Wow did this just get sneaked in the latest patch...If so awesome news for pirates and bounty hunter

I've just tested this after being interdicted by the Federal Security Service. I submitted, the hull stayed at 100% but the FSD had the standard short cool down timer.

Are there different states depending if you are interdicted by Feds or pirates?

I'll try and get interdicted by a pirate next if so. ;)
 
If this steatlh change did indeed go into effect today, the pirate players will rejoice....

....until they realize within a few days that there are even fewer player "prey" than before today.

Just sayin' :)
 
just came back on the forums, haven't played the game since dec, just started back again to check on it.
FSD cooldown after submission has always been that way.
You can either fight the interdiction, or just submit and bug out at the risk of finding out what your pursuer is packing.
Obviously if it is an anaconda the mass lock will slow this down. You will not be in emergency cooldown, just standard FSD cooldown.
Most people never find this out because they just alt-f4 their game out the moment they are in danger, I even know folks that brag about how they alt-f4'd some guy and I can merely roll my eyes at how they are simply bragging about cheating because a simple pvp mechanic is too scary for them.
...mini rant aside, it is also really nice to be able to get interdicted by a pirate, suffer no damage, have the ability to escape and yet earn a nice bounty instead before I make my merry way back on course.
Oh ..and he dropped some stuff, I'll just be scooping that up...on my way with some ..other illicit items anyways.

This is also faster to pull over when the cops come by for an inspection, immediately recharge FSD, and be out by the time they are done scanning. Generally a player could still be in the interdiction mini-game by the time they could have been on their way if the pulled over.
 
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I think they need to rework disruptive before they fix submission. The fix would be a good thing, but there's no way a Type-9 should have a 90 second FSD charge against an Asp. Submission should not mean "easy escape", but at the same time, disruptive mass needs to be less binary. Type-6s should take some disruptive mass from Cobras, though not a lot. Type-9s should take some from Asps, but not a lot (and not 18x!). The whole thing needs to be much more fine grained. Until this point, submission should stay as it is IMO.

I'm not even going to test if this is true, being as in my T9 fully loaded this carries a 7million credit risk. Basically, if I get interdicted by anything Cobra down, I survive. Anything Python up and I risk it costing me 7mil credits. Even in Solo and that's not even considering the maintenance costs either way which makes the whole idea unprofitable. I'm afraid that's too rich for my blood, you may as well remove T9's from the game altogether, without Interdiction Countermeasures being made available. Wings or otherwise.
Do you have strong shields + several shield cell banks + turrets everywhere + chaff + point defense + heat sink? Or are you maximum trader build, as light as possible with shields only to cover scrapes?

If it were the former I'd be suprised to hear you dying to an NPC Python. If it were the latter, I would not be.
 
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Do you have strong shields + several shield cell banks + turrets everywhere + chaff + point defense? Or are you maximum trader build, as light as possible with shields only to cover scrapes?

If it were the former I'd be suprised to hear you dying to an NPC Python. If it were the latter, I would not be.
Excellent point. Lakons are supposed to be used in areas where it is SAFE to trade.
 
Well It will need testing by others but it looks like if you submit to an interdiction now, you get no damage but the FSD requires the normal cool down period. Just had it happen 4 times in a row in an anarchy system, was loaded with gold in my cobra as pirate bait and was interdicted 4 times by pirates, so decided to test if the throttle to zero>submit>charge FSD still worked and NO it didnt each time there was the usual FSD cool down period, but no damage recieved in the interdiction itself.. If its true its freaking awesome....

I have always found if I submitted there was no damage.
 
Are Frontier trying to kill off trade? Traders have to grind, have the most to lose in a single encounter, can't defend themselves, and now can't run away. (For the record I may be biased as I've never been "pirated" just repeatedly been a PK victim)

Glad I just perked the t7 and kitted out the Asp to head out into the black. I've got a little 16,000ly journey planned (after I take the viper out to relieve a few pirates of their bounties). I'll be back when the dust has settled.
 
