Hmmmm Let me think for a nano second NO WAY!! Pledged more than enough.
I might run a poll next on how big we think the client might be.
If anything deserves a thread and a poll it's that burning subject.
big as in megabytes or big in sales?
MB! I mean if we are going to have threads and polls about something that really doesn't matter why not about this?
Knowing the size of the client is probably of more use to us than going over this same topic.
Much like the spoon, there is no subscription!
100% no
Heres for why...
Ive played Wow for 5 years and quit around the middle of last year. The biggest subsciption based online game ever made shows exactly why paid subs gaming is coming to an end. The game is collapsing and the owners of the game are simply milking out as much cash from the existing customers as they possibly can before it dies. When Wow dies u will see paid subs die with it i feel.
Their main competitor is Guild Wars 2 which came out October 2012 and theyve taken the route of free subscription. I now play this game and the product is massively better than Wow on so many levels its not even funny. Theyre clearly pioneering the future of online gaming as so far theyre incredibly successful at it.
There are reports out there showing that even tho Wow still has a larger number of registered players that GW2 actually has much more gaming activity. This means that loads of people r stuck into paying subscriptions for Wow but they hardly ever login yet GW2 is free and their players login loads more often making GW2 far busier.
There are many other examples of recent games released with the subscription model which have failed. Notably Star Wars: the old Republic and Secret World. These games still exist but are having to totally repackage how they deliver their product.
***DO NOT DO PAID SUBSCIPTION***
How can you say the biggest MMORPG in history, a game that has over 9 and half million subscribers, a game that makes Blizzard Entertainment hundred of millions of pounds a year is dying???? Even if they lost half of their subscribers they would still be the biggest money making MMORPG on the market.
Also, what evidence do you have that GW2 has more gaming activity than WOW? I can find no evidence of this. Also, you mentioned that Star Wars and Secret World have been repackaged. Well that was kind of my point. SW started with a subscription based model as it would make the company the most money, when the game started to fail there numbers dwindled and they then went to free-to-play.
But once out I have to be honest I would rather pay a small subscription than the game having to rely on kickstart donations to keep new things being developed.
I can understand why Frontier started Kickstarter to raise the capital to get the game out there.
Ok to be more accurate Wow can never actually die because its too big. Even if 'everyone' left to play the next big thing there would be enough so Wow can never 'die'. But... the game is 100% in decline and has been wince WotLK where it hit its peak of 12.5mill subs. The latest Blizzard report showed 9.6mill. The games old and it is losing players at an alarming rate.
I agree 9.6mill is a successful figure for a company to make money, but anyone still playing this game can see just how dead the vast majority of realms are. People simply dont login very much, which is why the game activity is low.
Its very arghuable how accurate the 9.6mill figure is anyway and anyone with business sense knows this figure is almost certainly manipulated. This is because Blizzard do not ever want to release how many real subs they have but they must release a figure for their quarterly financial report for the shareholders by law.
Here is what the report actually said :-
As of December 31, 2012, Blizzard Entertainment’s World of Warcraft remains the #1 subscription-based MMORPG, with more than 9.6 million subscribers. 2
http://files.shareholder.com/downlo...a-bde335918118/Q4_2012_atvi_press_release.pdf
Now go and checkout what that little number 2 at the end means in the key...
²According to Activision Blizzard internal estimates
Yep they have to legally admit their own figures are a complete guess. Ill even let u know one reason why its an estimate... thats cos Asia dont use subscriptions for their gaming culture. They use 'timecards' which is buying game time over the counter. This has always been a sweet bonus for all MMO games to 'cook the books' and invent subs which dont even exist.
My point is dont trust what Blizzard or Activision say about their own subs. The few independant sources out there all show that gaming activity in Wow is very low in both EU and US and every report ive found shows that GW2 has much higher active players than Wow right now.
Like it or not GW2s innovative 'no subs' model is a resounding success and i think Frontier would be crazy not to look at why this is working so well and to learn from it.
Having to change a game shortly after release is massively bad press for the game. A successful game should be released with the correct financial model.
Ill try to find reports that ive seen recently, admittedly i cant locate anything right now... (although i will say that the recent report i saw showed was showing in EU that GW2 is currently more popular measured by logins)
My point is that there arent simply these 2 options. There are several other free-to-play models which generate healthy income to keep their games running (GW2 being the best example).
EDIT: my overall point is that subsciption gaming is dying out and coming to an end so i would advise against using this model if they want ED to grow and become a large global game.
Actually i dont think u do dude...
The main reason Frontier (and all the other games on Kickstarter) are using Kickstarter is to bypass the need for a publisher. Publishers in the gaming industry right now are whats mainly to blame for the current 'type' of game which is out there and therefore software houses with great ideas dont want to be controlled by these publishers so they self-fund their projects so they keep full control over the games they make.
Frontier has very clearly said this.
Its much easier to get a publisher to fund game development than to try to selffund your gaming project.
It was the game that was wrong, not the payment model.
I agree that they are not the two only options. I just disagree that the subscription model is dying out. If the game is good enough, people will pay it really is that simple.
Actually it was more the payment model. The game wasnt worth paying a monthly sub for.
Name me one successful game thats been released in the past 2 years which is subscription based?
The truth is that its nothing to do with whether paid subs is right or wrong its all about the current gaming CULTURE. And right now the culture within gaming is t have free-to-play. Any company releasing a subs based game right now is obvoiusly behind the times and clueless about the current market.
Of course it wasn't. By that logic people would have stopped playing WOW and Eve a long time ago. The game was pants and that is why people stopped paying for it.
Darkfall Unholy Wars is going to be subscription based and that is because Darkfall was successful. It was a budget MMO that had a dedicated following and they paid the money.