X:Rebirth... revisited

So, I played around with the free demo.
I have to say, not being a pew, pew type and wanting a little more rewarding trading/exploring space sim like experience, then this looks like a good game. That side of things look much deeper than ED, or any others I can think of.
The space they're in is populated and feels, even in the demo, like your in a busy place. I can imagine there is a learning curve, but the rewards at the end of that look good, game-play wise.

I'll buy the game plus the newer dlc, see how it goes. I like the idea that you can build yourself up or stay small and just trade/explore. NPC hiring is something that looks to be done well here. Walking around the stations talking to various NPC's is good, makes it feel like there are others living in the 'world'. Not sure about the simple things like going into air vents to find bits and pieces, doesn't seem to fit the game really, but its similar to many games I suppose.

Also, coming into this series late, as I will be doing, has a benefit, thats the interesting mod side, gives an extra interest in the game, for me at least.

From the demo, I'd say it looks deeper than most space games trading/exploring wise, albeit probably smaller than others. Pew, pew wise, which doesn't really interest me much, would be better served up in other space games. I can see that.
But if it turns out to be simple pew, pew, that sort of suits me, I'd rather that side of the game be a slight distraction, than a feature.

I'll give it a go, just another to add to the few space games I've got. I must say the game does look very good graphically, ship seems quite detailed, although an onscreen menu in the game would have been a nice added feature, seeing as the screen in the ship is quite large and readable, rather than pulling it up out of game, so as to speak. But there again, there is that much info in there, would probably have been a nightmare to do it any other way.

I must say I like the look of X-Rebirth plus the dlc's, I'm supprised I've never really thought about it more than I have, so I'll correct that a little.

Just mix these, what a mod, NMS planets, ED for the space accuracy, SC for the fps side, Rouge System for the ship mechanics, Space Engineers for the running side of the ship/anything else, plus a little from a few others and you'd have a game that would be.. completely un-playable.. I know..
But it would be nice to mix these games up a little. ;)

Edit: oh must add, the demo is running @60fps with v-sync enabled, not sure how the game itself will run, but it looks lovely and smooth. Always helps, I feel. :)
 
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Well, I reinstalled X-R and played it until I was bored. About 15 minutes.

Disclosure - I've not downloaded any of the DLC and I know people have said this makes the game better, but frankly I'm not interested in paying US10.00 for something that might or might not improve my enjoyment of something I currently find about as much fun as doing my tax return.

Good luck to those of you who enjoy it - I'm glad you do, but it's just not my cup of tea (and yes, I did play the previous games in the franchise - all of them, for hundreds of hours).

Back to NMS for me - and I'm sure many of you will be shaking your heads :)
 
Well, I reinstalled X-R and played it until I was bored. About 15 minutes.

Disclosure - I've not downloaded any of the DLC and I know people have said this makes the game better, but frankly I'm not interested in paying US10.00 for something that might or might not improve my enjoyment of something I currently find about as much fun as doing my tax return.

Good luck to those of you who enjoy it - I'm glad you do, but it's just not my cup of tea (and yes, I did play the previous games in the franchise - all of them, for hundreds of hours).

Back to NMS for me - and I'm sure many of you will be shaking your heads :)

That just means you're not giving it a chance at all. :) Which is fine, but if you knew the X-series you also knew that there is no point in playing any of them for 15 minutes. When the horrible launch debacle happened many 'X-purists' completely failed to grasp the complexity of X:R, partly due to it being bugged half the time, and partly because the old guard simply had no interest in being open minded. Ofcourse, if you're looking for a chill space game NMS is a much better choice, so not judging there!

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Yeah, looks interesting but don't think I'll be dipping into it anytime soon, for that price anyway!

I'd wait for a sale, last time it was $8 or so. :)

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So, I played around with the free demo.
I have to say, not being a pew, pew type and wanting a little more rewarding trading/exploring space sim like experience, then this looks like a good game. That side of things look much deeper than ED, or any others I can think of.
The space they're in is populated and feels, even in the demo, like your in a busy place. I can imagine there is a learning curve, but the rewards at the end of that look good, game-play wise.

