Game Discussions X4 this looks Very good

Hrhrhr, I hope we will be able to get something as glorious as this one again :

Hyperion Vanguard

My last play-through of X: TC was solely focused to get it as soon as possible to start mass production.

Had like 8 of them at one point [woah]
We Germans call a ship like this "Eierlegende Wollmilchsau" :D ( roughly Egg-laying, wool- and milk giving Pig ), as it could do basically everything. And it was GOOD at doing everything.

It has excessive amounts of cargo, can carry lots of weapon types in nearly perfectly arranged turret positions, has the most important missiles available and has two docking slots. In a frigate.

Due to the very well placed turrets it can be really really annoying to capture one though :O Still totally worth it [money]

Poisoned paranoid gamestart and you get a unique super fast one (once you cure yourself of the poison and get some dosh together to get your ship back) it was the hardest start but worth it.
 
Poisoned paranoid gamestart and you get a unique super fast one (once you cure yourself of the poison and get some dosh together to get your ship back) it was the hardest start but worth it.

Doesn't help with RE-inging them sadly though. So even if I had gotten one I still would have had to capture one for production, as the overtuning is lost in the deconstruction process.

I made mine faster with the tunings you can find in Pirate sectors and the UJ-Sectors, so I had a maxed out Hyperion anyway :D
 
Doesn't help with RE-inging them sadly though. So even if I had gotten one I still would have had to capture one for production, as the overtuning is lost in the deconstruction process.

I made mine faster with the tunings you can find in Pirate sectors and the UJ-Sectors, so I had a maxed out Hyperion anyway :D

I just kept it as my personal murder boat and used the stock ones as patrols and armed traders.
 
The trailer looks good, but... but... Egosoft. I still remember my first encounter with Rebirth and that was after it had been patched and out a while. Intricate game mechanics, a dynamic universe and decision based story divergence are really good but need to be tested and proven to the nth degree that it all works. Probably not a Day 1 purchase for me, will wait until the reviews start to drop and maybe 25% off when it hits the first Steam sale.
 
You can (hopefully) there's a video where you add components to a station, to make your own complex. Looks much more intuitive than the X3 version and more involved.

Also ship customization menu's seen in the same vid.

Heh, I wasn't clear in what I was saying. I know about the station creation, what I meant was ship creation along the same lines. Not just customizing an existing ship, I mean build one from the ground up ;)

Now I'm only half serious in wanting that, because I know how difficult it would be (and to balance!). But it would be great if it was possible.
 
I watched the trailer, and while all seems fine, but the way they are presenting it, suggesting this has been never seen before, is a bit troubling.
And to be honest, the whole art is very generic, the assets/texture don't look high quality - and whenever I see humanoid aliens, my interest dips.

I can see this could be interesting as it seems to boast broad gameplay, but for me it is meh.
 
I watched the trailer, and while all seems fine, but the way they are presenting it, suggesting this has been never seen before, is a bit troubling.
And to be honest, the whole art is very generic, the assets/texture don't look high quality - and whenever I see humanoid aliens, my interest dips.

I can see this could be interesting as it seems to boast broad gameplay, but for me it is meh.

Same here.

I'll still try it out though, out of curiosity. But the trailers give me mixed feelings. It's looks are quite poor for a 2018 game. References to the teleporter and all kind of flight automation hint that, like it's predecessors, it's much more of a manufacturing/trade empire management game than an actual space flight sim. Nothing wrong with that per se, but ultimately not what I'm looking for in a space game. For empire building, I'll stick to Galactic Civilizations 3...

I do like some things, like the fact that the whole economy is simulated, like in Eve, and that every single thing that can be produced has to be manufactured from stuff that has to be mined first. Also like the fact all transitions are seamless, from pilot chair to space legs, from ship to stations. But as a whole this doesn't really look like my cup of tea.
 
I watched the trailer, and while all seems fine, but the way they are presenting it, suggesting this has been never seen before, is a bit troubling.
And to be honest, the whole art is very generic, the assets/texture don't look high quality - and whenever I see humanoid aliens, my interest dips.

I can see this could be interesting as it seems to boast broad gameplay, but for me it is meh.

