Would you buy an ED single player spin-off like Squadron 42?

Personally speaking, the last thing we need is another game in the ED universe that takes development time away from the main game. I think CQC was an example of a good idea and mostly well executed but it took development time away from the main game. I'd support mission packs for the main game but that's about it.
 
I'm talking about a single player adventure that do not affect the BGS with:
  • interactive and animated NPC's
  • acted dialogues
  • cinematics
  • handcrafted and interactive missions
and other contents that lead you through a new adventure in the same Elite Dangerous galaxy with the same assets plus something specific for the story.
A story/adventure that would guarantee 50+ hours of gameplay.

The adventure could be started with your current character (so no need to restart a new one) and at the end of it you would also be able to keep the progression (credits, ships, rankings, modules, materials and so on) in the current game so that the complete adventure would be consistent with the general experience.

What's your opinion about that?
Honestly? No.
The soul of Elite and all that stuff...
 
Why does it matter, it's not a space game nor i think you play that genre, it won't change your white knight thinking with involving another studio name in here.
All you would do is to go research that game to find any small flaw and try to argue with it here in pointless direction like every other million posts defender here does.
I'll gladly avoid that!
 
I asked this same question a while ago. The results were... very mixed. Some were absolute “yes”, a few were “hell no”, and quite a few did not understand, thought it was somehow connected to Elite: Dangerous, or wanted it to be, or answered in ways that made no sense at all.

I know very little about Squadron 42, except that it’s some Star Citizen offshoot, which makes it a Roberts game, so the story has to be transparent to the point of being less substantial than Elite’s.

But if this hypothetical spin-off offered up a good story, was fully developed at release, did not have an ugly orange HUD, and wasn’t combat focused, I might.
 
Why does it matter, it's not a space game nor i think you play that genre, it won't change your white knight thinking with involving another studio name in here.
All you would do is to go research that game to find any small flaw and try to argue with it here in pointless direction like every other million posts defender here does.
I'll gladly avoid that!
Classic, make up random claims and when someone asks you for a reference you are just going to call them white knights. Even though I already agreed that there are probably studios who handle it better.
 
Oh no, I've seen the gameplay video and there's actually a lot to do in that game. Unfortunately I'm not very interested in Management gamestyle but I can imagine that people that like that kind of game will find it awesome.

Absoulutely, I just doubt that developing Planet Zoo took as many ressources as ED.
 
Is anyone else fed up of FD investing in anything but ED. Videos like this make ED look like it's been developed on a pound shop budget.
Doesn't seem like they aren't investing in ED considering they have 100 devs working on it for 7 years and only released one paid expansion but lots of free updates so far.

How many years have gone by already? How much money has been siphoned off from ED to fund other games that get more love than the game that paid all of their dev costs. The same game that was crowd funded I might add...
How much money has been put into ED?
 
Doesn't seem like they aren't investing in ED considering they have 100 devs working on it for 7 years and only released one paid expansion but lots of free updates so far.


How much money has been put into ED?

There is a perception that were Jurassic World themepark-sim and Zoo-Planet not in development, we'd have already been at the 2020 big update milestone, probably about the time "Chapter 3" was released. I'm a bit ambivalent on the matter, I can see that ploughing sufficient resources as to create two other new games in our games engine if applied to Elite would have been at least one of the big most asked for features covered. However I can also see logic that says that developing those games allows frontier to add new things to their engine, cobra, and those in turn can get reskinned to become elite dangerous assets / tehnologies. Things like the volumetric water in zoo planet lends itself well to development of atmospheric worlds in elite.
 
There is a perception that were Jurassic World themepark-sim and Zoo-Planet not in development, we'd have already been at the 2020 big update milestone, probably about the time "Chapter 3" was released. I'm a bit ambivalent on the matter, I can see that ploughing sufficient resources as to create two other new games in our games engine if applied to Elite would have been at least one of the big most asked for features covered. However I can also see logic that says that developing those games allows frontier to add new things to their engine, cobra, and those in turn can get reskinned to become elite dangerous assets / tehnologies. Things like the volumetric water in zoo planet lends itself well to development of atmospheric worlds in elite.
I think there are several things to consider:
First, FDEV has more than 400 employees and those who don't work on Elite aren't paid by 'Elite money' but by FDEV and the money their games generate. Some people assume that just because Elite was Kickstarterted, every cent that FDEV earns must be put into Elite. On the other hand, the money funded via Kickstarter only provided a fraction of the initial production costs (and even less of the production costs up to date). I believe technically most backers are owing money to FDEV, not the other way around...

Second, without other titles Frontier wouldn't be profitable as a self publishing developer. No other games means no Frontier which means no Elite.

Third, even if all money somehow belonged to Elite (it doesn't) and they would put all 400 people on Elite it wouldn't suddenly become better or content more quickly realised. You don't solve long development times by throwing more people at it, there are books about this...
Just take a look at Star Citizen with all the money and people in the world... Or take a look at AAA titles that still need 6 years to develop even though they are funded by the big publishers.