I'll buy the game plus the newer dlc, see how it goes. I like the idea that you can build yourself up or stay small and just trade/explore. NPC hiring is something that looks to be done well here. Walking around the stations talking to various NPC's is good, makes it feel like there are others living in the 'world'. Not sure about the simple things like going into air vents to find bits and pieces, doesn't seem to fit the game really, but its similar to many games I suppose.

Also, coming into this series late, as I will be doing, has a benefit, thats the interesting mod side, gives an extra interest in the game, for me at least.

From the demo, I'd say it looks deeper than most space games trading/exploring wise, albeit probably smaller than others. Pew, pew wise, which doesn't really interest me much, would be better served up in other space games. I can see that.
But if it turns out to be simple pew, pew, that sort of suits me, I'd rather that side of the game be a slight distraction, than a feature.

I'll give it a go, just another to add to the few space games I've got. I must say the game does look very good graphically, ship seems quite detailed, although an onscreen menu in the game would have been a nice added feature, seeing as the screen in the ship is quite large and readable, rather than pulling it up out of game, so as to speak. But there again, there is that much info in there, would probably have been a nightmare to do it any other way.

I must say I like the look of X-Rebirth plus the dlc's, I'm supprised I've never really thought about it more than I have, so I'll correct that a little.

Just mix these, what a mod, NMS planets, ED for the space accuracy, SC for the fps side, Rouge System for the ship mechanics, Space Engineers for the running side of the ship/anything else, plus a little from a few others and you'd have a game that would be.. completely un-playable.. I know..
But it would be nice to mix these games up a little. ;)

Edit: oh must add, the demo is running @60fps with v-sync enabled, not sure how the game itself will run, but it looks lovely and smooth. Always helps, I feel. :)

Glad you enjoy it. The game has been optimized a lot, if ED runs well X:R should run well too. As for the menu, that didnt originally exist at all. Everything had to be done on-station. Many old-guard X-fans hate the entire concept of spacelegs, so the menu was added so you could do most things without ever docking.
 
Yeah, I can see it being indepth, that's for sure.

All these games play a part in my gaming. I love sandbox gaming and most of the ones I have, get played often. The nice thing about having a few, not a large collection, but a few, is.. They can be rested from time to time, then picked back up and you feel fresh to play again.
NMS has a certain style that doesn't really have a competitor and is unlikely to get one. That is what will make it fresh to go back to, time and time again.
ED is more a pew, pew experience for me, just my view. I'm not into that side as much, so I'm waiting for more to be added. Its getting there, but it needs certain things in before it grabs me more than it does.
SC, I have high hopes for, its looking amazing, just how much of that amazing can be optimized enough. Then you have to think, will the depth of game-play be in there, not sure yet. I hope so.
My main 'space' game is SE (Space Engineers) really, I can play that anyway I want (versatile), there is something very satifying in building your own designs/world then having to find the resources to run and manage them.

X-Rebirth and the current dlc's looks to attract the same type of concentration as SE, only in a different way. I'll play it from the point of, building a business and all that entails. Its the type of play I like, that is why I'm surprised I didn't get into the series earlier on. But we all have games/series that seem to pass us by..
ED & SC are lighter games for me, that is just my opinion. I think ED will get much deeper over time. SC, as said, we'll wait and see.

There are game/engines that are sim related that I play. They make me think, whilst playing these others mentioned, how great it would be to have that detail or this detail. But then.. When does playing stop being fun and start to be a chore. So I play all the ones I have, to get that variety.

I'm looking forward to X-Rebirth here, I can see myself getting lost in paperwork/management (well onscreen at least), which is how I wanted ED to be in that regard, not geared more towards pew, pew. But this looks to have that, so I'm going to go into the X universe and see what I can make for myself. It looks to be, the way I initially wanted ED in many respects.

I hope that FD bring more depth into ED, stop this pew, pew lean, the game is better than that. I think it may get much deeper over time, as said.

All in all, these games don't compete against each other for me. I like all of them. Variety is the spice of life, as they say. The more depth though, the better the sandbox game, for me at least.

I'm looking forward to X-Rebirth. I'm hoping its another 'good one', for my small collection..:)
 
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For those that play how interactive is the first person stuff off your ship or going around your ship? It seems kind of limited that way and I'd like to know more. Some of the gameplay vids I've watched has people seem to avoid it altogether.
 
