Modes WOW CGs in open have got really toxic haven't they!

Back to the game after a long layoff and thought I would try the CG at Maia. Was getting a bit bored in Mobius so decided to ship my cheap Cobra over and see what all the fuss was about in open. Not making that mistake again! Not a rant, as I was well aware of the risks of open but not sure why anyone would want to run the gauntlet of engineered PVP builds who sit there taking out unarmed Cobras!

Lesson learned and thanks to Mobius for providing a safe haven!

There is more than one way to skin a cat. My Cutter has ~10kMj of effective shielding with 3 pips in System and can still boost out to 450 with a 704t load. I trade with it almost exclusively in Open and I've only ever lost it once, as a result of a gamecrash and a Pirate Commander crying that I had Combat Logged on him, so I gave him a free kill to stop the tears. On the other hand, when I had a Spacecow, I mean Type 9, I traded almost exclusively in solo because it had the durability of wet tissue.

My point being that there human pvpers are just a gameplay element to me, when I want that challenge I engage with it and when I don't, I don't. Frankly, I can't see the logic in trying to dictate how others play the game or refer to it as "toxic." Just treat them as a hard type of NPC you can fight/outwit if that sort of gameplay takes your fancy of an evening. If not then you have many other gameplay options available, as you have acknowledged yourself.
 
I've done most of the latest CGs in open and it was always dangerous but doable, the player killers mostly tried to catch people during supercruise and there were tons of people in system, who were not pirates. This time the pirates just relax in front of (and inside) the station and there are almost no "normal" players that don't want to kill you. I guess it's because it's in an anarchy system and the station doesn't care and there are no local NPC security forces? No idea. Maybe the pirates just got more organized.

Oh well. It seems Fdev is aware of the issues and they've announced the coming changes are just the first step to some real Crime and Punishment system. Also... they've got killed themselves while doing the CG on stream :D

The complaints are mostly not about getting killed, which can happen, it's about how idiotic and unrealistic it seems that there are no in-game consequences = no crime and punishment system and no effective npc police (or military for that matter).

From what I've saw... no amount of engineering would safe the Cobra. They are just sitting in groups in the no-fire zone and waiting for you :D

I'm not even mad at the players, it's just that the stupid game ignores it totally.
 
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I have helped dozens of cmnders engineer ships with thruster fsd and boosters (all from farseer) in a couple of hours of gametime. A cobra gets 30% faster with better shields and faster fsd after a day's worth of new things to do. Why is that a bad thing? AND I have made loads of fun memories.
 
The reports about open are exaggerated. If you don't participate in community goals. Or visit capitol systems. Or alien ruins. Or if you own a heavily engineered PvP capable ship. And got the necessary skills.
 
Genuine question, because I quite like the adrenaline rush of open, how can one make a Cobra that is capable of surviving a station blockade in open without resorting to engineers?

Become a station?

Why 'without resorting to engineers'?
 
No big deal indeed. I can just go into Mobius. My question is why would anyone in a ship capable of carrying out the CG play in open? I cannot see how you could build a ship capable of doing anything but running if you are to have cargo racks etc.

You need an apex PvP ship, with a single 2 ton cargo rack for the CG contribution, and 50 rebuys. Also helpful is a strong understanding of game mechanics, and a 100% memorized play-sheet on your exact response to each of the common ways other CMDRs try to trap you into killing yourself, as they try luring you into a single misstep.

Might also help to join the PowerPlay faction of the CG home station, so you don't by chance appear as HOSTILE to other CMDRs in that faction, allowing them to shoot at you within the no-fire zone of the station. IIRC, you can change PowerPlay factions frequently, even daily, so it's not a huge deal as I recall?
 
I dared to run the blockade out from Obsidian, simply to see how much my Cutter can take. I made it to hyperspace with one shield ring left intact, but module damage all over due to heat and losing a few tons of cargo due to a malfunctioning and leaking cargo hatch. No way I'm trying that the other direction to dock.
 
Genuine question, because I quite like the adrenaline rush of open, how can one make a Cobra that is capable of surviving a station blockade in open without resorting to engineers?
G3 Dirty Drives is enough to make it quite fast and they aren't such a chore to get the mats for a couple of rolls. G5 Dirty Drives makes the Cobra one of the fastest engineered ships out there but yeah, it's a pain to unlock Palin.

With G3 dirties you can make a decent blockade runner out of the Cobra if you learn how to use silent running and sacrifice a bit of cargo space for some hull reinforcements.

Unfortunately Engineers have introduced a huge power creep into the game and there's no way around that anymore.
 
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Become a station?

Why 'without resorting to engineers'?

mainly because I have not investigated engineers at all and assume it might take a bit more than the time available before the CG ends ;)

So, if it is not possible without engineers can anyone point me toward a good guide for getting my Cobra up to speed (literally)
 
Multiplayer games are always about being weak and vulnerable in the beginning where danger is everywhere and you die all the time. But if you are willing to put the time in, make some alliances, practice, research, strategize, you will come to be strong and the danger subsides (hopefully not entirely). What is wrong with this. ED has different playmodes and with Mobius even an Open that is safe. Why is anyone talking about this at all?
 
mainly because I have not investigated engineers at all and assume it might take a bit more than the time available before the CG ends
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So, if it is not possible without engineers can anyone point me toward a good guide for getting my Cobra up to speed (literally)

Start with Farseer. She can get your ship up to DD3. This might be suitable for hot-footing it out of the station before dieing, but I'm not 100% sure you can do this going in again. Stopping from 500+m/s before hitting the rear of the station may or may not be possible. Never tried it, but stopping my iEagle from nearly 700m/s covered some serious distance.
 
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Multiplayer games are always about being weak and vulnerable in the beginning where danger is everywhere and you die all the time. But if you are willing to put the time in, make some alliances, practice, research, strategize, you will come to be strong and the danger subsides (hopefully not entirely). What is wrong with this. ED has different playmodes and with Mobius even an Open that is safe. Why is anyone talking about this at all?

This post is absolutely off-topic. If you don't care like others do, don't post and play in solo or wherever you like. There are a lot of people who play in open and care about its state.
 
Hey there Comander. If you are on Xbox. I can have your cobra engineered thrusters by the end of today. GT PBSF FOOLISH. I really enjoy helping newer players out.
 
Start with Farseer. She can get your ship up to DD3. This might be suitable for hot-footing it out of the station before dieing, but I'm not 100% sure you can do this going in again. Stopping from 500+m/s before hitting the rear of the station may or may not be possible. Never tried it, but stopping my iEagle from nearly 700m/s covered some serious distance.

Cobra's small enough and nimble enough to do the old flip 'n' boost to stop in a hurry.
 
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