Would you be ready to accept a DLC dedicated to VR

I'd grudge it, but buy it. I honestly feel it should be part of the Odessy update, as its been a key part of Base game and Horizons, so it should be part of anything that follows them, however, if it was a case of cough up or shut up, I'd pay ~£20 for the VR patch.
 
Sure, VR owners being approx 2% of the Steam base, for example, can't possibly have an impact on unit sales compared to normal games. Madness to think so ;)

Sure VR may only be 2% of the total 60,000,000 Steam accounts, but how many of those 60mil accounts are still active. 1,500,000 current Steam users have VR and that amount seems to double each year.

(Honestly pal, if you'd read all the tales from indies that have made zip from their VR games, and AAs that have only made a game that lavish due to direct funding from the likes of Oculus, and say they'd never risk such a game from sales alone, you'd realise the coalface aspect of this).

But really the brass tack numbers should tell its own story. VR is niche currently. It's not controversial or new information ;)

You mean devs aren't making money off junk that nobody would even know about if it wasn't for the VR tagged on.

For a start the VR they have implemented is about as simple as it gets. Seated. No motion controllers, no locomotion, no hand interaction, no character exchanges or gameplay, no related character AI that has the react to those elements, etc etc. It's about as close to plug and play as you can get. All of the inputs are the same for both VR & flatscreen to control the ship and have the same outputs. Job done.

Odyssey is orders of magnitude more involved on those fronts.

Why would you want to take your VR headset off, find your motion controllers, stand up and wave your arms about while playing a flight sim? Just because something uses a VR headset it doesn't mean it's forced to use all the motion controller loblox that comes with it. Skyrim is perfectly fine with an Xbox controller in VR. I actually find it more enjoyable with an Xbox controller than with the VR controllers anyway. Games not made from the ground up in a style which suits the controllers always seem forced and toy-like. I wish this fad of motion controllers would hurry and pass. VR is a 3d visual experience and the controllers should be seen as a separate entity add on, like on the initial release of the Oculus Rift or PSVR.

One aspect worth noting is that it's practically .......

See above. If they want to make Pavlov in space then do so in a separate game.
 
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Deleted member 121570

D
I played a couple of hours of Dragon's Dogma in VR last week. I used the same 1 man mod.

That sounds pretty cool - didn't know there was a mod for that! Where did you find such a thing?
 
It's just the tip of the iceberg content-wise. If they give us access to all accessible planet types in Odyssey, plus new ships and whatnot that is coming, I'm fine with that. I'd even pay for that instead of being cut off from the full content.
Big if!
All depends on what extra content there is, we've seen one Mars like environment with no weather (and it looks like the scatter rock tech they spoke of once might be in there), and one can assume the ice planet upgrade is gonna be included cause they've been working on that forever... but if it's just that (more height map planets with better rocks) and shooty shooty - no gas giants, no ammonia / lava / oceanic worlds with precipitation then probably time for me to call it a day.
Plus, it's been three days since the weekend ended and their deafening silence on the VR issue makes me think they've answered us.
 
Sure VR may only be 2% of the total 60,000,000 Steam accounts, but how many of those 60mil accounts are still active. 1,500,000 current Steam users have VR and that amount seems to double each year.


It's near 2% of the approx 100 million active users on Steam.

I can't believe you're trying to argue that VR isn't incredibly niche in terms of headset ownership (and ergo units sold). It's such an absurd stance :D

You mean devs aren't making money off junk that nobody would even know about if it wasn't for the VR tagged on.


I mean stuff like devs who work in VR saying time after time that the money isn't there for full bore investment. That (surprise, surprise) the market is too small to provide a return:

Here's the Schell Games CEO (I Expect You To Die / Until You Fall), for example, on why you see AAs not AAAs:

People say, well, why aren't there triple-A games in the VR space? Well, because triple-A games cost $30 million or more to make in most cases. And it's not a worthwhile investment because the market isn't big enough, yet.

