X-Com Enemy Unknown 2012

What I love about this version even more is that now the xcom base team now have a face. When playing the original amiga version I always wanted to see more of the scientists and engineers working, now you can and they even have lead management characters. I just wish you could zoom in a bit closer and see the team doing their stuff in the base. I think in the deep dive trailer you could zoom right in to the barracks and see the soldiers and staff wandering about doing their thing, but you can't seem to do that in game unless you pick a department option, but even then it doesn't zoom in all the way like in the trailer

You can zoom in and look at all the departments, although it isn't as interesting as I hoped! I'm playing on PC, but with an Xbox controller, and it is one of the triggers that lets me zoom in and look at all the people milling about. I don't know what it is with mouse and keyboard, but the mouse wheel seems like the best bet. :)
 
is it me or is anyone else having real difficulty using the grenade and launcher option with the mouse? I try to aim exactly where i want it to go and the camera has a full blown siezure
 
is it me or is anyone else having real difficulty using the grenade and launcher option with the mouse? I try to aim exactly where i want it to go and the camera has a full blown siezure

I know a few people that are having the same problem. The free-aiming on explosives and other abilities is my only real gripe with this game so far to be honest. If you could zoom a little further out it would be perfect, but the camera doesn't centre correctly over where you're aiming.
 
i agree i think a new patch to fix that will be great, also the fact that when you are inside a ship the camera keeps changing to the top level and you have to keep lowering it to see your soldiers again
 
My full review of the game

some game spoilers in here if you haven't got it yet so read with caution

I Started playing sunday night & completed it last night (thursday) which to be fair is about average if you played the original pretty much as long as i have played this one (Wife now talking to me again.) So what did I think of this game? let me break it down into a few categories and work my way around each aspect of the game and compare it to the original.

UFO Enemy Unknown 1994 Vs Xcom Enemy Unknown 2012
Ok the production team at Firaxis have made a big deal out of building this game up. Lead Designer Jake Soloman is a core xcom fan and has made all his team play the original until they get it, so with this much passion and devotation to revising the original, has he done a good job? Personally I Think he has, The game has come a long way from what it once was and he has done agreat job of keeping to the original without ruining it and the game has many close details restored from the original.

However There were a few things I felt were missing which I loved when I played the original. A lot of the reasearch projects have been taken away. For instance in the original you were able to capture specific live aliens such as leaders, medics, engineers etc... and you could learn about all the different types of ships and other things. You only get to reasearch a sectoid commander THATS IT. Also theres no more reasearch in alien surgury, abductions, food entertainment or any of that. You can recover all that stuff from a downed craft, but it isn't reaserched at all, just used as something you can sell. This version does explore a lot more different research options that are new to the game, but i just feel that taking out all the other stuff shortened the game and I found that I had researched everything very quickly.

The Base

This game has a lovely 3D view of the base, no longer is it a 2d top view down and I have to say it looks really nice, the ant farm as it is called really stands up well to its name. The only gripe I had is that I would love to have been able to have some sort of glam cam tour of the base properly zoomed in. I was hoping you could see more of the staff wandering about doing their thing like in the sims, but they all pretty much do the same thing. The soldiers spend so much time on the treadmills, that its no wonder they can only run a few tiles before their time units are up, come on lets see them do other stuff.

I love the fact that now there is a face to the scientists, engineers and other staff that work there, it even has its own lead characters which is a great touch. The Engineer in the game is voiced by the guy who played vagabond in the wing commander film games.

The foundry, this is a new facility that is used to modify your weapons, craft and other things, which has a very weird system. Now In the original game I would sell recovered alien bodies to top up my finances and this helped me a lot more than my monthy payment from the council, but this is where it gets weird, selling corpses is a bad idea because for some weird reason, you need to have a certain amount of corpses from different species of alien in order to create certain components for weapon/ship/facility upgrades. Oh yes, those special new missiles can't be complete without sectoid skin wrapped around them. Nor can your fighter jets have afterburner capabilities without floater corpse juice poured into the fuel tank.

Asside from satellites and firestorm crafts everything is manufactured instantly. in the orginal you had to wait for days/weeks until a factory line of plasma rifles were built, this was another time consumption thing that kept you playing for longer too.

The Soldiers

You can still rename and customize your soldiers like before, but the one thing that bothered me was that the game auto assigned your troops trade. I would have preferred it If i had the option to chose the soldier I named after myself to be the sniper, but no my soldier is forced to be a support soldier, while my wife got to be a heavy soldier with rocket launcher and heavy machine gun. With that, you cannot chop and change weapons as you please, a sniper cannot use a plasma rifle, he must only used a long range scoped weapon. Nor can a support unit carry a rocket launcher, he must use the weapons that are assigned to his trade. You also cannot carry a backpack full of supplies like before either, which annoyed me too. You get your main weapon, your secondary weapon and 1 special item such as a grenade, medikit, taser or something like that, which in many games left my soldiers with the wrong kit for the mission. The game also does not like women very much, I only managed to earn/hire 2 women in my first whole playthrough.

