Would You Explore More if Return Was Easier?

No, I probably would go even less. I like that commitment I have to, being out there knowing going back would take as long as it took me to get here its part of the appeal of exploration to me. I'm now out for more then half a year, still not at my destination, all alone and isolated and nobody anywhere in reach, I like it :)
Which region are you in right now? Are you going to the other side, top, bottom, edge?
 
Some pictures of my own

Heart Nebula, Farsight station. On my way to the rift.
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I'm out here somewhere.
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Which region are you in right now? Are you going to the other side, top, bottom, edge?
Took a Picture a while ago from my position on the Galaxy map
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Have moved some more since then but its the general direction, have about 20k ly to go for beagle point. Not sure why I go there by taking the detour via the outer arm but I did :D
 
The size and scale is good, it just feels empty and lacking in things to do. Unique deep space POIs and events, alongside perhaps a refined synthesis system for deep space repair work or utility/ammo restock system tied to scavenged or collected local resources. This could even be tied in with new modules, I'm sure the fuel rats would love a module that lets them also repair someone's internal modules, maybe even the hull to say 80% or so.
It would be cool to have a repair limpets, so if you fly in wing to explore, you could repair each other ships as well.

But I do think that there should be a way of landing on a planet, then repair hull while parked and power supply as well.
 
Like the thread title says, if you could return to your system with stations and outposts easier, faster and such, would you be more inclined to set off on a 1000 Lightyear plus mission of exploration? What stops me from going that far is the fact that I have to turn around and come back. I would like to have a Lightyear jump in excess of 500 light years to get back. I would probably only jump a few light years on the way out so I can explore all of the systems.

I am wondering if that will ever happen. I don't understand the need to restrict jump range except for trading purposes. I would like to have a ship that will jump a long distance it would be fine if it does not carry cargo.

I realize some of you prefer the realism of the return trip. Some of you go out there for months. I would not mind being out a few weeks in fact as long as I was doing something new. I don't want to get stuck doing repetitive things just to get back.

I also understand the problem of fuel consumption. I disagree with it however just because the concept of faster than light travel requires about the same amount of fuel to get to speed regardless how far you go. That's why we can send satellites out of our solar system. Once you get up to speed the fuel should be used to stop you if anything.

So what say you? Longer Lightyear jumps with no cargo hold or is 35 light years enough? This isn't just another thread wanting more and more or having the ability to get to the end of the game faster. I don't want to make the Galaxy smaller, but realistically the large majority of it will never be visited by anyone.

They need to make exploration interesting and not focus on what it does currently. Some people equate spending time as having fun, Others like scanning, others like planetary landings, more like credits and the ability to have a system named after you, and finally some like the mysteries of the universe.

The idea of exploration is not the same for everyone. Right now the only measure of exploration is time. FDEV have a lot of work to do in order to make the passage of time only part of the exploration experience instead of its current majority. Flying back to the your point of origin should not matter if you are having fun doing it. Looking at a loading screen isnt fun for the vast majority of people.
 
I'm two thirds the on way back from a trip the Outer Rim ATM (40,000 LY round trip and probably 100 hours with scans and planetary landings) and still think FD has got it right - the galaxy is big, feels big and takes a long time to traverse. But I would like there to be more to random stuff to find and agree that the rewards should increase the further out players go.

This
 
Like the thread title says, if you could return to your system with stations and outposts easier, faster and such, would you be more inclined to set off on a 1000 Lightyear plus mission of exploration?

I don't necessarily want easier or faster, though some little tweaks here and there would make things slightly less onerous - ADS to ping automatically, if enabled; DSS to be a little more informative; better system map - maybe an orrery etc.

