Yes please.
Imperial Explorer was asymmetric if I recall. Also had pretty decent jump range. But since dedicated role ships must be inferior to generalists, as an exploration specific ship, it'd have the same jump range as Beluga, I am quite certain. Because this seems to be the thing now.
¯\_(ツ)_/¯
Still want one, though.
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elite combat is focused on ww2 style dogfights, with some inspiration from naval ships.
That doesn't leave alot of opportunity for asymmetric design.
Mass would still need to be somewhat centered for correct thruster operation.
It might look cool but I don't really see a point.
Why would you want to have that kind of a design, what advantage would it provide?
A real life example of asymmetric design is some ducati motorbikes in order to allow for quick maintenance and wheel removal. Aka single sided swingarm. It is quite a minor change, compared with say....a sidecar.
Following that thought, I'd be a little more interested in a detachable cargo / passenger pod. As in the salvage ship from andromeda, the one the female lead owns, names are escaping me atm!
Asymmetric, does not mean imbalanced. This is how sailing vessels work. The keel is working against a fluid, rather than air, granted; but it has additional mass to counteract the sail. So it's possible to rig the sails to hit a balance point; it's the variability of wind that tends to imbalance the design.
It's actually entirely possible to build a ship with asymmetric design, and yet have a centralised mass and in-line thrust (it's also possible to have neither, but that's a design decision or compromise, rather than physics issue). This isn't really an issue to resolve, in a computer game where ships are a graphical representation of stats, and have stabilising thrusters, and don't even have split throttle.
If Elite was like DCS, then you'd have control over starboard and port engines and be able to leverage vectoring to pull some amazing manoeuvres. But ships in elite have a ridiculously simple drive line and benefit from thruster stability (unless you are a mad-person and drive with FA-OFF 24/7). Even with FA-Off there's no sense of vector ability. So there's really nothing to solve as far as asymmetric design is concerned.