Would you be ready to accept a DLC dedicated to VR

I'm guessing starlight's referring to the way keyboard and mouse are a nightmare to manipulate the galaxymap in VR, but as I've said many many times, if you've got VR, map the galaxy map axis to your flight controller so you effectively "fly the galaxy map" and it's awesome. I have been known, on occasion to sit and play with the galaxy map in VR flying from one to the next nebula etc, getting in close and personal and watching the galmap representation of a blinkey blinkey wolf rayetz star etc...
 
I'm guessing starlight's referring to the way keyboard and mouse are a nightmare to manipulate the galaxymap in VR, but as I've said many many times, if you've got VR, map the galaxy map axis to your flight controller so you effectively "fly the galaxy map" and it's awesome. I have been known, on occasion to sit and play with the galaxy map in VR flying from one to the next nebula etc, getting in close and personal and watching the galmap representation of a blinkey blinkey wolf rayetz star etc...
No, I'm pretty sure I have previously seen him actually praising the method you describe there, as excellent.

I, on the other hand, absolutely detest having to put-put-put drive my little cursor around the map, just like I did when Mass Effect 2 turned the Normany 2 into a little toy car that you vroomed around with on top of a play mat, instead of giving you a map, that allows you to instantly point out and access objects. :p
The orrery is absolutely useless with the traversing method.
 
Last edited:
I was referring to the fact that you need to bind a :poop:-ton of axes for it or else you won't be able to even SEE the little cursor there. It's a stupid bug that proves no-one tests it in VR properly.

If you open the galaxy map for the first time, you're positioned on a zero degree angle to the cursor plane, so you're unable to even see it is there. It's invisible. You need to change the camera position. If someone is used to using the mouse, they will resort to using it and cuss and swear how broken the galmap is. While when using the controller it is much easier, if only you could SEE the bloody cursor.

Maybe @Arthur Tolmie could relay this to the dev team, because the fix is mind-bogglingly easy yet unimplemented since all these YEARS. All it takes is to change the default camera angle and bind one of the move axes to joystick by default. People would immediately notice the cursor. It's an user experience bug, exaggerated by the convoluted mess of axes to bind with totally unfriendly names (translate? seriously?)

@jojon you can zoom out then you'll be like "WHOOOOOOOOOSH" rather than "put-put-put" :D
 
ps: this is a nice thought experiment on how a two dimensional beings would view our 3d world. I once helped someone who thought this is the proper way and you need to aim for the stars blindly with invisible cursor. That person was totally oblivious to the cursor's existence, because they were on the same 2d plane and the cursor wasn't rendered :D
 
Back
Top Bottom