2 of my favorite weapons from the original are not in this game, the alien stun launcher that was awesome to knock out a whole room of aliens and the massive blaster launcher that would decimate a farmhouse. You do get to develop an alien blaster launcher, but it is no more harmful or devastating than a grenade or human launcher. I was expecting to see some really awesome devastation explosive effects like at the very end of starship troopers where you see that soldier fire off that prototype blaster that destroys a building with an awesome shockwave. Nope just a big potato launcher that goes poof!

The max limit of soldiers you can take out is 6. But you need to earn and unlock those 6, because when you first play you only get 4 and i really do miss having 4 teams of 4 soldiers sweeping a map in different directions covering the front and the rear all with their own team specialists (Medics, stun soldiers, plasma soldiers and heavy launcher soldiers)

Alien Activity on the Geoscope

The one thing this game seriously lacks is actual UFO's and Alien Bases. It takes a very long time to build up satellite coverage all around the world and even longer if you want to outfit the whole planet with an airforce of jets, however you can go through literally 2 months without detecting a single UFO or landed UFO. In the original I was shooting down nearly 3-6 ufos per month and dealt with 2-4 landed ufos. In this version there is nothing (I may add i played through on the easy setting so I have no ideal what happens on normal or hard.) Secondly as part of the storyline that this new version has that the original didn't there is only 1 Alien base detected that you must infiltrate and destroy. I used to always love it in the original when a base would pop up and I would always wait until the council were upset with my progress and would assault it to make up for it.

With that said, there are no instances where your own base gets attacked in an alien retaliation, this always kept me on my toes in the original and kept my soldiers organised so the best fighters were at the base ready in case I had a surprise attack.

I found that I spent 90% of the time doing missions that the council had assigned me to do such as rescue vips, disarm alien bombs or rescue civillians in terror missions. This is where it got a bit annoying because I thought we needed more intercepting ufos and attacking land sites which were very rare.

Moving on, I was expecting the great mars assault that ends the game... Nope not in this one, the grand finale involves assaulting a big mother ship that hovers off coast USA, which again I found a bit of a let down.

Graphics

Okay I know how much effort goes into making a game, it requires a lot of sweat, blood tears, tight deadlines, short weekends, late nights and a whole lot of lonely bored spouses. So after all this hard work that goes into a game, the last thing these people want to hear is that young Kevin a 25 year old jobless bum who trolls COD forums says that the game looks crap and hes the hard done by one when he has spent his dole money on it and wasted his job searching time on this rubbish that isn't up to his standards. I am not going to be Kevin because I play a game to enjoy it, not to play it for weeks only to find flaws so he can report his imoprtant opinions to his favorite game forum.

The graphics are obviously a great jump from the original, but of course they are its been 16 years so just how good are they? The models, the effects the lighting and shadows do look good, but I do feel they could have pushed them just that little bit further. The textures are just that little bit too medium and there woulod have been no harm in upping the resolution just a bit. You will notice this mainly when the skyranger lands/takes off in its cutscene pretty much a hundred times, you can see just how blocky and low res the textures are as well as the vertices on the wheels giving them a sharp edge instead of a smooth curve, but I don't want to complain too much about that because I am not a graphics ho, I still loved it and thought it was beautiful. The lighting, ambient occlusion, global illumination and raytracing were minimal at best. The light rays from street lamps were textures with opacity maps. Not actual lighted effects that interacted with the enviornment or the characters if they went into a light/dark area. But again, this is an issue that I could get on with and do not take it to heart.

end of part 1
 
Part 2

Time Units​

This version has done away with the time unit system. Now you get to do 2 moves and that soldier is out of the game til the next turn. You can either run a few safe tiles and fire, or you can run passed your safe tiles and use up both your turn options. This is a bad idea, because once its the aliens turn, you cant defend yourself if you are caught out. If you chose not to move and just fire your weapon, that will use up both move options as does reloading your weapon.

However after you build up experience and your soldiers gain ranks, you can unlock a lot of newer abilities like run to futher tiles, get extra grenades, dodge alien fire and all kinds of other cool stuff. Some abilities can be used without using up a turn option meaning you can probably pull off 4-5 things in one turn.

The Game Maps

The maps look really nice, but are much smaller than the original. In this version it pretty much tells you the direction where you need to go and its one straight line, in the old xcom, you had no idea where the ship was, nor did you know where all the aliens were hiding. You start each mission facing the one direction where you need to go and thats it, no more creeping through farm houses looking for that one clever sectoid, but you do get to wander through shops and streets, but after playing a few of these missions you start to notice that they are really all exactly the same. This game does offer a lot of cover to hide behind, no more exposed open sapces so that is good, but like i said after day 3 all the maps ended up blending into one.

