Would you be willing to join the Military?

Only if said enlistment involved:

  • Long, 3- or 6-month deployments away from one's home system, depending on ship class.
  • Doing endless patrol loops between an assigned set of stars for that time period.
  • New, bushier and more outlandish facial hair styles on the Holo-Me page for the duration of the deployment
  • Periodic comms from your chosen power promising a sweet port call 'next week', followed by their cancellation the day prior to the promised stop so the ship can instead be sent to support 'the mission', and which inevitably involves doing endless patrol loops around a different set of stars.
  • Game connection to your real-life e-mail and phone, so that at any time, day or night (let's be honest, probably night), you can receive a message that you need to get out of your rack and log in so you can participate in drills.
  • Placing NPC sailors on the bridge with you, who you only get along with because there's nobody else to talk to, but with whom you'd really rather not have to die.
  • Placing NPC sailors in the galley whom you never see anywhere else on the ship, and are pretty sure only exist to stand in front of you in line at chow time.
  • Space legs/ship interiors to allow for weekly field day (cleaning) of the ship, with an NPC Chief or Ensign included to look under/behind all gear to ensure you didn't miss anything.
  • Assignment of extra missions after each successfully completed mission that decrease in value and increase in tedium for each additional success.

Wouldn't want to break the immersion, after all.

I suppose I should have elaborated on my earlier endorsement of the idea with an added: "But not if it's realistic. I'd like it as an option if the in-game version was more along the lines of what my recruitment officer told me." ;)
 
I may be wrong here but I sense the presence of an actual military person who's had one bad deployment or two too many, heh heh.

lol yep. Ex-enlisted nuke ET, mustang SWO. No such thing as a 'good' deployment. Just some suck less than others.
 
I'm not so sure that the ranks earned by doing missions for either the Federation or the Empire actually equate to some form of TRUE military rank. If that were the case, you should be able to commandeer a battlecruiser but obviously you are not able to. Additionally, if what my friend said to me is correct in that the developers had said that access to the ability to launch multiple SLFs at once would be restricted to true military ships, it means that the Corvettes, Cutters and Anacondas that we are able to field are NOT full military variants but merc/civilian variants of the three big military ships.
Is Rear Admiral a civilian rank?

You're doing a great deal of dancing around the language that is in the game, and trying to classify ships as being military in orientation based on whether or not they launch multiple slfs.

A player has to grind rank with military designations to unlock ships with names like the Assault Ship, Dropship, Gunship, and Corvette. You are not seriously suggesting that "neener neener these aren't military ships because they don't have multiple slfs deployed at the same time" right? That's pretty silly.
 
Sign me up for the Imperial Navy please. If for nothing else than some harder and more challenging combat missions, wing fighting, and war-themed gameplay. The rewards don't need to be anything other than cosmetics or special ranks. Just make it fun, and make it meaningful to the galaxy and the background simulation.
 
Is Rear Admiral a civilian rank?

You're doing a great deal of dancing around the language that is in the game, and trying to classify ships as being military in orientation based on whether or not they launch multiple slfs.

A player has to grind rank with military designations to unlock ships with names like the Assault Ship, Dropship, Gunship, and Corvette. You are not seriously suggesting that "neener neener these aren't military ships because they don't have multiple slfs deployed at the same time" right? That's pretty silly.
You appear to misunderstand the point I was trying to make. The SLF issue is merely just an example of the fact that our ships are not full military. How many other combat capabilities and or technologies are we locked out of because our ships are not true military. The fact alone that there are capabilities that the military has and we don't should be enough for you to understand that we are not true military. I also must repeat, your rank of Admiral or King does not appear to grant you the right to commandeer a battlecruiser. It is merely a ceremonial rank. As Riverside has pointed out, I can purchase an actual Hummer. I can fit a bloody gun mount on it. That does not make me military. Not by a long shot. I would submit that the developers have portrayed the ranking system rather poorly. They have obviously misrepresented, by the titles that they have created, what these ranks actually represent.

What I have tried to create interest in by creating this thread, is another career path for players. One that involves the actual Superpower militaries and one which would open up opportunities, both in terms of gear and types of missions, that would not otherwise be available to we civilians. I would almost be willing to say that YOU are the one playing the word games here because YOU are placing so much emphasis on mere names. I on the other hand am looking at the actual functionality of what exists.
 
No way I would join the military. I left the bubble in search of freedom and I found it halfway across the galaxy. I will never submit to somebody else or follow orders. The universe is my oyster, or something like that.

I wouldn't mind carrier paths in the superpowers or criminal/lawful. But they should come with not only positive things like special outfitting aso. There should also be restrictions, for example if you are a filthy fed you should not be able to fly easily into slave-trader Imp space. Even more you should not be able to land on any station controlled by the slave-traders. Same for criminal/lawful.
 
So, folks, if you were given the option of joining a military of one of the Superpowers, would you go for it? I'm thinking there would be interesting opportunities here. Being part of a military might mean access to some specialized ships, improved equipment and maybe even the ability to convert one of your big ships into a true mini-carrier (launching more than one SLF at the same time). In exchange for that, you would have to do at least one military mission per week to remain "in the Service". What do you think? Would you do it?