And there is the problem of developing technology. If there procedural generation tech isn't ready yet for atmospheric planets it isn't ready yet for atmospheric planets. It doesn't make sense to put 50 designers on trees and plants as long as you don't know how you are going to put them in game.

David Braben thought that the market wasn't ready yet for atmospheric planets 3 years ago anyway because too many people play Elite on potato computers... :D
 
David Braben thought that the market wasn't ready yet for atmospheric planets 3 years ago anyway because too many people play Elite on potato computers... :D

That is a possibility, I know from bitter experience in IT that people of a certain age, and sometimes not related to their age, but are just of a certain mindset, refuse to believe that their "expensive computer", which was thoroughly mid range 5 years ago, really ought to be able to take on anything the world can throw at it. I still have nightmares about people complaining my techs had "broke their computers" by, at the customers insistence, "upgrading" their windows from 95/98 to xp/vista.

Humour aside, I can see both sides of it, "if they werent making walking giraffes, those designers could be designing the insides of stations" is true, as is, "were they not raking in heavy gold from that dino game, we wouldn't have had the couple of years of free content, which BTW is just to keep us busy while they work on the biggest ever paid for content they have ever made". And this is also true, "all those other games bringing new things to cobra engine, pave the way for greater updates for elite later on, using another projects budget to do most of the technical heavy lifting as a bonus".
 
Let's not forget that those potato pc's are actually consoles...
No let's forget that, because it is complete nonsense.

SYSTEM REQUIREMENTS
Below you can find the minimum and recommended system requirements for Elite Dangerous as well as Elite Dangerous: Horizons on Windows.

The system requirements for Elite Dangerous in VR can be found here.

MINIMUM:
  • OS: Windows 7/8/10 64-bit
  • Processor: Quad Core CPU (4 x 2GHz)
  • Memory: 6 GB RAM
  • Graphics: Nvidia GTX 470 or AMD R7 240 (Direct X 11 functionality required)
  • Network: Broadband Internet Connection
  • Hard Drive: 8 GB available space

PS
And these are the new system requirements, the original used to be even lower.
 
I would buy an offline Elite just do get away from playing Elite's 'Game as a Service'.

No let's forget that, because it is complete nonsense.


SYSTEM REQUIREMENTS

Below you can find the minimum and recommended system requirements for Elite Dangerous as well as Elite Dangerous: Horizons on Windows.


The system requirements for Elite Dangerous in VR can be found here.


MINIMUM:

OS: Windows 7/8/10 64-bit
Processor: Quad Core CPU (4 x 2GHz)
Memory: 6 GB RAM
Graphics: Nvidia GTX 470 or AMD R7 240 (Direct X 11 functionality required)
Network: Broadband Internet Connection
Hard Drive: 8 GB available space

PS

And these are the new system requirements, the original used to be even lower.


Keep in mind, the consoles are using Jaguar CPU's. Literally 2 Athlon 5350's glued together
These CPU's have such low single threaded performance that they are the main limiting factor.
 
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I'd like a the game Corolis Cop!
Single player narrative lead story of being a hard done by cop in a busy station. Maybe a multi player area but wouldn't be bothered by that.
 
I'm talking about a single player adventure that do not affect the BGS with:
  • interactive and animated NPC's
  • acted dialogues
  • cinematics
  • handcrafted and interactive missions
and other contents that lead you through a new adventure in the same Elite Dangerous galaxy with the same assets plus something specific for the story.
A story/adventure that would guarantee 50+ hours of gameplay.

The adventure could be started with your current character (so no need to restart a new one) and at the end of it you would also be able to keep the progression (credits, ships, rankings, modules, materials and so on) in the current game so that the complete adventure would be consistent with the general experience.

What's your opinion about that?
The Answer to this is Duh ild buy that game
 
my i7-4770k is a bottleneck, so lord only knows how those consoles run, I mean an i5-2500k from 2010 more than doubles the performance of a athlon 5350, by about 25% in general, and near doubles its single thread performance.

https://www.cpubenchmark.net/compar...el-i5-2500K-vs-Intel-i7-4770K/2195vs804vs1919
These benchmarks are usually pretty irrelevant when it comes to gaming. There basically wasn't any real performance increase in the last 7 years. If you want to do video editing it's a different story.
 
Thats not quite true, there have been significant upgrades in performance, mostly associated with moving away from quad cores to 6, 8...16 (core count arms race), but the real world performance of those chips in certain applicaitons is a marginal game, but this is more to do with how the games/applications are written and how well they are optimised for multi-threadding/MANY cores. Video editing / 3d design (like cinebench or 3D studio max) by their very nature will utilise all the threads you can throw at them, other games do not, but from what I can gather Elite does in actual fact make good use of the additional cores available on high end 8th & 9th generation chips.

Even if Elite doesn't make best use of additional cores, that doesn't stop me drooling after a i9-9980xe build.
 
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