Couple of new interviews and Patch 3 is live now - it's supposed to fix the teleporting issue and it unlocks Second Wave. Not the bugged version found by the modders - the proper fixed version. It turns out that the modders were directly responsible for Second Wave being included in this patch.
http://www.rockpapershotgun.com/2013/01/08/solomon-vows-firaxis-on-xcoms-second-wave-add-on/
http://www.pcgamer.com/2013/01/08/interview-xcom-jake-solomon-pc-gamer/
And:
Praise the Lord!
http://www.rockpapershotgun.com/2013/01/08/solomon-vows-firaxis-on-xcoms-second-wave-add-on/
http://www.pcgamer.com/2013/01/08/interview-xcom-jake-solomon-pc-gamer/
And:
Solomon: Not along the lines of Slingshot. We haven’t announced our next steps, although we have, I think, publicly announced that there is going to be more content in 2013. What I’m saying is that I don’t disagree with anything anybody is saying that they want. We all, as a team, completely agree that XCOM is a great platform for more things, basically. More items and aliens and maps. We totally get that. It’s just that those things take time.
Praise the Lord!
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