So, more "conflict zones"? no thanks.
If they add escorting missions, ambushes or the like, maybe.
 
So, more "conflict zones"? no thanks.
If they add escorting missions, ambushes or the like, maybe.
Well, Ignition, I would hope that if the developers were to take this idea seriously, there would be a whole new career path for players to experience. That would include a host of new missions that would be more military oriented and perhaps multi-part. I can envision a chain of missions that would flow and change depending on the successes or lack thereof of previous missions in the chain. Your idea of escort missions, ambushes and such would be great additions to all of this. The point here is to add new and interesting content to entertain the players. A significant portion of all of this would also involve risking PvP encounters as players who are part of an opposing navy would most likely at some point get an opportunity to get involved. While I myself am a bit of a carebear (actually I am a BIG carebear) I think ultimately there also needs to be new PvP content that is meaningful in order to help our PvP brethren and provide much more long lasting content than what could be achieved with PvE alone.
 
So, folks, if you were given the option of joining a military of one of the Superpowers, would you go for it? I'm thinking there would be interesting opportunities here. Being part of a military might mean access to some specialized ships, improved equipment and maybe even the ability to convert one of your big ships into a true mini-carrier (launching more than one SLF at the same time). In exchange for that, you would have to do at least one military mission per week to remain "in the Service". What do you think? Would you do it?

I've been wanting this since day one and had high hopes that carriers would be attainable this way. E.g. by hitting King (or whatever rank the highest is) for the Empire. But yes I'd want naval missions. It would have lent to some progressive gameplay mechanics...and story opportunities. Basically having an option to going from cadet to Commander through some naval story path etc. Taking you from security patrols/ pirate squabbles, to Elite crime bosses and full-on war with the xenos/ Thargoid battles.
 
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You appear to misunderstand the point I was trying to make. The SLF issue is merely just an example of the fact that our ships are not full military. How many other combat capabilities and or technologies are we locked out of because our ships are not true military. The fact alone that there are capabilities that the military has and we don't should be enough for you to understand that we are not true military. I also must repeat, your rank of Admiral or King does not appear to grant you the right to commandeer a battlecruiser. It is merely a ceremonial rank. As Riverside has pointed out, I can purchase an actual Hummer. I can fit a bloody gun mount on it. That does not make me military. Not by a long shot. I would submit that the developers have portrayed the ranking system rather poorly. They have obviously misrepresented, by the titles that they have created, what these ranks actually represent.

What I have tried to create interest in by creating this thread, is another career path for players. One that involves the actual Superpower militaries and one which would open up opportunities, both in terms of gear and types of missions, that would not otherwise be available to we civilians. I would almost be willing to say that YOU are the one playing the word games here because YOU are placing so much emphasis on mere names. I on the other hand am looking at the actual functionality of what exists.
You cannot buy a military hummer unless it is surplus/used up. You cannot strap a 50 caliber loaded machine gun on it and drive it around in a civilian setting. Good luck trying that in my California city lol!

You are saying the devs "did it rather poorly", but it is their game not yours. You are clearly applying your lens to the data presented in the game.

I'm playing the game as it is designed, using the vocabulary written by the game authors.

Let's go a step further, if you go to a fed CZ, other than the cap ship, what ships are they fighting with? FAS, FDS, FGS. C'mon man you're working too hard to suggest that the game portrays Fed ranks as military ranks as inaccurate, and fed ships as not military ships.
 
You cannot buy a military hummer unless it is surplus/used up. You cannot strap a 50 caliber loaded machine gun on it and drive it around in a civilian setting. Good luck trying that in my California city lol!

You are saying the devs "did it rather poorly", but it is their game not yours. You are clearly applying your lens to the data presented in the game.

I'm playing the game as it is designed, using the vocabulary written by the game authors.

Let's go a step further, if you go to a fed CZ, other than the cap ship, what ships are they fighting with? FAS, FDS, FGS. C'mon man you're working too hard to suggest that the game portrays Fed ranks as military ranks as inaccurate, and fed ships as not military ships.
You are still the one playing word games here. I have actually seen military style Hummers with gun mounts (no gun on them though) being driven by civilians. Doesn't take much to actually mount some type of gun on it. And no, I am not "applying my lens to the data presented in the game". There are functional differences between what you have access to and what the military has access to. You continue to ignore the fact that you can not, under any circumstances, even with your rank of "Rear Admiral", commandeer a battlecruiser. I have no idea why you continue to ignore this fact but you still do. The developers have indicated, at least once according to my friend, that the military has access to capabilities that we don't have. Additionally, if I recall correctly there are a good many military bases and systems that your precious rank does NOT give you access to. Just because FAS's, FDS's and FGS's show up at a CZ doesn't necessarily mean you are involved with a Superpower military operation. Most CZ's are conflicts between System/Regional powers. If battlecruisers show up, THEN I would acknowledge that a Superpower military presence is also involved. I'm starting to tire of this continual back and forth with you as you continue to ignore facts being brought up, so I think I will end this discussion with you at this point. You can continue to post all you want but at this point in time, you are just not worth any more effort so there will be no further discourse with you.
 
