Would you be more interested in CGs if...

rewards were crafting materials?

rewards were modules?

rewards unlocked ships?

rewards granted system permits?

rewards unlocked engineers?

rewards were lucrative chained missions?

rewards were temporary (week or month long) buffs to trade / exploration / combat bond / bounty payouts?

rewards were reduction in slf pilot wages?

rewards were reduction in Fleet Carrier maintenance fees?

rewards were access to Power Play modules?
 
The top 3 for me:

rewards were crafting materials

rewards were temporary (week or month long) buffs to trade / exploration / combat bond / bounty payouts

rewards were reduction in slf pilot wages
 
I like the 'one off' engineered modules. It really upsets people.:D(y)
Me too - if there was a module offered I really couldn't resist I might even join in ;)
The last one I joined in was the Feds and Imps CZ one, was in the top 10% in that and got to King because of the 2 rank jumps (y) (Not that I particularly like the Empire, but it was fun doing the CZ's in a Corvette)
 
I'm no longer interested in CGs at all unless they directly impact the BGS of a region of space I have an interest in, the last one I spent any serious effort on was the Sothis Gold one (a new rare good) I think.

But I thought the burning stations & repairing them was great, because there were several going on at once so each one was less of a hotspot for PvP encounters while still presenting some risk, and there was a decent chance of them affecting a local community of players that were motivated to repair stations in their own region. Well in theory anyway, I repaired or helped to repair a few near me ;)

As a hotspot, or pinch-point to bring the community together I think CGs make one or two systems too busy. Makes no difference in Group or solo of course, but that's boring (imo) ;)
 
Decals would be nice. In general, I don't get it why ED cosmetic decals/nametags are so limited and ugly. Seriously, one typographical choice for ship names that often doesn't even really fit to the only placement slot?
 
Player's choice of nuclear warhead torpedoes with set 5 second detonation timer and a 5km radius of total, guaranteed destruction, OR a utility slot module that acts like a nitrous boost, pushing thrusters to 1kps for 5 seconds while degrading the hull 20% for every second of use (can't be shut off once engaged).

Equiping either module immediately voids insurance policy.

Basically, everybody dies but goes out with a bang.

Good times.
 
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