I think they need to rework disruptive before they fix submission. The fix would be a good thing, but there's no way a Type-9 should have a 90 second FSD charge against an Asp. Submission should not mean "easy escape", but at the same time, disruptive mass needs to be less binary. Type-6s should take some disruptive mass from Cobras, though not a lot. Type-9s should take some from Asps, but not a lot (and not 18x!). The whole thing needs to be much more fine grained. Until this point, submission should stay as it is IMO.


Do you have strong shields + several shield cell banks + turrets everywhere + chaff + point defense? Or are you maximum trader build, as light as possible with shields only to cover scrapes?

If it were the former I'd be suprised to hear you dying to an NPC Python. If it were the latter, I would not be.

EDIT: What I say just below is based on misremembering a beta 1.1 statement by Sandro Sammarco. I conflated two paragraphs in memory. Shields _do_ have a "momentary" delay after each hit before they start recharging. However, SCBs are not affected in any way by this shield regen delay. Original quote by Sandro here.

"Turrets everywhere" and "several SCB" + point defense aren't going to help much against a player in any boat built for interdiction and targeted module killing with a fixed cannon plus some pulse lasers to ping your shields constantly at range so your shield regen cooldown (~5 seconds) never kicks in. You can't use SCB until after the shield regen cooldown. That means you need to boost and jink like mad to avoid getting hit in the first place long enough to be able to pop an SCB.

Honestly all a trader can currently use to weather an interdiction long enough to FSD away is to have strong shields and maybe enough to pop 4 SCB charges. You can still be a "nearly max" trader by putting an A-class shield generator in the next smallest slot than the largest SG you can equip. For example, if you have one class 7 slot, you put on an A6 shield generator.
 
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Are Frontier trying to kill off trade? Traders have to grind, have the most to lose in a single encounter, can't defend themselves, and now can't run away. (For the record I may be biased as I've never been "pirated" just repeatedly been a PK victim)

Glad I just perked the t7 and kitted out the Asp to head out into the black. I've got a little 16,000ly journey planned (after I take the viper out to relieve a few pirates of their bounties). I'll be back when the dust has settled.

Traders can't run away now? I'm a trader, and I can run away. If other traders can't run away, that means more profit for me in dangerous places where you need to run away at times.
This is a good thing.

Now, we just need dangerous places to be more lucrative trading spots.
 
This is all poppycock, nothing has changed for interdictions, so just stop with all the speculation. I've been interdicted many times in a Type 7, boost, boost, boost, heat sink, FSD.

Same today as it was yesterday.
 
Traders can't run away now? I'm a trader, and I can run away. If other traders can't run away, that means more profit for me in dangerous places where you need to run away at times.
This is a good thing.

Now, we just need dangerous places to be more lucrative trading spots.

Traders can run away, with the short cool-down, traders can not run away with a 45 second cool-down, which is what the subject matter of traders chance to escape is referencing from the op.

It would be nice if dangerous areas were more lucrative, because as it stands, everywhere is dangerous for a trader, seeing as how appropriate system defense response, and commensurate fines for costing a trader up to a 100 times of what the pirate is risking are not quite in the game yet.
 
"Turrets everywhere" and "several SCB" + point defense aren't going to help much against a player in any boat built for interdiction and targeted module killing with a fixed cannon plus some pulse lasers to ping your shields constantly at range so your shield regen cooldown (~5 seconds) never kicks in. You can't use SCB until after the shield regen cooldown. That means you need to boost and jink like mad to avoid getting hit in the first place long enough to be able to pop an SCB.
Pretty sure that's not true. Pretty sure it never has been. It doesn't matter if I get hit after I hit the SCB button, it still works.

The main protection against humans when you're in a Type-x is not to get interdicted in the first place. This is easy enough, just takes a bit of situational awareness.
 

darshu

Banned
If you're going to trade in a ship you cant defend don't fly in a well known and pirated area. Find your own trade route. Yes it takes more time but it's half the fun of being a trader for me. Players haven't explored but a small percent of this games universe, imagine how many El Dorado trading routes are out there waiting to be found!

Pretty sure that's not true. Pretty sure it never has been. It doesn't matter if I get hit after I hit the SCB button, it still works.

The main protection against humans when you're in a Type-x is not to get interdicted in the first place. This is easy enough, just takes a bit of situational awareness.

Don't mind Yokai shes a grounder and can't be trusted!
 
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