There's rogue AI, the Xenon, and avian/insectoid, the Kha'ak. There is also the Boron who are squid-like who actually need their ships filled with liquid, the Paranid evolved from three eyed beetles, and the Teladi are reptilian. The Split, Terran and Argons are humanoid. Although, I'm not sure why 'humanoid' aliens specifically bother you. As far as art being generic, I'm not so sure as I don't really see much of what they do for X in any other game, which would suggest the opposite. I don't see an issue with the quality either, especially considering the size of Egosoft's team (smaller than Frontier AFAIK) and considering how much it has improved over the years, through the different games.
 
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There's Rogue AI, the Xenon, and avian/insectoid, the Kha'ak. There is also the Boron who are Squid-like who actually need their ships filled with liquid, the Paranid evolved from three eyed beetles, and the Teladi are reptilian. Although, I'm not sure why 'humanoid' aliens specifically bother you. As far as art being generic, I'm not so sure as I don't really see much of what they do for X in any other game, which would suggest the opposite. I don't see an issue with the quality either, especially considering the size of Egosoft's team (smaller than Frontier AFAIK) and considering how much it has improved over the years, through the different games.

If there's one thing I've learned over the years is that good graphics are just a nice to have - I've played way too many games with gorgeous graphics but terrible gameplay. Case in point are some "retro themed" indy games that have blocky, low resolution 2D graphics but are a blast to play. I'm going to be keeping an eye on this one, it seems to me like they've been using the ED forums as a source for their feature set (single player, spacelegs, good exploration and mining), but on the other hand egosoft have a history of releasing unfinished games.
 
Same here.

I'll still try it out though, out of curiosity. But the trailers give me mixed feelings. It's looks are quite poor for a 2018 game. References to the teleporter and all kind of flight automation hint that, like it's predecessors, it's much more of a manufacturing/trade empire management game than an actual space flight sim. Nothing wrong with that per se, but ultimately not what I'm looking for in a space game. For empire building, I'll stick to Galactic Civilizations 3...

I do like some things, like the fact that the whole economy is simulated, like in Eve, and that every single thing that can be produced has to be manufactured from stuff that has to be mined first. Also like the fact all transitions are seamless, from pilot chair to space legs, from ship to stations. But as a whole this doesn't really look like my cup of tea.

That's a shame man. I hope you at least watch some streams or let's plays, it really is a good game series once you get into it.
 
There's rogue AI, the Xenon, and avian/insectoid, the Kha'ak. There is also the Boron who are squid-like who actually need their ships filled with liquid, the Paranid evolved from three eyed beetles, and the Teladi are reptilian. The Split, Terran and Argons are humanoid. Although, I'm not sure why 'humanoid' aliens specifically bother you. As far as art being generic, I'm not so sure as I don't really see much of what they do for X in any other game, which would suggest the opposite. I don't see an issue with the quality either, especially considering the size of Egosoft's team (smaller than Frontier AFAIK) and considering how much it has improved over the years, through the different games.

Graphics quality on its own is not an issue, though to me the art and realization is stuck between retro and contemporary. It is just at odds a bit with the wild claims the devs making in the video/trailer.
About humanoids: one of the reasons I was never a fan of Star Trek were the aliens that looked like humans with a slight twist - to me bipedal aliens about the same size as us is just fake (btw that's something I don't like in the Guardians as well, but in ED's case humans and them could be very well linked). Though I do realize this is common, recurring part in 99% of all sci-fi stuff.

Again, I do see the appeal as at the first sight it appears as a unique approach of somewhat compromised visuals in exchange of broader gameplay, but by the look of it it isn't my cup of tea.
 
X4: Foundations releases on 30 NOV 2018

Release date of nov 30 2018

Price of $49.99 or $79.99

Tis looking quite good!

[video=youtube;N6s9sXjqCME]https://www.youtube.com/watch?time_continue=451&v=N6s9sXjqCMEhttps://www.youtube.com/watch?time_continue=451&v=N6s9sXjqCME[/video]
 
You are of course aware that there was a time compression feature called SETA, right? :D

;)

Well, actually at first i must admit to not knowing this, i had to read the manual (after about an hour of playing just thinking "my god this is sooo slow compared to Elite!"). But iirc, at game start you did not have access to SETA? I might be miss-remembering that?

Coming from Frontier (Elite II) where you could keep thrusting to hit crazy speeds (especially under the time compression), the X games felt arbitrarily slow with their fixed top speeds for each ship type. I never did get to like that in X (or in ED either actually).
 
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