Alien AI​

I have to give credit to this, the alien AI is pretty good, if you stumble into a pack of aliens, they will all scatter into cover all in defensive positions. They will try to flank you, if you kill too many at once, the rest will run away into better cover and most will not run into you sights asside from the modified mutons that love to run right up to your soldiers during your turn and just stare at them. Grrrr!

Bugs Problems​

There were a few problems I found with the game, but nothing a patch or bug fix wont sort out. As mentioned before the camera does not handle very well when you are trying to throw a grenade or manually aim a rocket launcher, it will shake all over the place and you spend a while trying to get it aimed where you want it to.

When you are inside an alien ship the camera keeps shifting up to the top view obscuring the soldiers and you have to constantly press the descend floor key.

In one mission I had to fight 2 mutons and an ethereal leader, when it went to the alien turn, they all fell through the floor into an abyss of nothingness and the mission ended.

I found the glam cam could really block out the action when you performed a kill shot. Sometimes it would pan around your soldier and be pointed at his face when he fired and you had no idea if he hit his target or not. It would be nice if they arranged it so you had a nice close up glam cam shot of him aiming at the target and taking it out all in view

Conclusion​

This was a very enjoyable game that i had trouble pulling away from, there were many times where I kept saying "aww just one more mission then i will go to bed." but then I would be back at the base selecting a new research, buying new weapons and before I Knew it 4 hours had passed and I had completed 4 other missions after. This will draw you in and keep you playing, it has a lot of newer, better and cooler features than the last, but has also lost just as many features that you would have preferred to have been kept in. Graphics are good, but you feel that with todays graphical advances it really could have been pushed a bit further, but that isn't an issue that will turn you off, the game is still beautiful to play with destructible enviornments and different difficulties in each mission. It will keep you playing, but it did seem shorter than the original, but as i said a lot of the stuff that kept you playing before has been cut to save time.

Game Tips​

Okay, here is a basic guide i have used myself to progress pretty well through the game. Starting off with the base.

The more you research the quicker the game gets harder. As soon as you have unlocked the reasearch for lasers and plasma weapons, you will suddenly find that your opponents become much harder to combat. Before researching the alien plasma weapons, I recommend unlocking all the laser weapons as soon as possible. You will get some priority research options, but I suggest you leave these because unlocking the items marked priority just progress the game story faster and you need to be able to walk before you can run, trust me.

Save Everything you recover I mean everything. Before xcom advances well with all the gucci weapons and flash facilities and priority research stuff, you will need to keep as much stuff you recover as possible. Do not sell alien corpses or alien computers/power sources because a lot of things you want to manufacture require these items and if you sold them, you really cant manufacture much until you assault a downed/landed space ship and have I already mentioned that they are RARE.

Use your monthly wages sparingly, use it to build lots of satellite uplinks and satellites to cover the globe, because the more satellites you have the more money you earn. Do lots and lots of missions fighting sectoids/floaters on basic human weapons, wait til you have an entire warehouse of alien technology and only then do you research them. Because if you have a limited stock of alien stuff, you will not be able to outfit your whole squad with the new stuff. But if you have lots of stock and researched everything then you can build more things at once.

Do Not I repeat Do Not attack the one alien base until you have researched and equipped your soldiers with laser weapons. I made the mistake of attacking with the standard assault rifles, shotguns and rocket launchers and just as I got to the end of the map, suddenly a whole pack (Literally 8 of the sods) of cryssalids swarmed round my whole team. Now these things are an absolute barsteward to kill with earth weapons. It took my whole squad to kill one of them yet there were still 7 running about and they bit/zombiefied all my team within the next alien move. Running away doesn't help because they relentlessly chase after you and they can run more tiles than you can.

Take your time. Trust me the maps are not as big as they look, unless you are in immediate danger always end your turn in cover and on overwatch, trust me it saves your life more times than you know. When you have unlocked all 6 soldiers to play in mission split them up into 2 teams of 3, make sure both teams has a medic, an arc thower and a grenade. The sniper is useful, but I found I can get through without one, your sniper at a high rank with a laser/plasma sniper rifle can be deadly with a one shot kill, especially on overwatch.

Always stack up at a door in a full team, do not just run into a new room blind on your own, you may end up having a very bad day.

Prioritize your targets if you have multiple enemies in view. Sometimes you can have up to 8 enemies on screen and you may not be able to take them all out. Attack the closest more immediate threat, once he is down, then concentrate on the next one. If you manage to use all your soldiers to kill 2 aliens in one turn, that is much better than not killing any and having 6 really annoyed wounded aliens that can still shoot and attack you, then It is a matter of luck to see who is left standing at the end of it.