You are still the one playing word games here. I have actually seen military style Hummers with gun mounts (no gun on them though) being driven by civilians. Doesn't take much to actually mount some type of gun on it. And no, I am not "applying my lens to the data presented in the game". There are functional differences between what you have access to and what the military has access to. You continue to ignore the fact that you can not, under any circumstances, even with your rank of "Rear Admiral", commandeer a battlecruiser. I have no idea why you continue to ignore this fact but you still do. The developers have indicated, at least once according to my friend, that the military has access to capabilities that we don't have. Additionally, if I recall correctly there are a good many military bases and systems that your precious rank does NOT give you access to. Just because FAS's, FDS's and FGS's show up at a CZ doesn't necessarily mean you are involved with a Superpower military operation. Most CZ's are conflicts between System/Regional powers. If battlecruisers show up, THEN I would acknowledge that a Superpower military presence is also involved. I'm starting to tire of this continual back and forth with you as you continue to ignore facts being brought up, so I think I will end this discussion with you at this point. You can continue to post all you want but at this point in time, you are just not worth any more effort so there will be no further discourse with you.
I am sorry you are so angry.

The game is as it is.

Staring out across the deck across a Federal Corvette, hammering my targets with two huge hardpoints feels good while increasing the Federation faction standing in a CZ.

I am a Rear Admiral in the Federation. Fear me. Respect the Federation. Make the Galaxy Great Again.
Fed Fleet.png
 
I am sorry you are so angry.

The game is as it is.

Staring out across the deck across a Federal Corvette, hammering my targets with two huge hardpoints feels good while increasing the Federation faction standing in a CZ.

I am a Rear Admiral in the Federation. Fear me. Respect the Federation. Make the Galaxy Great Again.
View attachment 185841

I think you guys are missing the point here, what the OP wants is a military career path where you receive orders, have access to different mission bases, military themed missions, and new scenarios. And of course he wants some special hardware as rewards, but I think the new mission content would be more than reward enough.

Rear Admiral is a reservist rank in this game, basically a "weekend warrior" kind of deal. I really don't think you should be able to choose to be a reservist for the Empire and Federation.

PS: Dirty Fed and his ugly box Vette. :)
 
I am sorry you are so angry.

The game is as it is.

Staring out across the deck across a Federal Corvette, hammering my targets with two huge hardpoints feels good while increasing the Federation faction standing in a CZ.

I am a Rear Admiral in the Federation. Fear me. Respect the Federation. Make the Galaxy Great Again.
View attachment 185841
Sorry I just want to clarify: are you opposed to the idea of a naval carreer, on the basis that (you think) we are already in the military?
 
I think you guys are missing the point here, what the OP wants is a military career path where you receive orders, have access to different mission bases, military themed missions, and new scenarios. And of course he wants some special hardware as rewards, but I think the new mission content would be more than reward enough.

Rear Admiral is a reservist rank in this game, basically a "weekend warrior" kind of deal. I really don't think you should be able to choose to be a reservist for the Empire and Federation.

PS: Dirty Fed and his ugly box Vette. :)
Thank you, Tarkus, for putting it so clearly. That is indeed what I want. I do agree with you as well about the reservist part. You should have to make a choice. Pick one Superpower or the other but you only get to work for one (unless you are the ED equivalent of CIA).
 
Thank you, Tarkus, for putting it so clearly. That is indeed what I want. I do agree with you as well about the reservist part. You should have to make a choice. Pick one Superpower or the other but you only get to work for one (unless you are the ED equivalent of CIA).

This I'd love.


Although defection would always have to be an option, I'd say, but the repercussions of which you'd have to seriously consider, to decide whether it's worth the Prismatics, or what not. Someone might also want to decide they want to go lawless again...truly independent. But the ramifications might be you get blacklisted from some star systems and ports where either the Empire, or Federation has a presence. And crossing through those systems are incredibly harassing. It might even push you out of the bubble, 10K LY out, while things cool down and so you go off exploring, to wait it out. A means of speeding up the process may be doable, but, again...you might have to weigh out whether it's worth it. You might have to sneak into some high security area and hack a terminal, to erase your record, resulting in potential rebuys and loss of equipment on your person (once space legs come about).

I agree that a military path, complete with access to some of the most advanced hardware and engineers would be sweet...but not right off the get go. Missions, rep and rank unlock these things. You are issue fighters, for each tier of rank...even an eventual carrier. But once you've quit the Navy? Or even or have gone AWOL on enough missions? You are technically in possession of stolen assets and personnel and may be hunted...hard. Once killed? They can repossess all that and you're back in a Sidey (or at least the last ship you bought with straight-up credits) and rebuilding what you lost.

Unfortunately? Though? I don't think FDev would ever do this. It's a Space Trading Sim. Not a military one. Star Citizen, on the other hand, may be your poison. They are going this route. In fact playing Squadron 42 earns you citizen ship and you've pretty much already have lived the military life. But you can also continue to be a part of it in PTU, if I'm not mistaken.
 
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