But really you just need to look at the marketplace. Almost all of the top end output is funded by Oculus / Sony / Valve etc. Because they know they need to kickstart the ecosystem further.


Why would you want to take your VR headset off, find your motion controllers, stand up and wave your arms about while playing a flight sim? Just because something uses a VR headset it doesn't mean it's forced to use all the motion controller loblox that comes with it. Skyrim is perfectly fine with an Xbox controller in VR. I actually find it more enjoyable with an Xbox controller than with the VR controllers anyway. Games not made from the ground up in a style which suits the controllers always seem forced and toy-like. I wish this fad of motion controllers would hurry and pass. VR is a 3d visual experience and the controllers should be seen as a separate entity add on, like on the initial release of the Oculus Rift or PSVR.


Because Odyssey itself is not a flight sim. It's being added to one, but 3/4 of the feature-set they've revealed focuses on RPG & FPS style character gameplay. That is what it is, primarily.

Nigh every recent successful PCVR game featuring such gameplay has supported motion controllers. FDev will doubtless want to do the same, if they wish to release a product that sells reasonably in the VR marketplace.

Your own personal preferences on this don't change that very obvious industry trend.

See above. If they want to make Pavlov in space then do so in a separate game.


Tell it to FDev friend. They're doing what they're doing. Once again, your preferences don't really hold any sway here.
 
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Yes - as long as the client is an equal member of the Odyssey Elite galaxy - ie full integration with the Odyssey client now and in the future. If its anything less than that then why bother? I don't want to be sandboxed off into a separate universe for VR Players. Actually that's pretty much what I hear every time someone suggests that "you'll still have VR in Horizons"
 
Not for Odyssey if that's just some FPS.

I would not mind to pay for some specific things that irk me about VR/HoTaS gameplay:

  • Please remember the window position of launcher and game. I keep dragging them around.
  • Let us modify our seat, or at least turn off the bright lights on the controls.
  • Improve navigating in system map, it's too slow to pan around with a 4 axis joystick.
  • Moving the free camera around is slow.
  • Some menu's are sooo long to scroll through, where with a mouse you could perhaps scroll.
 
With moderate fee, of course. After the release of Odyssey.

It could be a good decision to have a great VR gameplay, with touch controls, dedicated UI, a real dev team VR.

Also for the "base game" and "Horizons". The current integration is great, but there are many things to enhance, that have never been done.

I don't have a problem with paying for VR support. But if it doesn't come at launch, I'm not really going to be very excited about playing the expansion.
 
Absolutely, yes. If VR is an expense and hardship for development that otherwise would cause compromises, or cutting of VR altogether, and DLC offered a meaningful incentive for the extra attention required to continue VR support, then yes. That said, it's a huge disappointment to see Elite veer away from integrated VR/flat experiences that has been a part of it's identity from the beginning. It would be painful to see DLC and extra VR-specific fees as a requirement. But if that's the reality, then I'll support it.
 
Yes, of course. I totally understand that developing a VR FPS takes substantially more effort and money than a VR space sim.
 

Craith

Volunteer Moderator
Yes - if it is a real VR DLC, including roomscale support. I don't need this in the game though.
No - if it is just add 3D vision + headlook with everything else staying the same. I would be totally fine with that option though.

I'd expect it to be included in LTE though, meaning I'd only have to buy it 3x instead of 4x.
 
No I wouldn't pay personally but only because the kickstarter terms were such that I wouldn't pay for any game content for ED and I've already put in what I'm willing to.
 
I would pay big $$$ for that. ED in VR is an escape from reality for me it’s worth a lot of vacations
 
With moderate fee, of course. After the release of Odyssey.

It could be a good decision to have a great VR gameplay, with touch controls, dedicated UI, a real dev team VR.

Also for the "base game" and "Horizons". The current integration is great, but there are many things to enhance, that have never been done.

Not if it would eat up development time that shcould be used to develop very much needed new and improved content.
Otherwise I am fine with it. I don't care. I don't have VR, I'm not going to either.
 
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