If it really was the fault of ‘PvPers’ killing piracy, then why would most logging occur at a point when it’s well established that the attacking ship isn’t out for a kill but for cargo? And it wasn’t just ‘rookie’ players either, I’ve had loggers of all ranks quit after being disabled, in one case when I tried hatchbreaking a disabled ship after a CMDR absolutely refused to give cargo on the grounds that they wanted me to either get notoriety or no cargo. (It was a rare trade CG so hatchbreaking was actually viable)

Piracy died from logging and C&P attempts at reducing ganking. This last part is ironic because police response is never enough to actually stop a gank on a bad build, but is now fast enough to make most systems too troublesome to collect cargo after a disable is made. Hatchbreaker buff might help with this IMO by making nonlethal attacks on noncompliant traders still provide decent cargo hauls without notoriety increase as ship destruction becomes less necessary as a coercion option when hatchbreaking becomes a viable alternative.

(An engineer upgrade for hatchbreaking that provides a massive amount of cargo but only works on ships with shields offline would be good for example. Limpets could gain with focused special experimental upgrades in general)

Piracy died because there is simply not enough victims happy being someones elses content in their power trip fantasies.
 
Piracy died because there is simply not enough victims happy being someones elses content in their power trip fantasies.

I would guess that's true. I still want to know where is the PG in which people play as pirates and traders on alternate days, and you can be thrown out of the group for clogging.
 
I guess even removing PvP wouldn't make me playing Open more, unless it's guaranteed that certain individuals from this forum wouldn't play the game anymore. I just don't want to share a game with them. I am sure that even without PvP they would find a way to annoy me.
 
I would guess that's true. I still want to know where is the PG in which people play as pirates and traders on alternate days, and you can be thrown out of the group for clogging.

It’s called Open, although FDEV decided not to actually enforce their clogging rule they stated in the past for task-killing.

Myself and a lot of others wear plenty of hats, while sometimes it’s a pirate hat other times I’ve been a bounty hunter and even a trader at the CG. It’s rare my trade ship has any trouble though, since despite being a T7 I actually put some thought into defense. (Cutter is easy mode trading and provides no excitement for me in Trade running in Open)
 
As it stands there is zero reason for anyone to go into Open, and a whole host of reasons to stay away. Personally I think that is a bad state of affairs for our game.

This is not true. The main reason is to face the full range of gameplay possibility and interactions that only happens in Open.

If people want to limit themselve to a small part of the game only and don't want to acknowledge other aspects of the game they can freely choose to do it in solo/PG.

Don't get me wrong, i am in favor of system security having meaning, but it has to take into consideration all aspect of the game and not a single area should be 100% safe.
 
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It’s called Open, although FDEV decided not to actually enforce their clogging rule they stated in the past for task-killing.

Myself and a lot of others wear plenty of hats, while sometimes it’s a pirate hat other times I’ve been a bounty hunter and even a trader at the CG. It’s rare my trade ship has any trouble though, since despite being a T7 I actually put some thought into defense. (Cutter is easy mode trading and provides no excitement for me in Trade running in Open)

So you have some PvP experience and you build your trade ship with the possibility of PvP in mind. Most people who aren't interested in Open don't want either of it. Don't get me wrong though, it's cool that you are having fun in Open. It's just not for everyone.
 
That is a good point :) Personally I like seeing other commanders flying around and chatting with randoms, it makes the galaxy feel more alive, and even in the original big Mobius group there just aren't as many players around as you find in Open. Getting as many people as possible into Open, without that resulting in them becoming cannon fodder for PvP engineered ships, would be great in my opinion.

Of course I fully respect that some commanders have no interest in the multiplayer aspects of this game at all, and for them this idea will make no difference. However for those who spend lots of time in PG's, Mobius or others, this might have some merit. I certainly know it would for me :)

Nice ideas that could be workable. I dont really get involved with other commanders, but I barely ever venture into solo (visiting ruins made me do so as I was blown up with no explanation once) because of your point that it feels more alive with other real people in it.

I don't care about being blown up, I just wish those who do so would bother to Role-play instead of killing with no explanation (which to be fair has only happened a couple of times in 800+ hours to me)
 
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I already play open.
But would like to see the proposed changes simply because they make sense.
Plus it adds additional gameplay choice of playing it safe, or choosing high risk/reward missions or trading in lo-sec/anarchy systems.
 
So you have some PvP experience and you build your trade ship with the possibility of PvP in mind. Most people who aren't interested in Open don't want either of it. Don't get me wrong though, it's cool that you are having fun in Open. It's just not for everyone.

Never said it was, but a lot of people who never tried open seem to complain about it while also mentioning that they have never used the option in the first place.

I don’t mind people choosing to abstain from Open in general, but the risks of Open are very much overblown by a vocal minority that have no experience in Open or in any multiplayer game.
 
This is not true. The main reason is to face the full range of gameplay possibility and interactions that only happens in Open.

If people want to limit themselve to a small part of the game only and don't want to acknowledge other aspects of the game they can freely choose to do it in solo/PG.

Don't get me wrong, i am in favor of system security having meaning, but it has to take into consideration all aspect of the game and not a single area should be 100% safe.

You mean I've been playing it all wrong for the past 3.5 years? :(
If you would've read his post you would realise that he suggests to add rewards for people who are 'brave' enough to participate in PvP and this is clearly what he refers to.
 
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