What I really would like, however, is for exploration to be more interesting. I want to see more range in colour, size, orbital parameters and terrain of planets and moons. I want to see black holes/stars with accretion disks. I want to see comets, rogue asteroids, collisions and breakups, variable stars, supernova (either during or not long after the event). I want atmospheric flight, and landing on lifeless worlds with atmospheres - I think landing on habitable worlds is going to be a very long way off yet. I want to encounter strange and mysterious artefacts, the remains of long-forgotten civilisations - unrelated to the Thargoid/Guardian storylines - which won't lead to anything (other than maybe a little reward and your name on the discovery), but are simply things to search for and take selfies near.

In summary, I want more reasons to get out of my space-hammock every morning, change out of my space-pyjamas, and eat my space-toast looking forward to the new and unusual things I will (not "might" but "will") see today.
 
I don't necessarily want easier or faster, though some little tweaks here and there would make things slightly less onerous - ADS to ping automatically, if enabled; DSS to be a little more informative; better system map - maybe an orrery etc.

What I really would like, however, is for exploration to be more interesting. I want to see more range in colour, size, orbital parameters and terrain of planets and moons. I want to see black holes/stars with accretion disks. I want to see comets, rogue asteroids, collisions and breakups, variable stars, supernova (either during or not long after the event). I want atmospheric flight, and landing on lifeless worlds with atmospheres - I think landing on habitable worlds is going to be a very long way off yet. I want to encounter strange and mysterious artefacts, the remains of long-forgotten civilisations - unrelated to the Thargoid/Guardian storylines - which won't lead to anything (other than maybe a little reward and your name on the discovery), but are simply things to search for and take selfies near.

In summary, I want more reasons to get out of my space-hammock every morning, change out of my space-pyjamas, and eat my space-toast looking forward to the new and unusual things I will (not "might" but "will") see today.
All this.

I want a exploring/research SLF for scanning and finding those ruins and such.

I think FDev has done something amazing with this game. They made a galaxy sized game with a fairly real or accurate representation of stars and planets. And I know there are scientists who plays it. How about taking this game in a more scientific/educational path and open it to become something more/different than all the other multi-pew-pew games? There are too many space-pirate simulators. How about pushing it more towards the educational side of things? How? I don't know. It's just a thought.
 
How is not easy currently? Before Colonia we used to have to actually... you know... come back to the bubble to return.

I can't see anything difficult about doing exploration, parking up at Jaques Station, storing engineered modules, buying a sidewinder, selling the ship you parked there, smashing the sidewinder it into the wall and respawning in the bubble (e.g. using the "stargate" back from colonia to the bubble) and then having your engineered modules transferred from Jaques back to the bubble.

If it's just for the rank, does fitting a passenger cabin not come with a free elite exploration rank like it used to?
 
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How is not easy currently? Before Colonia we used to have to actually... you know... come back to the bubble to return.

I can't see anything difficult about doing exploration, parking up at Jaques Station, storing engineered modules, buying a sidewinder, selling the ship you parked there, smashing the sidewinder it into the wall and respawning in the bubble (e.g. using the "stargate" back from colonia to the bubble) and then having your engineered modules transferred from Jaques back to the bubble.

If it's just for the rank, does fitting a passenger cabin not come with a free elite exploration rank like it used to?

Not sure what you're responding to. I don't recall any argument that exploring was hard or easy or would be made easier by this or that. It's not hard, it's boring and it's a commitment once you get outside the 5000 LY or so range. For those with short attention spans, who play the game because there are a lot of different things they can do and they can change at any moment, committing that much time to see parts of the game just doesn't appeal to them.

Now we indeed have higher range FSDs (some don't have them any longer however lol), so those who decided they wanted longer range FSDs engineered theirs to have just that. I've never seen someone say "my exploration ship has a 12 LY jump range". They all go for the maximum, not to make it easier but to make it less tedious (backtracking constantly to get out of the peninsula of systems so you can continue). If 30LY make better explorer than 20LY, then 50 makes a better explorer than 30, and so forth. I'm sure there is a point of diminishing returns, where it's just no longer exploring if you use maximum jump range every jump, but who says you have to?

It seems the 70LY jump range (and more) hasn't ruined exploration.
 
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