I was referring to the fact that you need to bind a

-ton of axes for it or else you won't be able to even SEE the little cursor there. It's a stupid bug that proves no-one tests it in VR properly.
If you open the galaxy map for the first time, you're positioned on a zero degree angle to the cursor plane, so you're unable to even see it is there. It's invisible. You need to change the camera position. If someone is used to using the mouse, they will resort to using it and cuss and swear how broken the galmap is. While when using the controller it is much easier, if only you could SEE the bloody cursor.
Maybe
@Arthur Tolmie could relay this to the dev team, because the fix is mind-bogglingly easy yet unimplemented since all these YEARS. All it takes is to change the default camera angle and bind one of the move axes to joystick by default. People would immediately notice the cursor. It's an user experience bug, exaggerated by the convoluted mess of axes to bind with totally unfriendly names (translate? seriously?)
@jojon you can zoom out then you'll be like "WHOOOOOOOOOSH" rather than "put-put-put"