Save the game when you first touch down, then autosave after each turn. If it goes wrong, reload and try again. if reloading the autosave doesnt work and you really are in the thick of it, try loading the whole mission again and try a different approach. I managed to complete the game with all of my original soldiers I started with, simply because I never let a single man die.

I am sure I am forgetting a ton of things, but my hands are sore and I have already covered so much so if you did get to read down this far, then thanks for sticking with my mini novel. I'm off to bed now.

Thanks

Dave
 
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Nice write up! I don't agree with everything you said, but for the most part my opinion of the game is similar.

It's interesting to see some of the mods that people come up with, especially the balance ones.
 
I think I will wait until all the bugs have been patched before buying as I have read some have had problems running the game, does sound good though. :smilie:
 
I find this game works a lot better with a gamepad than the keyboard/mouse - that's coming from a diehard PC gamer. ;)

The game is excellent though. I'm not going to post a long review but to sum it up, if we could plug this game's combat into Xcom 1994's Geoscape with a few tweaks of course, then it would be as perfect an Xcom game as you could imagine. Unfortunately, the Geoscape section really holds it back for me - it feels more like an Alien Scouting Mission or an Alien Nuisance, rather than a full on Alien Invasion. That's a real shame because as soon as you get boots on the ground, it feels like the all out war that it should do. I'm not saying they should've kept the OG's Geoscape section line by line (it had certain flaws, such as something I call 'Lasers R Us' - the ability to churn out hundreds of lasers and sell them, making the council funding immaterial) but building it from the ground up was a mistake. And satellites are for me an awful design decision. I would've gone with radar sites instead:

1. Radar sites are much better at monitoring Earth's atmosphere than any satellite.
2. The aliens attacking them could've led to Xcom 1994 style base defence missions.

Hopefully, Firaxis will release an expansion for this game to rectify these matters. This is a fantastic base upon which to build a long lasting franchise though. :)

I'd just like to throw out a shout for the game's audio. Every single sound is spot on, from the fantastic sound of a Heavy Plasma, to the ominous pulsing sound of the bomb missions, from the various alien roars and screams, to the disgustingly excellent sound a Chrysalid makes when killing and impregnating its victim. And I couldn't mention audio without mentioning the Sectopod's cannon - that's just how an Alien Ray of Death should sound! In fact, all of that applies to the game's visual effects as well - amazing job, Firaxis.

OK - I did end up going on a bit. :p That's nothing: you should've seen the review I posted for Ashes Cricket 2009...

Edit: If you're looking for a mod, I wouldn't look past Warspace - find it at Xcom Nexus. :)
 
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XCOM: Enemy Unknown is an awesome remake of the classic if only Sid Meier's put out another version of Pirates! & a remake of Red Storm Rising I'll be a happy chappy :)
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
XCOM: Enemy Unknown is an awesome remake of the classic if only Sid Meier's put out another version of Pirates! & a remake of Red Storm Rising I'll be a happy chappy :)

Pirates is one of my all time favourites, I wouldnt be at all surprised if it came up as a Kickstarter project.

That and Frontier must be along the most played games my poor old Amiga ran most of the time :D
 
We've already had one remake of Pirates, I really can't see another one. There's nothing much wrong with the most recent game either - the gameplay is of course great and it still looks and sounds good as well. ;)
 
That was a waste of £40 got stuffed on the release day with a Igb update patch (thanks to the morons at steam:mad:)
Game has never worked just crashes, won't be buying anything else made by those turkeys.
 
Have just got to the final mission on ironman classic mode. Unfortunately I forgot to give one of my support guys a medkit and nobody has an arc thrower to repair the SHIV.

I should still be able to complete it but I wish I hadn't forgotten those items and now I'm locked in the mission and can't go back to the briefing to change my loadout.
 
Really enjoyed the game, which I have completed, but I was expecting "more" in the final battle. I must point out that I was not in iron man mode.

The graphics are good, yes I had problems with grenades, but I loved the launcers. I didn't like having just one RPG until I got to the higher levels - fab weapon!

I was disappointed with the management system re selling alien hardware and bodies. Ok, you have to really focus on keeping nations happy, but I did like selling my booty and items that I had manufactured in the original. Yes, I know that countries sometimes make an offer for x weapons at x price, but this really does slow down development!

Will I play it again? Sure at a higher level and I will change my tactics on certain missions. Snipers are great - I had one with over 100 kills!

One funny moment...I was zooming in to one of my soldiers and I literally got into his head! I could look out of his eyeballs and I could see also see his teeth! LOL!!
 
i finished the new one and its nowhere near as good as the old one.
The new one was dumbed down quite a bit because it was a console port regarding its features.
 
Sure, on the strategy level. On the combat level, this game pees all over the OG as much as Elite Dangerous is going to pee all over Elite and Frontier. ;)
 
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