For those that play how interactive is the first person stuff off your ship or going around your ship? It seems kind of limited that way and I'd like to know more. Some of the gameplay vids I've watched has people seem to avoid it altogether.

Its very simple, and most of it can be replaced with the central menu. You can walk around, talk to people, hire them for your ship, buy/sell/upgrade/repair etc. Its esssentially a just an 'immersion' thing. On your ship there is virtually nothing to do: you have a 'crew room' and a 'kitchen room', but not much happens there.

All in all, these games don't compete against each other for me. I like all of them. Variety is the spice of life, as they say. The more depth though, the better the sandbox game, for me at least.

I'm looking forward to X-Rebirth. I'm hoping its another 'good one', for my small collection..:)

True, NMS, ED and X:R are wildly different games, and SC will probably be its own thing as well. Which is weird, because this genre used to be a graveyeard. :)
 
... but if you knew the X-series you also knew that there is no point in playing any of them for 15 minutes. When the horrible launch debacle happened many 'X-purists' completely failed to grasp the complexity of X:R, partly due to it being bugged half the time, and partly because the old guard simply had no interest in being open minded.

Being terribly bugged was infuriating but I did play it for 9 hours (according to Steam) during its first few weeks of release, so I have a reasonable grasp of what it's like. I don't expect every game in a franchise to just be a bigger and better clone of the previous iteration, in fact I was hoping that Egosoft would do something quite different with X-Rebirth. I didn't dislike it because it was different to X-3 etc., but on it's own merits (or lack thereof). It just never pressed my buttons, and still doesn't.

If there's a Steam special some time and I can grab the DLCs for half price I might give it a go again. The other thing is that there are so many space games around now I barely have time to play the ones that interest me, let alone ones that really don't, plus I'm alpha testing a couple of new ones as well.
 
Does it have TrackIR support yet?

That was the only off-putting thing for me the last time I re-installed it.

Hehe same here. Once you get use to it, it's hard playing without. (Same reason I'm not bothering to DL 30Gb of SC.)
So does anyone know? I'd love to give X-R a try again as I've been hearing lots of good things about the changes they've done.
 
Just tried it and no, it's not TrackIR aware. X-3 Albion Prelude is, but not X-Rebirth.

4.0 has a smooth free-look in-game, so I guess you can work around the lack of official support in the same way people do it with SC. Never tried it though, only use my ductaped-myy-phone-to-my-head set in ED. :D
 
So I looked long and hard at X-Rebirth, but decided against it.

I watched many hours of X3-AP, listening and watching good and bad points. This game really interests me too, I can see it being a game that, as with X-R, is deep in the way I want it (probably a lot deeper than X-R), which is trading, mining, building a business and so on. It looks to be a deep really well put together SP sim style experience (with help from modding), which will be good, I hope.

So I went for X3 AP or the two, original game then AP.
I also went with DL'ing Litcubes Universe mod, plus a few others, like Anarkis LU edition ADS270LU, cockpit views, also still looking through some other tweak/frilly bits mod wise.

So overall having missed out on this series, it just passed me by, I'm in late, but intend to fully explore its potential.
Any info on other mods to use or look at, would be nice too. Thanks
 
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I know alot of folks say to avoid this game. But I'm not so sure. The graphics are much better then the originals. The gameplay is no less grindy then the originals too. The ship to ship combat is a clear improvement (imo).

My problem is, none of the X games seem to be able to grab me and hold my attention. I always find, while waiting for stuff to happen, I start looking at other games. Whether its building a station, or patroling a sector. I'd park my ship somewhere, and start looking at another game in the mean time.

When I can get into the game, I love it. I love the ideas, the improved graphics, the travel between sectors, I love the skunk, I love the computer, I love Yisha. There isn't a mechanic I don't find in the game, thats not an improvement in some way from the X3. And I think they didn't go far enough with system authorities. Police ships should be a worry, if your breaking a law. The skunk shouldn't be able to pack 12 different guns, onto its hull. And having a jump drive would be handy on the skunk.

I guess I'm just not a simulation fan, because I can't seem to get into this game like it needs me to.
 
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